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What makes a Misc object too heavy to move?


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Ah, then your best option is to find an object in game that has the same behavior as you want and check its collision data (i don't know how to do that, hopefully CK or someone else can help you with the last part). Or just copy its collision to your modded object if they have roughly the same size.

Edited by lee3310
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Is this the mass when creating the Collision on the nif, or the 'weight' field on the item in xEdit?

 

Update: It's weight is 8 so you must mean it's collision mass. I wonder what the game looks at to decide if it is too heavy to pick up?

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The weight field as shown in xedit is used for inventory calculations (overencumbrance) and possibly other stuff.

Object interaction (such as z-keying, or actors bumping into the object) is through havok physics, which uses the mass property of the collision.

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