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How to detect an animation (idle) has completed?


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South8028 - they are not my animations, they are 3rd party NPC poses. I have zero knowledge on making animations, but I agree - the shuffling at the end is a bug. If I disable AI at the end it resolves it, so thus this set of questions. A workaround I know, but it is one I can do until/if those animations are fixed.

What animation? What should an actor do?

 

They are poses I use for my Mannequins - These ones from Deuce2416 for instance. I use them in my mod as I have permission,

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South8028 - they are not my animations, they are 3rd party NPC poses. I have zero knowledge on making animations, but I agree - the shuffling at the end is a bug. If I disable AI at the end it resolves it, so thus this set of questions. A workaround I know, but it is one I can do until/if those animations are fixed.

What animation? What should an actor do?

They are poses I use for my Mannequins - These ones from Deuce2416 for instance. I use them in my mod as I have permission,
I checked. It is enough to raise the root to a height = 1, there is no shuffling. The animation runs smoothly, without any extraneous sounds. I'll make some animations in my free time. For mannequins? Should they be completely static poses, or should they move somehow? Or should I just import your animations and bring up the root?
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Thanks LarannKiar - it was the animation variables I was hoping someone would know the correct one to use for any animation. Somehow I missed the isIdlePlaying() - that looks hopeful.

 

There's a huge number of animation variables to choose from (hundreds).

 

I don't know if this is the right place to paste them but take a look at the anim graph events and variables.. :)

 

I haven't gotten around to it yet but many "convenience" functions can be made of these with the native GetAnimationVariableXXXXX, possibly.

 

 

 

        <hkobject class="hkbBehaviorGraphStringData" name="#411" signature="0x1bd27f38">
            <!-- memSizeAndRefCount SERIALIZE_IGNORED -->
            <hkparam name="eventNames" numelements="1058">
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                <hkcstring>moveStop</hkcstring>
                <hkcstring>TwistRight</hkcstring>
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                <hkcstring>pa_PairedDogmeatBiteHumanStanding</hkcstring>
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                <hkcstring>LeftHandIKDeactivate</hkcstring>
                <hkcstring>LeftHandIKActivate</hkcstring>
                <hkcstring>_EventForSelfTransition</hkcstring>
                <hkcstring>to_PoseA</hkcstring>
                <hkcstring>ExitDynamicTalk</hkcstring>
                <hkcstring>to_PoseB</hkcstring>
                <hkcstring>to_PoseE</hkcstring>
                <hkcstring>StartVoice</hkcstring>
                <hkcstring>PCapEnter</hkcstring>
                <hkcstring>PCapExit</hkcstring>
                <hkcstring>BasePoseEnter</hkcstring>
                <hkcstring>Idle</hkcstring>
                <hkcstring>attackStartLeft</hkcstring>
                <hkcstring>meleeattackStart</hkcstring>
                <hkcstring>attackWinStart</hkcstring>
                <hkcstring>attackWinEnd</hkcstring>
                <hkcstring>meleeattackStartPower</hkcstring>
                <hkcstring>meleeattackPowerStart</hkcstring>
                <hkcstring>UncullBone</hkcstring>
                <hkcstring>meleeattackBackStart</hkcstring>
                <hkcstring>meleeattackLeftStart</hkcstring>
                <hkcstring>meleeattackRightStart</hkcstring>
                <hkcstring>meleeattackForwardStart</hkcstring>
                <hkcstring>weaponIdle</hkcstring>
                <hkcstring>blockStart</hkcstring>
                <hkcstring>blockStop</hkcstring>
                <hkcstring>staggerBackLarge</hkcstring>
                <hkcstring>staggerBackMedium</hkcstring>
                <hkcstring>staggerBackSmall</hkcstring>
                <hkcstring>staggerForwardLarge</hkcstring>
                <hkcstring>staggerForwardSmall</hkcstring>
                <hkcstring>jumpMovingFall</hkcstring>
                <hkcstring>Equip_to_Idle</hkcstring>
                <hkcstring>moveForward</hkcstring>
                <hkcstring>moveBackward</hkcstring>
                <hkcstring>Recoil01</hkcstring>
                <hkcstring>recoilStop</hkcstring>
                <hkcstring>meleeattackSprintStart</hkcstring>
                <hkcstring>g_weapForceEquipInstant</hkcstring>
                <hkcstring>BeginWeaponDraw</hkcstring>
                <hkcstring>SneakWalkState_to_SneakRunState</hkcstring>
                <hkcstring>SneakRunState_to_SneakWalkState</hkcstring>
                <hkcstring>sneakWalktoRun</hkcstring>
                <hkcstring>sneakRuntoWalk</hkcstring>
                <hkcstring>Trans_to_SneakIdle</hkcstring>
                <hkcstring>Trans_to_Idle</hkcstring>
                <hkcstring>meleeAttackPowerForwardShortStart</hkcstring>
                <hkcstring>meleeAttackBashStart</hkcstring>
                <hkcstring>StartMotionDriven</hkcstring>
                <hkcstring>startAnimationDriven</hkcstring>
                <hkcstring>attackBlendOut</hkcstring>
                <hkcstring>meleeattackPowerBackStart</hkcstring>
                <hkcstring>meleeattackPowerLeftStart</hkcstring>
                <hkcstring>meleeattackPowerRightStart</hkcstring>
                <hkcstring>meleeAttackPowerForwardStart</hkcstring>
                <hkcstring>meleeAttackStartStagger</hkcstring>
                <hkcstring>blockWinStart</hkcstring>
                <hkcstring>blockWinEnd</hkcstring>
                <hkcstring>weapSneakEquip</hkcstring>
                <hkcstring>recoilExit</hkcstring>
                <hkcstring>EnableBumper</hkcstring>
                <hkcstring>dodgeLeft</hkcstring>
                <hkcstring>dodgeRight</hkcstring>
                <hkcstring>dodgeBack</hkcstring>
                <hkcstring>blockEnd</hkcstring>
                <hkcstring>meleeattackBehindStart</hkcstring>
                <hkcstring>dyn_combatidle</hkcstring>
                <hkcstring>blockStartSneak</hkcstring>
                <hkcstring>meleeattackSneakStart</hkcstring>
                <hkcstring>meleeattackPowerSneakStart</hkcstring>
                <hkcstring>sneakUnequip</hkcstring>
                <hkcstring>killMoveStartStomp</hkcstring>
                <hkcstring>PAjumpStart</hkcstring>
                <hkcstring>PAjumpFall</hkcstring>
                <hkcstring>PAjumpEnd</hkcstring>
                <hkcstring>g_jumpStartFromSprint</hkcstring>
                <hkcstring>meleeattackParalyzingStart</hkcstring>
                <hkcstring>meleeAttackRipperStart</hkcstring>
                <hkcstring>BladeDown</hkcstring>
                <hkcstring>exhale</hkcstring>
                <hkcstring>Extend</hkcstring>
                <hkcstring>Retract</hkcstring>
                <hkcstring>WPNUnarmedDrawPowerArmor</hkcstring>
                <hkcstring>WPNUnarmedSheathePowerArmor</hkcstring>
                <hkcstring>walkRunBlendStart</hkcstring>
                <hkcstring>AttackResetInstant</hkcstring>
                <hkcstring>DynamicPathingIdle</hkcstring>
                <hkcstring>CameraRelaxedStart</hkcstring>
                <hkcstring>CameraReadyStart</hkcstring>
                <hkcstring>g_archetypeRelaxedStateStart</hkcstring>
                <hkcstring>archetypeRelaxedStateStop</hkcstring>
                <hkcstring>ReadyStateStart</hkcstring>
                <hkcstring>PickUpHigh</hkcstring>
                <hkcstring>PickUpDone</hkcstring>
                <hkcstring>PickUpLow</hkcstring>
                <hkcstring>MeleeBaseState to BerserkEnter.hkt</hkcstring>
                <hkcstring>BerserkEnter</hkcstring>
                <hkcstring>BerserkEnterFinish</hkcstring>
                <hkcstring>BeginMeleeAttack</hkcstring>
                <hkcstring>EndMeleeAttack</hkcstring>
                <hkcstring>sprintToSneak</hkcstring>
                <hkcstring>ExitOnMoveStart</hkcstring>
                <hkcstring>pa_PairedKill1HMSlashKneeAndNeck</hkcstring>
                <hkcstring>PairedKill1HMSlashKneeAndNeck</hkcstring>
                <hkcstring>pa_PairedKillTacklePunchToDeath</hkcstring>
                <hkcstring>PairedKillTacklePunchToDeath</hkcstring>
                <hkcstring>pa_PairedKill2HMBashKneeAndHead</hkcstring>
                <hkcstring>PairedKill2HMBashKneeAndHead</hkcstring>
                <hkcstring>_tick</hkcstring>
                <hkcstring>IdleFlavor</hkcstring>
                <hkcstring>attackBlendOut2hm</hkcstring>
                <hkcstring>attackBlendOut1hmShort</hkcstring>
                <hkcstring>g_EssentialDownInstant_Weapon</hkcstring>
                <hkcstring>CBTTransitionOutWalk</hkcstring>
                <hkcstring>CBTTransitionInWalk</hkcstring>
                <hkcstring>CBTTransitionOutWalkRun</hkcstring>
                <hkcstring>CBTTransitionInWalkRun</hkcstring>
                <hkcstring>runForwardStart</hkcstring>
                <hkcstring>runbackstart</hkcstring>
                <hkcstring>CBTTransitionOutRun</hkcstring>
                <hkcstring>CBTTransitionInRun</hkcstring>
                <hkcstring>CBTTransitionOutRunBack</hkcstring>
                <hkcstring>CBTTransitionInRunBack</hkcstring>
                <hkcstring>hitLegsCriticalStop</hkcstring>
                <hkcstring>g_archetypeRelaxedStateStartInstant</hkcstring>
                <hkcstring>SneakBlockLayerFadeOut</hkcstring>
                <hkcstring>unEquipRelaxed</hkcstring>
                <hkcstring>meleeAttackRipperSneakStart</hkcstring>
                <hkcstring>0_frameTransition</hkcstring>
                <hkcstring>instantTransition</hkcstring>
                <hkcstring>sneakWalkStart</hkcstring>
                <hkcstring>sneakRunStart</hkcstring>
                <hkcstring>SnapToDirectAtTarget</hkcstring>
                <hkcstring>RelaxedStateEnter</hkcstring>
                <hkcstring>RelaxedStateExit</hkcstring>
                <hkcstring>SprintStateEnter</hkcstring>
                <hkcstring>SprintStateExit</hkcstring>
                <hkcstring>sneakVault64</hkcstring>
                <hkcstring>reloadEnd</hkcstring>
                <hkcstring>disableCollision</hkcstring>
                <hkcstring>enableCollision</hkcstring>
                <hkcstring>EnableAttackReady</hkcstring>
                <hkcstring>forward</hkcstring>
                <hkcstring>forwardRight</hkcstring>
                <hkcstring>right</hkcstring>
                <hkcstring>rightBackward</hkcstring>
                <hkcstring>backward</hkcstring>
                <hkcstring>backwardLeft</hkcstring>
                <hkcstring>leftBackward</hkcstring>
                <hkcstring>left</hkcstring>
                <hkcstring>forwardLeft</hkcstring>
                <hkcstring>exitDynamicAnimation</hkcstring>
                <hkcstring>AllowEquip</hkcstring>
                <hkcstring>dlg_talk</hkcstring>
                <hkcstring>dlg_positive</hkcstring>
                <hkcstring>dlg_question</hkcstring>
                <hkcstring>dlg_listen</hkcstring>
                <hkcstring>dlg_negative</hkcstring>
                <hkcstring>reloadStartSlave</hkcstring>
                <hkcstring>reloadEndSlave</hkcstring>
                <hkcstring>attackStartOver</hkcstring>
                <hkcstring>shuffleForward</hkcstring>
                <hkcstring>shuffleBackward</hkcstring>
                <hkcstring>attackStartSlave</hkcstring>
                <hkcstring>attackStartAutoSlave</hkcstring>
                <hkcstring>attackReleaseSlave</hkcstring>
                <hkcstring>shuffleEnd</hkcstring>
                <hkcstring>panicStart</hkcstring>
                <hkcstring>cowerStop</hkcstring>
                <hkcstring>meleeAttackGun</hkcstring>
                <hkcstring>meleeAttackPowerGun</hkcstring>
                <hkcstring>IdleLookAround</hkcstring>
                <hkcstring>PoseA_to_PoseB</hkcstring>
                <hkcstring>PoseB_to_PoseA</hkcstring>
                <hkcstring>weaponDynamicIdle</hkcstring>
                <hkcstring>attackEnd</hkcstring>
                <hkcstring>attackEndSlave</hkcstring>
                <hkcstring>rightTransitionAnimation</hkcstring>
                <hkcstring>leftTransitionAnimation</hkcstring>
                <hkcstring>exitTest</hkcstring>
                <hkcstring>SyncRight
FootRight</hkcstring>
                <hkcstring>SyncLeft
FootLeft</hkcstring>
                <hkcstring>enterCoverPartial</hkcstring>
                <hkcstring>WeaponRagdoll</hkcstring>
                <hkcstring>coverVault</hkcstring>
                <hkcstring>chargeRelease</hkcstring>
                <hkcstring>attackStartAutoCharge</hkcstring>
                <hkcstring>attackReleaseCharge</hkcstring>
                <hkcstring>attackStartChargeSlave</hkcstring>
                <hkcstring>attackReleaseChargeSlave</hkcstring>
                <hkcstring>triggerStart</hkcstring>
                <hkcstring>triggerEnd</hkcstring>
                <hkcstring>CullBone</hkcstring>
                <hkcstring>iModOff</hkcstring>
                <hkcstring>iModStop</hkcstring>
                <hkcstring>iModOn</hkcstring>
                <hkcstring>idlechairsitting</hkcstring>
                <hkcstring>CullFurnitureBone</hkcstring>
                <hkcstring>ExitToStand</hkcstring>
                <hkcstring>idleChairGetUp</hkcstring>
                <hkcstring>enableCharacterPitch</hkcstring>
                <hkcstring>animatedCameraDelta</hkcstring>
                <hkcstring>animatedCameraEnd</hkcstring>
                <hkcstring>initiateEndCharge</hkcstring>
                <hkcstring>boltChargeStart</hkcstring>
                <hkcstring>boltChargeStartSlave</hkcstring>
                <hkcstring>dyn_IdleWithinWeapon</hkcstring>
                <hkcstring>initiateStartCharge</hkcstring>
                <hkcstring>reloadStartSlaveLoop</hkcstring>
                <hkcstring>DeactivateRelaxedStateStart_EDM</hkcstring>
                <hkcstring>DeactivateReadyStateStart_EDM</hkcstring>
                <hkcstring>vatsSpinningState</hkcstring>
                <hkcstring>vatsChargeUpSlave</hkcstring>
                <hkcstring>vatsSpinningStartSlave</hkcstring>
                <hkcstring>vatsChargeUp</hkcstring>
                <hkcstring>vatsSpinningStart</hkcstring>
                <hkcstring>recoil</hkcstring>
                <hkcstring>attackStartFiringFromCharge</hkcstring>
                <hkcstring>vatsForceDefault</hkcstring>
                <hkcstring>grenadeThrowStartOver</hkcstring>
                <hkcstring>JumpFullBody</hkcstring>
                <hkcstring>JumpPartialBody</hkcstring>
                <hkcstring>attackStartChargingHold</hkcstring>
                <hkcstring>attackStartChargingHoldSlave</hkcstring>
                <hkcstring>slaveEnd</hkcstring>
                <hkcstring>attackReleaseChargingHold</hkcstring>
                <hkcstring>WPNStumbleBackwardDeath</hkcstring>
                <hkcstring>WPNDeathAnimHitLocation</hkcstring>
                <hkcstring>WPNDeathAnimMelee</hkcstring>
                <hkcstring>WPNShotgunChestAnim</hkcstring>
                <hkcstring>staggerForwardMedium</hkcstring>
                <hkcstring>CBTTransitionOutWalkSneak</hkcstring>
                <hkcstring>CBTTransitionInWalkSneak</hkcstring>
                <hkcstring>CBTTransitionOutRunSneak</hkcstring>
                <hkcstring>CBTTransitionInRunSneak</hkcstring>
                <hkcstring>StaggerExitAnimationDriven</hkcstring>
                <hkcstring>coverReloadAssembly</hkcstring>
                <hkcstring>shuffleForwardLeft</hkcstring>
                <hkcstring>shuffleForwardRight</hkcstring>
                <hkcstring>shuffleLeft</hkcstring>
                <hkcstring>shuffleRight</hkcstring>
                <hkcstring>shuffleBackwardLeft</hkcstring>
                <hkcstring>shuffleBackwardRight</hkcstring>
                <hkcstring>shuffleBackward_Alt1</hkcstring>
                <hkcstring>shuffleForward_Alt1</hkcstring>
                <hkcstring>shuffleForwardRight_Alt1</hkcstring>
                <hkcstring>shuffleRight_Alt1</hkcstring>
                <hkcstring>to BerserkEnter.hkt</hkcstring>
                <hkcstring>BerserkEnter.hkt to WeaponRoot</hkcstring>
                <hkcstring>shuffleBlendOut</hkcstring>
                <hkcstring>dodgeEnd</hkcstring>
                <hkcstring>dodgeLeft_Alt1</hkcstring>
                <hkcstring>dodgeAvoidLeft</hkcstring>
                <hkcstring>dodgeAvoidRight</hkcstring>
                <hkcstring>dodgeAvoidLeft_Alt1</hkcstring>
                <hkcstring>dodgeAvoidRight_Alt1</hkcstring>
                <hkcstring>ClearDirectAtPose</hkcstring>
                <hkcstring>WeaponDynamicPathingIdle</hkcstring>
                <hkcstring>WeaponDynamicPathingIdleForceAnimDriven</hkcstring>
                <hkcstring>CBTTransitionInWalkCover</hkcstring>
                <hkcstring>CBTTransitionOutWalkCover</hkcstring>
                <hkcstring>dodgeCover</hkcstring>
                <hkcstring>WeaponDynamicPathingIdleLowerBody</hkcstring>
                <hkcstring>jumpStartFullbody</hkcstring>
                <hkcstring>jumpFallFullbody</hkcstring>
                <hkcstring>PairedState to WeaponRoot</hkcstring>
                <hkcstring>jumpStateExit</hkcstring>
                <hkcstring>jumpStateEnter</hkcstring>
                <hkcstring>JumpLayerOff</hkcstring>
                <hkcstring>JumpLayerOn</hkcstring>
                <hkcstring>AlertStateStart</hkcstring>
                <hkcstring>alertState</hkcstring>
                <hkcstring>DeactivateAlertStateStart_EDM</hkcstring>
                <hkcstring>CaptureDirectAtPose_ReadyState</hkcstring>
                <hkcstring>CaptureDirectAtPose_SneakState</hkcstring>
                <hkcstring>OverrideLowerBodyFadeIn</hkcstring>
                <hkcstring>OverrideLowerBodyFadeOut</hkcstring>
                <hkcstring>meleeAttackGunSynth</hkcstring>
                <hkcstring>enterCoverSneak</hkcstring>
                <hkcstring>enterCoverEnd</hkcstring>
                <hkcstring>rifleSightedStartOverLow</hkcstring>
                <hkcstring>grenadeThrowStartOverLow</hkcstring>
                <hkcstring>InjuredDownReloadStart</hkcstring>
                <hkcstring>animationDrivenEnd</hkcstring>
                <hkcstring>vaultEnd</hkcstring>
                <hkcstring>EjectShellCasing</hkcstring>
                <hkcstring>hitReactionLegsCriticalStop</hkcstring>
                <hkcstring>JumpLayerUpperBodyOn</hkcstring>
                <hkcstring>JumpLayerUpperBodyOff</hkcstring>
                <hkcstring>meleeAttackShredder</hkcstring>
                <hkcstring>EnableLeftHandIK</hkcstring>
                <hkcstring>weaponFireEffect</hkcstring>
                <hkcstring>Debug_DynClip</hkcstring>
                <hkcstring>Debug_DynClipMirrored</hkcstring>
                <hkcstring>_On</hkcstring>
                <hkcstring>_Off</hkcstring>
                <hkcstring>WPNAssemblyLeft</hkcstring>
                <hkcstring>meleeAttackBayonet</hkcstring>
                <hkcstring>InjuredDownBoltChargeStart</hkcstring>
                <hkcstring>stopFloating</hkcstring>
                <hkcstring>startFloating</hkcstring>
                <hkcstring>TurnLeftSlow</hkcstring>
                <hkcstring>TurnLeftFast</hkcstring>
                <hkcstring>TurnRightSlow</hkcstring>
                <hkcstring>TurnRightFast</hkcstring>
                <hkcstring>reset</hkcstring>
                <hkcstring>sitStartFromStand</hkcstring>
                <hkcstring>sitStartLeftFromWalk</hkcstring>
                <hkcstring>sitStartRearFromWalk</hkcstring>
                <hkcstring>sitStartRightFromWalk</hkcstring>
                <hkcstring>sitStop</hkcstring>
                <hkcstring>standStart</hkcstring>
                <hkcstring>walkStartRear</hkcstring>
                <hkcstring>walkStartLeft</hkcstring>
                <hkcstring>walkStartRight</hkcstring>
                <hkcstring>SyncCycleEnd</hkcstring>
                <hkcstring>g_IdleSitInstant</hkcstring>
                <hkcstring>syncIdleStart</hkcstring>
                <hkcstring>syncIdleStop</hkcstring>
                <hkcstring>g_IdleSitting</hkcstring>
                <hkcstring>startSyncIdle00</hkcstring>
                <hkcstring>startSyncIdle01</hkcstring>
                <hkcstring>sitStartFrontFromWalk</hkcstring>
                <hkcstring>walkStartForward</hkcstring>
                <hkcstring>fillingRed</hkcstring>
                <hkcstring>CharFXOff</hkcstring>
                <hkcstring>CharFXOn</hkcstring>
                <hkcstring>runStartLeft</hkcstring>
                <hkcstring>runStartRight</hkcstring>
                <hkcstring>runStartRear</hkcstring>
                <hkcstring>sitStartLeftFromStand</hkcstring>
                <hkcstring>sitStartRightFromStand</hkcstring>
                <hkcstring>standStartLeft</hkcstring>
                <hkcstring>standStartRight</hkcstring>
                <hkcstring>On</hkcstring>
                <hkcstring>Off</hkcstring>
                <hkcstring>PlayerTerminalEnter</hkcstring>
                <hkcstring>PlayerTerminalExit</hkcstring>
                <hkcstring>NifExit</hkcstring>
                <hkcstring>DisablePACameraAdd</hkcstring>
                <hkcstring>EnablePACameraAdd</hkcstring>
                <hkcstring>bRenderFirstPersonInWorld</hkcstring>
                <hkcstring>RenderFirstPersonInWorldStart</hkcstring>
                <hkcstring>RenderFirstPersonInWorldStop</hkcstring>
                <hkcstring>furnitureEnterSlave</hkcstring>
                <hkcstring>furnitureIdleSlave</hkcstring>
                <hkcstring>furnitureExitSlave</hkcstring>
                <hkcstring>furnitureEnterSlavePA</hkcstring>
                <hkcstring>furnitureIdleSlavePA</hkcstring>
                <hkcstring>testBigBoy</hkcstring>
                <hkcstring>furnitureDeath</hkcstring>
                <hkcstring>FootFront</hkcstring>
                <hkcstring>FootBack</hkcstring>
                <hkcstring>sitStartFromStandCombat</hkcstring>
                <hkcstring>standStartCombat</hkcstring>
                <hkcstring>DynamicAnimationExit</hkcstring>
                <hkcstring>QuickExitToStand</hkcstring>
                <hkcstring>startSwanExit</hkcstring>
                <hkcstring>startSwanSplashOut</hkcstring>
                <hkcstring>AnimObjUnequipAlt</hkcstring>
                <hkcstring>sitStartFromStandInstant</hkcstring>
                <hkcstring>BlockPOVSwitchStart</hkcstring>
                <hkcstring>BlockPOVSwitchStop</hkcstring>
                <hkcstring>QuickExitTriggerStart</hkcstring>
                <hkcstring>DesyncInteraction</hkcstring>
                <hkcstring>standStartDelayedExit</hkcstring>
                <hkcstring>standStartRight_Delayed</hkcstring>
                <hkcstring>standStartLeft_Delayed</hkcstring>
                <hkcstring>bBlockPipboyStart</hkcstring>
                <hkcstring>bBlockPipboyStop</hkcstring>
                <hkcstring>SoundPlayAt</hkcstring>
                <hkcstring>pipboyLightOn</hkcstring>
                <hkcstring>pipboyLightOff</hkcstring>
                <hkcstring>PathTweenerRotateEnd</hkcstring>
                <hkcstring>PathTweenerRotateStart</hkcstring>
                <hkcstring>Open</hkcstring>
                <hkcstring>Close</hkcstring>
                <hkcstring>exitDynamicAnim</hkcstring>
                <hkcstring>StopAnimatedCamera</hkcstring>
                <hkcstring>Play01</hkcstring>
                <hkcstring>idleBedGetUp</hkcstring>
                <hkcstring>FootDown</hkcstring>
                <hkcstring>GantryExit01</hkcstring>
                <hkcstring>ChargenSkeletonReset</hkcstring>
                <hkcstring>QuickExitToStandLeft</hkcstring>
                <hkcstring>QuickExitToStandRight</hkcstring>
                <hkcstring>Stage01</hkcstring>
                <hkcstring>Stage02</hkcstring>
                <hkcstring>Stage03</hkcstring>
                <hkcstring>Stage04</hkcstring>
                <hkcstring>Stage05</hkcstring>
                <hkcstring>Stage06</hkcstring>
                <hkcstring>Stage07</hkcstring>
                <hkcstring>Stage08</hkcstring>
                <hkcstring>Stage09</hkcstring>
                <hkcstring>Stage10</hkcstring>
                <hkcstring>Stage11</hkcstring>
                <hkcstring>Stage12</hkcstring>
                <hkcstring>Stage13</hkcstring>
                <hkcstring>Stage14</hkcstring>
                <hkcstring>Stage15</hkcstring>
                <hkcstring>Stage16</hkcstring>
                <hkcstring>Stage17</hkcstring>
                <hkcstring>AmbushExit</hkcstring>
                <hkcstring>AmbushEnter</hkcstring>
                <hkcstring>idleBedSleeping</hkcstring>
                <hkcstring>activateStartFromStand</hkcstring>
                <hkcstring>AnimObjectLoad</hkcstring>
                <hkcstring>AnimObjectDraw</hkcstring>
                <hkcstring>idleChairSittingNoPerspectiveSwitch</hkcstring>
                <hkcstring>pipboyClamp</hkcstring>
                <hkcstring>PipboyDustWipe</hkcstring>
                <hkcstring>BootUp</hkcstring>
                <hkcstring>pipboyIdleRoot</hkcstring>
                <hkcstring>activateStartNoBlend</hkcstring>
                <hkcstring>bAdjust1stPersonFOV_True</hkcstring>
                <hkcstring>bAdjust1stPersonFOV_False</hkcstring>
                <hkcstring>pipboyVaultConsole</hkcstring>
                <hkcstring>UncullFurnitureBone</hkcstring>
                <hkcstring>GroundPunch01</hkcstring>
                <hkcstring>GroundPunch02</hkcstring>
                <hkcstring>GroundPunch03</hkcstring>
                <hkcstring>DisableMarker</hkcstring>
                <hkcstring>Play02</hkcstring>
                <hkcstring>activateKellogDoor</hkcstring>
                <hkcstring>test</hkcstring>
                <hkcstring>turretRemove</hkcstring>
                <hkcstring>removingTurret</hkcstring>
                <hkcstring>addTurretToInventory</hkcstring>
                <hkcstring>_null</hkcstring>
                <hkcstring>LayerOn_CameraNoise</hkcstring>
                <hkcstring>LayerOff_CameraNoise</hkcstring>
                <hkcstring>To_TurretAimWithCameraNoise</hkcstring>
                <hkcstring>dyn_Flavor</hkcstring>
                <hkcstring>Event00</hkcstring>
                <hkcstring>furnitureIdleFlavor1Slave</hkcstring>
                <hkcstring>furnitureIdleFlavorSlave</hkcstring>
                <hkcstring>SoundAnimationEnd</hkcstring>
                <hkcstring>CameraZoomIn</hkcstring>
                <hkcstring>ToggleFurnitureCamera</hkcstring>
                <hkcstring>BodyCameraEnter</hkcstring>
                <hkcstring>BodyCameraExit</hkcstring>
                <hkcstring>testOn</hkcstring>
                <hkcstring>testOff</hkcstring>
                <hkcstring>Stop</hkcstring>
                <hkcstring>TurnClockwise</hkcstring>
                <hkcstring>TurnCounterClockwise</hkcstring>
                <hkcstring>Fire</hkcstring>
                <hkcstring>ActivateIsInFlavor</hkcstring>
                <hkcstring>DeactivateIsInFlavor</hkcstring>
                <hkcstring>ActivateAnimObjUnequip</hkcstring>
                <hkcstring>PlayFlavorSequence</hkcstring>
                <hkcstring>furnitureFlavor1Slave</hkcstring>
                <hkcstring>furnitureEnter</hkcstring>
                <hkcstring>furnitureIdleFlavor2Slave</hkcstring>
                <hkcstring>furnitureExit</hkcstring>
                <hkcstring>dlg_neutral</hkcstring>
                <hkcstring>g_archetypeDialogueStateStart</hkcstring>
                <hkcstring>Pose_to_PoseB</hkcstring>
                <hkcstring>Pose_to_PoseA</hkcstring>
                <hkcstring>CharFXOffWild</hkcstring>
                <hkcstring>Flavor1</hkcstring>
                <hkcstring>dyn_NoInterrupt_Manual</hkcstring>
                <hkcstring>InstantExitClip</hkcstring>
                <hkcstring>cigOn</hkcstring>
                <hkcstring>cigLight</hkcstring>
                <hkcstring>cigDrag</hkcstring>
                <hkcstring>cigOff</hkcstring>
                <hkcstring>matOn</hkcstring>
                <hkcstring>matStrike</hkcstring>
                <hkcstring>matOff</hkcstring>
                <hkcstring>dyn_talkGeneric</hkcstring>
                <hkcstring>idleLoopingStart</hkcstring>
                <hkcstring>idleLoopingExit</hkcstring>
                <hkcstring>dyn_ProcessAll_idle</hkcstring>
                <hkcstring>Pose_to_PoseC</hkcstring>
                <hkcstring>Pose_to_PoseD</hkcstring>
                <hkcstring>FemaleAtMirror</hkcstring>
                <hkcstring>MaleAtMirror</hkcstring>
                <hkcstring>Pose_to_PoseE</hkcstring>
                <hkcstring>Pose_to_PoseF</hkcstring>
                <hkcstring>BodyCameraEnte</hkcstring>
                <hkcstring>dyn_FlavorLooping</hkcstring>
                <hkcstring>LoopCounter</hkcstring>
                <hkcstring>idleReadingStart</hkcstring>
                <hkcstring>idleReadingStop</hkcstring>
                <hkcstring>FurnitureDoneReading</hkcstring>
                <hkcstring>RandomClipStart</hkcstring>
                <hkcstring>Talk01</hkcstring>
                <hkcstring>Talk02</hkcstring>
                <hkcstring>Talk03</hkcstring>
                <hkcstring>Talk04</hkcstring>
                <hkcstring>Talk05</hkcstring>
                <hkcstring>Talk06</hkcstring>
                <hkcstring>Talk07</hkcstring>
                <hkcstring>Talk08</hkcstring>
                <hkcstring>Talk09</hkcstring>
                <hkcstring>Talk10</hkcstring>
                <hkcstring>Talk11</hkcstring>
                <hkcstring>Talk12</hkcstring>
                <hkcstring>DoNotInterrupt</hkcstring>
                <hkcstring>Talk13</hkcstring>
                <hkcstring>Talk14</hkcstring>
                <hkcstring>Talk15</hkcstring>
                <hkcstring>HandFXOpen</hkcstring>
                <hkcstring>HandFXClose</hkcstring>
                <hkcstring>HandFXOpenLeft</hkcstring>
                <hkcstring>HandFXOpenRight</hkcstring>
                <hkcstring>HandFXCloseLeft</hkcstring>
                <hkcstring>HandFXCloseRight</hkcstring>
                <hkcstring>to_IdleLoop</hkcstring>
                <hkcstring>Stage18</hkcstring>
                <hkcstring>Stage19</hkcstring>
                <hkcstring>Stage20</hkcstring>
                <hkcstring>muzzleFlash</hkcstring>
                <hkcstring>pa_PairedBlockPunchCounterVictim</hkcstring>
                <hkcstring>pa_PairedFrontBodySlamVictim</hkcstring>
                <hkcstring>pa_PairedFrontPushKickVictim</hkcstring>
                <hkcstring>pa_PairedLegPullTakeDownVictim</hkcstring>
                <hkcstring>pa_PairedUpperCutCounterPunchVictim</hkcstring>
                <hkcstring>pa_PairedPushFromFrontVictim</hkcstring>
                <hkcstring>pa_PairedGrabPunchSwingThrowVictim</hkcstring>
                <hkcstring>pa_PairedDuckHookCounterVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMSlashKneeAndNeckVictim</hkcstring>
                <hkcstring>pa_PairedKillTacklePunchToDeathVictim</hkcstring>
                <hkcstring>pa_PairedKill2HMBashKneeAndHeadVictim</hkcstring>
                <hkcstring>pa_PairedDogmeatHumanGreetPetKneel</hkcstring>
                <hkcstring>pa_PairedKill1HMStabStomachForward</hkcstring>
                <hkcstring>pa_PairedKill1HMStabStomachForwardVictim</hkcstring>
                <hkcstring>KnockDown</hkcstring>
                <hkcstring>pa_PairedRifleGunButt</hkcstring>
                <hkcstring>pa_PairedRifleGunButtVictim</hkcstring>
                <hkcstring>pa_PairedDogmeatHumanInspectObject</hkcstring>
                <hkcstring>pa_PairedKill1HMBlunt2Hits</hkcstring>
                <hkcstring>pa_PairedKill1HMBlunt2HitsVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMRipperSlice</hkcstring>
                <hkcstring>pa_PairedKill1HMRipperSliceVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMRipperStabStomach</hkcstring>
                <hkcstring>pa_PairedKill1HMRipperStabStomachVictim</hkcstring>
                <hkcstring>pa_PairedKillDeathclawGauntletStabStomach</hkcstring>
                <hkcstring>pa_PairedKillDeathclawGauntletStabStomachVictim</hkcstring>
                <hkcstring>pa_PairedKillDeathclawGauntletUppercut</hkcstring>
                <hkcstring>pa_PairedKillDeathclawGauntletUppercutVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMSneakStabNeck</hkcstring>
                <hkcstring>pa_PairedKill1HMSneakStabNeckVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMSneakStabSide</hkcstring>
                <hkcstring>pa_PairedKill1HMSneakStabSideVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMStabNeck</hkcstring>
                <hkcstring>pa_PairedKill1HMStabNeckVictim</hkcstring>
                <hkcstring>pa_PairedKillPowerFistPunch</hkcstring>
                <hkcstring>pa_PairedKillPowerFistPunchVictim</hkcstring>
                <hkcstring>pa_PairedKill2HMStabUp</hkcstring>
                <hkcstring>pa_PairedKill2HMStabUpVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HSuplex</hkcstring>
                <hkcstring>pa_VictimPairedKillH2HSuplex</hkcstring>
                <hkcstring>pa_PairedKillH2HFrontChoke</hkcstring>
                <hkcstring>pa_PairedKillH2HFrontChokeVictim</hkcstring>
                <hkcstring>pa_PairedKill2HMSwingKill</hkcstring>
                <hkcstring>pa_PairedKill2HMSwingKillVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HNeckBreakFromBehind</hkcstring>
                <hkcstring>pa_PairedKillH2HNeckBreakFromBehindVictim</hkcstring>
                <hkcstring>pa_PairedKill1HMSneakBluntSwing</hkcstring>
                <hkcstring>pa_PairedKill1HMSneakBluntSwingVictim</hkcstring>
                <hkcstring>pa_PairedKill2HMLegSwingKill</hkcstring>
                <hkcstring>pa_PairedKill2HMLegSwingKillVictim</hkcstring>
                <hkcstring>pa_PairedRifleBayonetteStab</hkcstring>
                <hkcstring>pa_PairedRifleBayonetteStabVictim</hkcstring>
                <hkcstring>pa_PairedKill2HMBashSideOfBody</hkcstring>
                <hkcstring>pa_PairedKill2HMBashSideOfBodyVictim</hkcstring>
                <hkcstring>pa_PairedKill2HMStabForward</hkcstring>
                <hkcstring>pa_PairedKill2HMStabForwardVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HEvadeJabCrossCounter</hkcstring>
                <hkcstring>pa_PairedKillH2HEvadeJabCrossCounterVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HJudoThrowNeckBreak</hkcstring>
                <hkcstring>pa_PairedKillH2HJudoThrowNeckBreakVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HPickUpHeadStomp</hkcstring>
                <hkcstring>pa_PairedKillH2HPickUpHeadStompVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HSlipCrossCounter</hkcstring>
                <hkcstring>pa_PairedKillH2HSlipCrossCounterVictim</hkcstring>
                <hkcstring>pa_PairedKillH2H3Hits</hkcstring>
                <hkcstring>pa_PairedKillH2H3HitsVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HSlideTackle</hkcstring>
                <hkcstring>pa_PairedKillH2HSlideTackleVictim</hkcstring>
                <hkcstring>pa_PairedNPCBodySlam</hkcstring>
                <hkcstring>pa_PairedNPCBodySlamVictim</hkcstring>
                <hkcstring>pa_KillMoveDeathclawRaiderPickUpSlam</hkcstring>
                <hkcstring>pa_KillMoveDeathclawRaiderStabRip</hkcstring>
                <hkcstring>pa_KillMoveDeathclawRaiderStabThrow</hkcstring>
                <hkcstring>pa_KillMoveFeralGhoulBiteNPC</hkcstring>
                <hkcstring>pa_PairedFeralGhoulBiteNPCNeckVictim</hkcstring>
                <hkcstring>pa_PairedKillAssaultronTakeDownHeadLaser_Victim</hkcstring>
                <hkcstring>pa_PairedKillAssaultronLiftStab_Victim</hkcstring>
                <hkcstring>pa_PairedDogmeatBiteHumanLeg1</hkcstring>
                <hkcstring>pa_PairedDogmeatBiteHumanLeg2</hkcstring>
                <hkcstring>pa_PairedKillAssaultronTakeDownStab_Victim</hkcstring>
                <hkcstring>pa_PairedKillAssaultronLiftHeadLaser_Victim</hkcstring>
                <hkcstring>pa_PairedTacklePunch</hkcstring>
                <hkcstring>pa_PairedTacklePunchVictim</hkcstring>
                <hkcstring>pa_PairedKillMQ302DanseDeath</hkcstring>
                <hkcstring>pa_PairedKillMQ302DanseDeathVictim</hkcstring>
                <hkcstring>pa_PairedMS13PaulFight</hkcstring>
                <hkcstring>pa_PairedMS13PaulFightVictim</hkcstring>
                <hkcstring>pa_PairedKillSneakPistolHit</hkcstring>
                <hkcstring>pa_PairedKillSneakPistolHitVictim</hkcstring>
                <hkcstring>pa_PairedKillSneakRifleHit</hkcstring>
                <hkcstring>pa_PairedKillSneakRifleHitVictim</hkcstring>
                <hkcstring>pa_PairedH2HJabJabCross</hkcstring>
                <hkcstring>pa_PairedH2HJabJabCrossVictim</hkcstring>
                <hkcstring>pa_PairedH2HLegKick</hkcstring>
                <hkcstring>pa_PairedH2HLegKickVictim</hkcstring>
                <hkcstring>pa_MHunterStrike3rdP01_Victim</hkcstring>
                <hkcstring>pa_PairedFEVHoundHumanKill3rdP</hkcstring>
                <hkcstring>pa_RadscorpionStrike3rdP_HumanLead</hkcstring>
                <hkcstring>pa_PairedBrahminHumanPet</hkcstring>
                <hkcstring>pa_PairedKillPistolBash</hkcstring>
                <hkcstring>pa_PairedKillPistolBashVictim</hkcstring>
                <hkcstring>pa_DeathclawPAGrabThrow_Victim</hkcstring>
                <hkcstring>pa_DeathclawPAPushDownSwipe3rdPVictim</hkcstring>
                <hkcstring>PairedEnd</hkcstring>
                <hkcstring>HeadExplode</hkcstring>
                <hkcstring>pa_PairedKillDLC01WeaponKill01</hkcstring>
                <hkcstring>pa_PairedKillDLC01WeaponKill01Victim</hkcstring>
                <hkcstring>pa_PairedKill1stP1hmThroatSlashVictim</hkcstring>
                <hkcstring>pa_PairedKill2hmOverhead</hkcstring>
                <hkcstring>pa_PairedKill2hmOverheadVictim</hkcstring>
                <hkcstring>pa_PairedKill1hmThroatSlash</hkcstring>
                <hkcstring>pa_PairedKill1hmThroatSlashVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HKneeSmash</hkcstring>
                <hkcstring>pa_PairedKillH2HKneeSmashVictim</hkcstring>
                <hkcstring>pa_PairedKillH2HSuperMan</hkcstring>
                <hkcstring>pa_PairedKillH2HSuperManVictim</hkcstring>
                <hkcstring>pa_PairedKill1hmShortShank_Victim</hkcstring>
                <hkcstring>pa_PairedKill1hmShortShank</hkcstring>
                <hkcstring>pa_PairedKillH2HUpperCut</hkcstring>
                <hkcstring>pa_PairedKillH2HUpperCutVictim</hkcstring>
                <hkcstring>staggerBackSmallBlend</hkcstring>
                <hkcstring>staggerBlendTransition</hkcstring>
                <hkcstring>staggerBackMediumBlend</hkcstring>
                <hkcstring>staggerBlended</hkcstring>
            </hkparam>
            <hkparam name="attributeNames" numelements="0"/>
            <hkparam name="variableNames" numelements="299">
                <hkcstring>fSpeedWalk</hkcstring>
                <hkcstring>fSpeedRun</hkcstring>
                <hkcstring>Direction</hkcstring>
                <hkcstring>iSyncIdleLocomotion</hkcstring>
                <hkcstring>CamPitchForward</hkcstring>
                <hkcstring>CamPitchBackward</hkcstring>
                <hkcstring>SpineTwist</hkcstring>
                <hkcstring>CamRoll</hkcstring>
                <hkcstring>iState</hkcstring>
                <hkcstring>IsFirstPerson</hkcstring>
                <hkcstring>m_bEnablePitchTwistModifier</hkcstring>
                <hkcstring>PitchOffset</hkcstring>
                <hkcstring>iState_NPCDefault</hkcstring>
                <hkcstring>CamPitch</hkcstring>
                <hkcstring>CamPitchDamped</hkcstring>
                <hkcstring>CamRollDamped</hkcstring>
                <hkcstring>damper_kP</hkcstring>
                <hkcstring>damper_kI</hkcstring>
                <hkcstring>damper_kD</hkcstring>
                <hkcstring>SpineTwistDamped</hkcstring>
                <hkcstring>test</hkcstring>
                <hkcstring>Pitch</hkcstring>
                <hkcstring>iSyncSprintState</hkcstring>
                <hkcstring>IsSprinting</hkcstring>
                <hkcstring>TurnDelta</hkcstring>
                <hkcstring>fTest</hkcstring>
                <hkcstring>fDampenTwist</hkcstring>
                <hkcstring>speedDamped</hkcstring>
                <hkcstring>isFiring</hkcstring>
                <hkcstring>fDampenSighted</hkcstring>
                <hkcstring>fTest3</hkcstring>
                <hkcstring>isReloading</hkcstring>
                <hkcstring>fTurnDeltaSpeedLimited</hkcstring>
                <hkcstring>iState_NPCSighted</hkcstring>
                <hkcstring>fTurnDeltaSpeedLimit</hkcstring>
                <hkcstring>TurnDeltaSpeedLimitedDampened</hkcstring>
                <hkcstring>iAttackState</hkcstring>
                <hkcstring>IsAttackReady</hkcstring>
                <hkcstring>PitchDelta</hkcstring>
                <hkcstring>TurnDeltaSmoothed</hkcstring>
                <hkcstring>PitchDeltaSmoothed</hkcstring>
                <hkcstring>TurnDeltaDamped</hkcstring>
                <hkcstring>DirectionDamped</hkcstring>
                <hkcstring>PitchDeltaDamped</hkcstring>
                <hkcstring>TurnDeltaSmoothedDamped</hkcstring>
                <hkcstring>PitchDeltaSmoothedDamped</hkcstring>
                <hkcstring>bAnimationDriven</hkcstring>
                <hkcstring>isAttackNotReady</hkcstring>
                <hkcstring>VelocityZ</hkcstring>
                <hkcstring>DirectionSmoothed</hkcstring>
                <hkcstring>AimStability</hkcstring>
                <hkcstring>iIsInSneak</hkcstring>
                <hkcstring>isJumping</hkcstring>
                <hkcstring>bAllowRotation</hkcstring>
                <hkcstring>Speed</hkcstring>
                <hkcstring>bEquipOk</hkcstring>
                <hkcstring>forceDirectionVector</hkcstring>
                <hkcstring>camerafromx</hkcstring>
                <hkcstring>camerafromy</hkcstring>
                <hkcstring>camerafromz</hkcstring>
                <hkcstring>LookAtOutsideLimit</hkcstring>
                <hkcstring>AimHeadingMax</hkcstring>
                <hkcstring>AimPitchMax</hkcstring>
                <hkcstring>BowAimOffsetHeading</hkcstring>
                <hkcstring>BowAimOffsetPitch</hkcstring>
                <hkcstring>bAimActive</hkcstring>
                <hkcstring>AimHeadingCurrent</hkcstring>
                <hkcstring>AimPitchCurrent</hkcstring>
                <hkcstring>IsNPC</hkcstring>
                <hkcstring>bHeadTrackingOn</hkcstring>
                <hkcstring>bHeadTrackingOff</hkcstring>
                <hkcstring>SampledSpeed</hkcstring>
                <hkcstring>iSyncTurnState</hkcstring>
                <hkcstring>isLevitating</hkcstring>
                <hkcstring>bFailMoveStart</hkcstring>
                <hkcstring>bIsSynced</hkcstring>
                <hkcstring>bDelayMoveStart</hkcstring>
                <hkcstring>bVoiceReady</hkcstring>
                <hkcstring>FootIKDisable</hkcstring>
                <hkcstring>bInJumpState</hkcstring>
                <hkcstring>bWantCastVoice</hkcstring>
                <hkcstring>IsStaggering</hkcstring>
                <hkcstring>staggerMagnitude</hkcstring>
                <hkcstring>iGetUpType</hkcstring>
                <hkcstring>iSyncFireState</hkcstring>
                <hkcstring>IsSneaking</hkcstring>
                <hkcstring>isMirrored</hkcstring>
                <hkcstring>iSyncRunDirection</hkcstring>
                <hkcstring>fTimeStep</hkcstring>
                <hkcstring>SpineXTwist</hkcstring>
                <hkcstring>SpineYTwist</hkcstring>
                <hkcstring>SpineZTwist</hkcstring>
                <hkcstring>fSpineTwistGain</hkcstring>
                <hkcstring>fSpineTwistGainAdj</hkcstring>
                <hkcstring>HeadZTwist</hkcstring>
                <hkcstring>HeadYTwist</hkcstring>
                <hkcstring>HeadXTwist</hkcstring>
                <hkcstring>fHeadTwistGain</hkcstring>
                <hkcstring>fHeadTwistGainAdj</hkcstring>
                <hkcstring>fStumbleTimerThreshold</hkcstring>
                <hkcstring>fStumbleSpeedStopThreshold</hkcstring>
                <hkcstring>fStumbleDir</hkcstring>
                <hkcstring>fStumbleDirDeltaStopThreshold</hkcstring>
                <hkcstring>cHitReactionDir</hkcstring>
                <hkcstring>cHitReactionBodyPart</hkcstring>
                <hkcstring>iState_Raider_Stumble_Rifle</hkcstring>
                <hkcstring>bNotHeadTrack</hkcstring>
                <hkcstring>bShouldAimHeadTrack</hkcstring>
                <hkcstring>bSupportedDeathAnim</hkcstring>
                <hkcstring>bCCSupport</hkcstring>
                <hkcstring>bCCOnStairs</hkcstring>
                <hkcstring>fMaxForce</hkcstring>
                <hkcstring>bAllowHeadTracking</hkcstring>
                <hkcstring>bGraphDriven</hkcstring>
                <hkcstring>bGraphDrivenTranslation</hkcstring>
                <hkcstring>bGraphDrivenRotation</hkcstring>
                <hkcstring>bGraphMotionIsAdditive</hkcstring>
                <hkcstring>bShouldBeDrawn</hkcstring>
                <hkcstring>iState_NPCSneaking</hkcstring>
                <hkcstring>Pose</hkcstring>
                <hkcstring>LookAtSpine2_LimitAngleDeg</hkcstring>
                <hkcstring>LookAtSpine2_OnGain</hkcstring>
                <hkcstring>LookAtSpine2_OffGain</hkcstring>
                <hkcstring>LookAtSpine2_OnLeadIn</hkcstring>
                <hkcstring>LookAtSpine2_OffLeadIn</hkcstring>
                <hkcstring>LookAtSpine2_Enabled</hkcstring>
                <hkcstring>LookAtSpine2_FwdAxisLS</hkcstring>
                <hkcstring>LookAtChest_FwdAxisLS</hkcstring>
                <hkcstring>LookAtChest_LimitAngleDeg</hkcstring>
                <hkcstring>LookAtChest_OnGain</hkcstring>
                <hkcstring>LookAtChest_OffGain</hkcstring>
                <hkcstring>LookAtChest_OnLeadIn</hkcstring>
                <hkcstring>LookAtChest_OffLeadIn</hkcstring>
                <hkcstring>LookAtChest_Enabled</hkcstring>
                <hkcstring>LookAtNeck_FwdAxisLS</hkcstring>
                <hkcstring>LookAtNeck_LimitAngleDeg</hkcstring>
                <hkcstring>LookAtNeck_OnGain</hkcstring>
                <hkcstring>LookAtNeck_OffGain</hkcstring>
                <hkcstring>LookAtNeck_OnLeadIn</hkcstring>
                <hkcstring>LookAtNeck_OffLeadIn</hkcstring>
                <hkcstring>LookAtNeck_Enabled</hkcstring>
                <hkcstring>LookAtHead_FwdAxisLS</hkcstring>
                <hkcstring>LookAtHead_LimitAngleDeg</hkcstring>
                <hkcstring>LookAtHead_OnGain</hkcstring>
                <hkcstring>LookAtHead_OffGain</hkcstring>
                <hkcstring>LookAtHead_OnLeadIn</hkcstring>
                <hkcstring>LookAtHead_OffLeadIn</hkcstring>
                <hkcstring>LookAtHead_Enabled</hkcstring>
                <hkcstring>LookAtLimitAngleDeg</hkcstring>
                <hkcstring>LookAtLimitAngleThresholdDeg</hkcstring>
                <hkcstring>LookAtOnGain</hkcstring>
                <hkcstring>LookAtOffGain</hkcstring>
                <hkcstring>LookAtOnLeadIn</hkcstring>
                <hkcstring>LookAtOffLeadIn</hkcstring>
                <hkcstring>LookAtUseBoneGains</hkcstring>
                <hkcstring>LookAtAdditive</hkcstring>
                <hkcstring>LookAtOutOfRange</hkcstring>
                <hkcstring>LookAtAdditiveClamp</hkcstring>
                <hkcstring>LookAtUseIndividualLimits</hkcstring>
                <hkcstring>LookAtHead_LimitAngleDegVert</hkcstring>
                <hkcstring>LookAtNeck_LimitAngleDegVert</hkcstring>
                <hkcstring>LookAtChest_LimitAngleDegVert</hkcstring>
                <hkcstring>LookAtSpine2_LimitAngleDegVert</hkcstring>
                <hkcstring>iState_PlayerDefault</hkcstring>
                <hkcstring>LookAt_RotateBoneAboutAxis</hkcstring>
                <hkcstring>iState_NPCSneakingScreenspace</hkcstring>
                <hkcstring>iState_NPCScreenspace</hkcstring>
                <hkcstring>iState_NPCMelee</hkcstring>
                <hkcstring>m_errorOutTranslation</hkcstring>
                <hkcstring>m_alignWithGroundRotation</hkcstring>
                <hkcstring>m_worldFromModelFeedbackGain</hkcstring>
                <hkcstring>bGraphWantsFootIK</hkcstring>
                <hkcstring>bClampAdditive</hkcstring>
                <hkcstring>fik_OnOffGain</hkcstring>
                <hkcstring>fik_GroundAscendingGain</hkcstring>
                <hkcstring>fik_GroundDescendingGain</hkcstring>
                <hkcstring>fik_FootPlantedGain</hkcstring>
                <hkcstring>fik_FootRaisedGain</hkcstring>
                <hkcstring>fik_FootUnlockGain</hkcstring>
                <hkcstring>fik_ErrorUpDownBias</hkcstring>
                <hkcstring>LookAtHead_LimitAngleVert_Dwn</hkcstring>
                <hkcstring>LookAtNeck_LimitAngleVert_Dwn</hkcstring>
                <hkcstring>bHumanoidFootIKDisable</hkcstring>
                <hkcstring>BoolVariable</hkcstring>
                <hkcstring>IsPlayer</hkcstring>
                <hkcstring>iState_NPCGun</hkcstring>
                <hkcstring>bIsFemale</hkcstring>
                <hkcstring>fRagdollAnimAmount</hkcstring>
                <hkcstring>fHitReactionEndTimer</hkcstring>
                <hkcstring>iState_PlayerMelee</hkcstring>
                <hkcstring>iState_NPCFastWalk</hkcstring>
                <hkcstring>bBlockPipboy</hkcstring>
                <hkcstring>bFreezeSpeedUpdate</hkcstring>
                <hkcstring>bDoNotInterrupt</hkcstring>
                <hkcstring>bInLandingState</hkcstring>
                <hkcstring>bEnableRoot_IsActiveMod</hkcstring>
                <hkcstring>fRandomClipStartTimePercentage</hkcstring>
                <hkcstring>WalkSpeedMult</hkcstring>
                <hkcstring>JogSpeedMult</hkcstring>
                <hkcstring>RunSpeedMult</hkcstring>
                <hkcstring>iSyncLocomotionSpeed</hkcstring>
                <hkcstring>iControlsIdleSync</hkcstring>
                <hkcstring>bPathingInterruptibleIdle</hkcstring>
                <hkcstring>bBlockPOVSwitch</hkcstring>
                <hkcstring>iIsPlayer</hkcstring>
                <hkcstring>SpeedSmoothed</hkcstring>
                <hkcstring>testBlend</hkcstring>
                <hkcstring>LeftHandIKOn</hkcstring>
                <hkcstring>bIsThrowing</hkcstring>
                <hkcstring>iSyncWalkRun</hkcstring>
                <hkcstring>fIdleStopTime</hkcstring>
                <hkcstring>iSyncJumpState</hkcstring>
                <hkcstring>bTalkableWithItem</hkcstring>
                <hkcstring>Enable_bEquipOK</hkcstring>
                <hkcstring>iDynamicLoopStartState</hkcstring>
                <hkcstring>fBodyMorphOffset</hkcstring>
                <hkcstring>bIsInMT</hkcstring>
                <hkcstring>bManualGraphChange</hkcstring>
                <hkcstring>bFreezeRotationUpdate</hkcstring>
                <hkcstring>iPcapTalkGenerator</hkcstring>
                <hkcstring>DirectionDegrees</hkcstring>
                <hkcstring>iWantBlock</hkcstring>
                <hkcstring>iState_NPCBlocking</hkcstring>
                <hkcstring>iSyncForwardBackward</hkcstring>
                <hkcstring>IsBlocking</hkcstring>
                <hkcstring>fDirectAtSavedGain</hkcstring>
                <hkcstring>AimHeadingMaxCCW</hkcstring>
                <hkcstring>AimHeadingMaxCW</hkcstring>
                <hkcstring>iSyncForwardBackward00</hkcstring>
                <hkcstring>fPitchUpLimit</hkcstring>
                <hkcstring>fPitchDownLimit</hkcstring>
                <hkcstring>GunGripPointer</hkcstring>
                <hkcstring>bDisableIsAttackReady</hkcstring>
                <hkcstring>fLocomotionWalkPlaybackSpeed</hkcstring>
                <hkcstring>fLocomotionJogPlaybackSpeed</hkcstring>
                <hkcstring>fLocomotionRunPlaybackSpeed</hkcstring>
                <hkcstring>AimPitchMaxUp</hkcstring>
                <hkcstring>AimPitchMaxDown</hkcstring>
                <hkcstring>iLocomotionSpeedState</hkcstring>
                <hkcstring>bUseRifleReadyDirectAt</hkcstring>
                <hkcstring>iMeleeState</hkcstring>
                <hkcstring>TEMPIsPlayer</hkcstring>
                <hkcstring>bEquipOkIsActiveEnabled</hkcstring>
                <hkcstring>iSyncSneakWalkRun</hkcstring>
                <hkcstring>iSyncDirection</hkcstring>
                <hkcstring>fLocomotionSneakWalkPlaybackSpeed</hkcstring>
                <hkcstring>fLocomotionSneakRunPlaybackSpeed</hkcstring>
                <hkcstring>RightArmInjuredPowerFist</hkcstring>
                <hkcstring>weaponSpeedMult</hkcstring>
                <hkcstring>bIsSneaking</hkcstring>
                <hkcstring>fVaultDistance</hkcstring>
                <hkcstring>bDisableAttackReady</hkcstring>
                <hkcstring>bSyncDirection</hkcstring>
                <hkcstring>bActorMobilityNotFullyCrippled</hkcstring>
                <hkcstring>bRootRifleEquipOk</hkcstring>
                <hkcstring>bAnimateWeaponBones</hkcstring>
                <hkcstring>fVaultHeight</hkcstring>
                <hkcstring>bForceIdleStop</hkcstring>
                <hkcstring>iSyncShuffleState</hkcstring>
                <hkcstring>isSightedOver</hkcstring>
                <hkcstring>bPartialCover</hkcstring>
                <hkcstring>RightHandIKOn</hkcstring>
                <hkcstring>iSyncSightedState</hkcstring>
                <hkcstring>iWeaponChargeMode</hkcstring>
                <hkcstring>LeftHandIKControlsModifierActive</hkcstring>
                <hkcstring>reloadSpeedMult</hkcstring>
                <hkcstring>iSyncReadyAlertRelaxed</hkcstring>
                <hkcstring>_TestInt</hkcstring>
                <hkcstring>fLeftHandIKFadeOut</hkcstring>
                <hkcstring>fLeftHandIKTransformOnFraction</hkcstring>
                <hkcstring>bUseLeftHandIKDefaults</hkcstring>
                <hkcstring>iSyncGunDown</hkcstring>
                <hkcstring>iRifleDrawnStateID</hkcstring>
                <hkcstring>bAimEnabled</hkcstring>
                <hkcstring>bShuffleSighted2</hkcstring>
                <hkcstring>bShuffleSighted</hkcstring>
                <hkcstring>bAimCaptureEnabled</hkcstring>
                <hkcstring>Int32Variable00</hkcstring>
                <hkcstring>_Test</hkcstring>
                <hkcstring>_Test2</hkcstring>
                <hkcstring>GunGripPointer_Mirrored</hkcstring>
                <hkcstring>HandIKControlsDataActive</hkcstring>
                <hkcstring>HandIKControlsDataActive_Mirrored</hkcstring>
                <hkcstring>RifleDrawnCurrentState</hkcstring>
                <hkcstring>_TestBool</hkcstring>
                <hkcstring>CurrentJumpState</hkcstring>
                <hkcstring>bRenderFirstPersonInWorld</hkcstring>
                <hkcstring>bDisableSpineTracking</hkcstring>
                <hkcstring>bAdjust1stPersonFOV</hkcstring>
                <hkcstring>pipboyUp</hkcstring>
                <hkcstring>fControllerXSum</hkcstring>
                <hkcstring>fControllerYSum</hkcstring>
                <hkcstring>fPACameraAdd</hkcstring>
                <hkcstring>fTestVar</hkcstring>
                <hkcstring>fBodyCameraRotation</hkcstring>
                <hkcstring>fPlaybackMult</hkcstring>
                <hkcstring>bIsInFlavor</hkcstring>
                <hkcstring>iTalkGenerator</hkcstring>
                <hkcstring>staggerDirection</hkcstring>
            </hkparam>
            <hkparam name="characterPropertyNames" numelements="38">
                <hkcstring>BothArmInjuredCharacterProperty</hkcstring>
                <hkcstring>LowerBodyFeatheredSpine</hkcstring>
                <hkcstring>UpperBodyFeatheredSpineWPN</hkcstring>
                <hkcstring>CameraOnly</hkcstring>
                <hkcstring>UpperBodyOnly</hkcstring>
                <hkcstring>UpperBodyFeatheredSpine</hkcstring>
                <hkcstring>ExcludeCamera</hkcstring>
                <hkcstring>LeftArmInjuredCharacterProperty</hkcstring>
                <hkcstring>RightArmInjuredCharacterProperty</hkcstring>
                <hkcstring>ArmsOnly</hkcstring>
                <hkcstring>WeaponBonesOnly</hkcstring>
                <hkcstring>FullBodyWithPartialArms</hkcstring>
                <hkcstring>LowerBodyFeatheredSpine09</hkcstring>
                <hkcstring>UpperBodyFeatheredSpine09</hkcstring>
                <hkcstring>LowerBodyFeatheredSpine10</hkcstring>
                <hkcstring>UpperBodyFeatheredSpine10</hkcstring>
                <hkcstring>LeftFingersOnly</hkcstring>
                <hkcstring>PowerFistCharacterProperty</hkcstring>
                <hkcstring>PowerFistBothArmsInjuredCharacterProperty</hkcstring>
                <hkcstring>BothArmsInjuredPowerFist</hkcstring>
                <hkcstring>RightArmInjuredCharacterProptery</hkcstring>
                <hkcstring>WeaponAssemblyFullBlend</hkcstring>
                <hkcstring>WeaponAssemblyNoBlend</hkcstring>
                <hkcstring>DirectAtChestBoneIndex</hkcstring>
                <hkcstring>DirectAtWeaponBoneIndex</hkcstring>
                <hkcstring>WeaponGripBoneIndex</hkcstring>
                <hkcstring>LowerBodyOnly</hkcstring>
                <hkcstring>DirectAtSpine1BoneIndex</hkcstring>
                <hkcstring>WeaponAssemblyPartialBody</hkcstring>
                <hkcstring>DirectAtRightUpperArmIndex</hkcstring>
                <hkcstring>DirectAtHeadBoneIndex</hkcstring>
                <hkcstring>UpperTorsoOnly</hkcstring>
                <hkcstring>LowerTorsoOnly</hkcstring>
                <hkcstring>UpperBodyFeatheredSpine00</hkcstring>
                <hkcstring>LowerBodyFeatheredSpine00</hkcstring>
                <hkcstring>LowerBodyOnly00</hkcstring>
                <hkcstring>DirectAtWeaponLeftBoneIndex</hkcstring>
                <hkcstring>PioboyBoneOnly</hkcstring>
            </hkparam>

 

 

Edited by LarannKiar
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South8028 - they are not my animations, they are 3rd party NPC poses. I have zero knowledge on making animations, but I agree - the shuffling at the end is a bug. If I disable AI at the end it resolves it, so thus this set of questions. A workaround I know, but it is one I can do until/if those animations are fixed.

What animation? What should an actor do?

They are poses I use for my Mannequins - These ones from Deuce2416 for instance. I use them in my mod as I have permission,
I checked. It is enough to raise the root to a height = 1, there is no shuffling. The animation runs smoothly, without any extraneous sounds. I'll make some animations in my free time. For mannequins? Should they be completely static poses, or should they move somehow? Or should I just import your animations and bring up the root?

 

Thanks South8028 for your kind offer, but I am not sure I can take it up as the animations are not mine - this is more something that should be brought up with the author of them.

I only use a small number of them from Duece (they are in my mannequin mod) so it would be a good test - but not useful if I can't redistribute them...

 

Thanks anyway.

 

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the is...() Calls don't compile.

 

Please refer to GetAnimationVariableXXX functions.

 

LarannKiar just listed variable and event names that may present in .hkx files. Or may not.

It seems that he provided a list of event/variable names from a behavior graph, most likely it is the representation of RaiderRootBehavior.hkx

 

an example:

bool isSneaking = Game.GetPlayer().GetAnimationVariableBool("bIsSneaking")

There is no guarantee that this exact call will succeed.

Edited by DlinnyLag
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Most of the time, the character controller makes actors perform Idle or IdleFlavors so PickNewIdle and IdleFlavor are sent quite frequently (even between looping idles). If you haven't already, you could try these too.

; EventNames: "PickNewIdle", "IdleFlavor", "idleChairGetUp" (for specific use cases)

Function Register(Actor akActor, String EventName)
	RegisterForAnimationEvent(akActor, EventName)
EndFunction

Event OnAnimationEvent(ObjectReference akSource, string asEventName)
	Debug.Trace("OnAnimationEvent :: event " + asEventName + " sent by " + akSource)
EndEvent 
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