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Combat tweak - Make friendlies more tolerant of getting shot once or twice


lvlnd

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It is crazy that in this generation of game if you are in a heated battle and accidently shoot a friendly once they all suddenly turn on you relentlessly. They can shoot you all they want during the battle, no harm, no foul, but you make one mistake and there's no forgiveness.

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Is this exclusive to non-companion allies? I hit my followers/companions all the time while in a shootout. Even hit one with a grenade because they decided to walk right in front of me as I was throwing it. The companions voice displeasure at being hit, but not blame.

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Ah, this has ALWAYS been part of the 'fun' of a Beth game. I know a person who (temporarily) gave up Fallout 3 in disgust because they accidentally 'stole' an item in a shop, had all the town people turn hostile, and had no good earlier save to turn to.

 

Even in the good old days, when Beth employed people of talent (all have long gone now), the design of various systems led to some terrible annoying outcomes, BUT once one learned the issues, it became part of the enjoyment to work with them. And, of course, there were always mods that altered or removed the annoyances.

 

Anyhoo the follower scripts in Starfield are utter broken junk. Mods will completely overhaul them, in combat and out, but only when the tools and documentation become available.

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  • 2 weeks later...

Save, save, save...

 

Had this happen to me twice, load the save, wait untill the UC or Freestar killed off the pirates and went about my business. (And you will get a nasty transmision about not "helping" when the fighting is over.)

 

Yes a more tolarent ally would be better but doubt that a fix will happen until the CK is released.

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