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Bounty on PC options


lvlnd

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When the PC is playing a noncriminal character it is pretty stupid to have a bounty and run the risk of being shot on sight...and in some cases the guards won't stop. Had this happen multiple times in Free Star areas....stupid. Especially if your character is a Ranger, Pirate Hunter, Vanguard who took down the Crimson Fleet, the guards should be able to approach you and have a conversation, they don't just say the stock line of you're a criminal, but instead something where they ask what happened, and they really need you to pay up. The PC should be able to respond with something like yeah it was an accident or could be a jerk about it, etc...

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Beth games, without mods, have NEVER been about role playing. Instead they are about gameplay. In Fallout 3 the 'bounty' system was about generating random combat encounters to make the wasteland more 'interesting'. Whether good or bad, you got a bounty where good guys or bad guys chased you- but to the same end- more gunplay.

 

I recall Skyrim did advance the system to allow a fine to be paid to a guard. Systems in fallout 4 regressed and systems in Starfield have regressed further.

 

Mods will improve on all these systems just as soon as possible. No-one likes any of the current systems, and Beth's game by game dumbing down has made even basic stuff much worse.

 

But a lot, and I mean a LOT of modding evolution must happen before viable role-playing can be a thing in this game.

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