VearCon64 Posted September 28, 2023 Share Posted September 28, 2023 What compression do F3 .DDS textures have? Is it BC1/DXT1, BC2/DXT3, what is it? Link to comment Share on other sites More sharing options...
0xC0000005 Posted September 28, 2023 Share Posted September 28, 2023 The following thread indicates that it uses BC3/DXT5 with mipmaps: https://forums.nexusmods.com/index.php?/topic/8376773-re-texture-guns-clothes-miscellaneous-items/&do=findComment&comment=77163083If you have an original texture, you can check the format with the DirectXTex texdiag tool: https://github.com/Microsoft/DirectXTex/wiki/Texdiag Link to comment Share on other sites More sharing options...
Pixelhate Posted October 7, 2023 Share Posted October 7, 2023 DXT1 for plain diffuse textures or textures used with Test Alpha (visible or not).DXT5 for texture used with Blend Alpha (see through) and for Normal map (the Alpha channel being the Specular map) Don't use DXT3, it brings the worst of two worlds. Link to comment Share on other sites More sharing options...
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