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0xC0000005

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Everything posted by 0xC0000005

  1. Fnordware has a DDS plugin for Mac: https://fnordware.blogspot.com/2014/09/dds-plug-in-for-after-effects-and.html The plugin does not support some of the newer DDS formats that Starfield uses (e.g. BC7), and I don't know if it works with current versions of Photoshop. Microsoft's DirectXTex library should build on Mac/Linux, but the included sample programs are Windows-only. Intel's DDS plugin for Photoshop appears to be Windows-only.
  2. What error are you getting? I no longer have any Windows 7 machines, but looking at the NMM code it appears that installer requires .NET Framework version 4.5.2 and NMM itself requires .NET Framework version 4.6.2. Both of those versions should work in Windows 7.
  3. To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image. The blue channel is set to zero when loading the image, which causes the yellow preview image. not only in preview, the image changes for all, when you load the image after saving it, you have to edit a image in yellow EDIT: My problem is Solved here: https://www.nexusmods.com/site/mods/602?tab=description Oh, it's you! xDDD thank you so much :smile: What was the issue? I also discovered a regression in the plugin while answering your question. I accidentally removed the BC5 signed option from the save UI in version 1.12.6, fixed in version 1.12.7.
  4. To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image. The blue channel is set to zero when loading the image, which causes the yellow preview image.
  5. To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted.
  6. What tool are you using to extract the files? I am asking because older versions of BAE did not extract some textures correctly. If the file was extracted correctly, Photoshop should be able to open any Starfield DDS file using the Intel plugin. GIMP does not support BC7 and other newer DDS formats. As far as I know, the DDS formats used by Starfield should be similar to the ones used in Fallout 4. You could also try opening the file in Paint.NET, but if the Intel plugin cannot read the file Paint.NET probably cannot read it either. The Intel plugin and Paint.NET's DDS plugin use the same Microsoft library for reading DDS files (DirectXTex).
  7. The following thread indicates that it uses BC3/DXT5 with mipmaps: https://forums.nexusmods.com/index.php?/topic/8376773-re-texture-guns-clothes-miscellaneous-items/&do=findComment&comment=77163083 If you have an original texture, you can check the format with the DirectXTex texdiag tool: https://github.com/Microsoft/DirectXTex/wiki/Texdiag
  8. The setconsoleouputfile documentation for Fallout 3 indicates that it writes a file into the game installation folder, but as you noted it appears to have been disabled in newer games (at least in the retail builds). The misspelling was also present in the Fallout 3 version of the command.
  9. The machine I am currently using has a Corsair h100i 240 mm AIO liquid cooler, but it is probably overkill for a 4790K@stock. The only issue I have had with it is the loud fans, although this may also partially be due to the default case fans that Corsair shipped with the 750D when I built this machine in 2014. My more recent build uses a Noctua D15S air cooler with a 5950X@stock. I had more trouble mounting that cooler than I ever did with the h100i, the sheer size of the D15S made it hard to align the cooler on the mounting bracket pins while lowering it onto the CPU. I have never heard of mondo.
  10. The ASUS dual cards are a single card with a 2 fan design.The 3060 does not have SLI support.
  11. I am suitably jealous. :smile: That is a NICE card. :D Would love to have one, but, still out of my price range. Same. The 4080 is a nice card, but out of my price range. I recently upgraded my backup machine from a NVIDIA GTX 770 to an AMD RX 6650 XT, mainly because the 770 does not support DirectX 12. I plan to wait for the next generation of GPUs before upgrading my main machine from a 2070 Super. I hope that the 5070-series cards will have a better price/performance ratio than the 4070-series, but I am not optimistic about that.
  12. I am not sure if there are any guides for making script hooks, it is an extremely advanced form of modding. Most script hooks work by replacing parts of the original game code with its own hook routines, just locating the parts of the game code that you need to patch would usually require extensive knowledge of assembly language and reverse engineering. The Skyrim AE script hook (SKSE64) source code can be found on GitHub: https://github.com/ianpatt/skse64 I have never made a script hook, but I believe that would strongly depend on the exact game and script hook you are wanting to modify.
  13. As I understand it, SSE with the latest updates is the same game as AE, it includes 4 Creation Club mods. You only need to buy the Anniversary Upgrade DLC if you want to get the rest of the Creation Club content.
  14. The crash is occurring inside a SKSE plugin: WadeInWater.dll. The issue appears to be that WadeInWater.esp is not active in your load order.
  15. What DDS plugin and Photoshop version are you using? I see a few posts about the NVIDIA DDS plugin crashing Photoshop 2021 at https://www.nexusmods.com/skyrimspecialedition/mods/1132?tab=posts, but the plugin from that mod page is from 2019. The latest version from NVIDIA was updated in 2023: https://developer.nvidia.com/nvidia-texture-tools-exporter GIMP has limited support for the newer DDS formats, it cannot read files that use BC7 compression. You could also try Paint.NET, it has built-in support for most of the newer DDS formats.
  16. I recommend trying the DirectXTex texconv utility. It is a command line based tool that bulk convert to/from most DDS formats. If you want a GUI app, Paint.NET can load most DDS formats (its DDS support uses DirectXTex).
  17. This is off topic for the GIMP forum section, but I have one other tip about Paint.NET's DDS support: If you set Paint.NET as the default program to open DDS files, it will provide Windows Explorer with thumbnails for files that use BC7 and the other DDS formats that the Windows DDS reading code does not support.
  18. You should not need to install any plugin for DDS support, is built-in to GIMP. GIMP's DDS support is still somewhat limited in version 2.10.32, it does not have support for the newer formats such as BC7. Hopefully the GIMP developers are working on that for a future version. I would definitely recommend trying it. It has layers and plenty of other features, but it lacks some of the advanced features GIMP has such as layer masks and support for 16 or 32 bits-per-channel images. It also has extensive support for various DDS formats. Disclaimer: I wrote the plugin that Paint.NET 4.2.2 and later use for the built-in DDS support, so I am probably biased about the capabilities of that plugin and Paint.NET. :smile:
  19. Try installing a newer version of GIMP, it comes with updated DDS support installed default. Looking at the source code for the plugin that format (DXGI_FORMAT_B8G8R8A8_TYPELESS) should be supported. I was able to load a DXGI_FORMAT_B8G8R8A8_UNORM image that I saved using paint.net into GIMP 2.10.32, the GIMP plugin uses the same code to handle both of those formats.
  20. Thanks for the reply and the information. I understand the reason for the ban now. I think that the ban could have been explained better instead of using an obscure urban slang term. Scraping is the standard technical term for that behavior. Wikipedia has an article on it: https://en.wikipedia.org/wiki/Web_scraping
  21. The only compatibility issue I am seeing with that motherboard is that you will need to add a CPU cooler, because the 5800X3D does not come with a stock cooler. Some of the other AM4 motherboards (e.g. Asus TUF GAMING X570-PLUS (WI-FI) ATX AM4) have a compatibility warning that the BIOS needs to be a certain minimum version to support that CPU.
  22. The GPU choice would depend on what monitor resolution and refresh rate you are intending to use. For example, a 2560x1440@60hz monitor would require a stronger GPU than 1920x1080@60hz. I believe that the sample builds are intended a starting point to customize for your own needs. PCPartPicker will update them periodically as new hardware becomes available, and like almost everything else on the internet their choices are subject to debate. :smile: In my previous post I also mentioned that the PCPartPicker forum has a section where you can post your requirements,budget, etc and other users can create a suggested parts list for you. I understand that feeling.
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