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is there a way to freeze all corpses?


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is there a way to permanently freeze all the corpses in a cell you are in?
i play fallout 4 with never disappearing corpses and enemy multiplier to make a cool looking battlefields, but the framerate suffers because of all the corpse physics happening at once
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Edited by j3lly0m3lly
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There is ObjectReference.ForceRemoveRagdollFromWorld() function, although don't know what would be the result. Similar to Paralize?

 

Hella lot of cadavers, i'd rather suggest to burn em all or drop a big boom :smile:

Edited by hereami
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There is ObjectReference.ForceRemoveRagdollFromWorld() function, although don't know what would be the result. Similar to Paralize?

 

Hella lot of cadavers, i'd rather suggest to burn em all or drop a big boom :smile:

i just tried using a command

callfunction "forceremoveragdollfromworld()"

in the console, but it doesn't seem to do anything

 

i've also tried

callfunction "[ref id].forceremoveragdollfromworld()"

but it also doesn't seem to do anything

 

i had a pile of deathclaw corpses and entered

callfunction "0001DB4C.forceremoveragdollfromworld()"

and the corpses were still twitching

Edited by j3lly0m3lly
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If you don't want to use a burial mechanic (Amazing Follower Tweaks has an option in its Settings to make the picking up of loose items clear all corpses in the immediate area) undo the permanent corpses and find a mod that clears them once you've left the cell. That way they'll be gone before the Cell reset replaces the enemies. Rotting and disappearing remains are a new mechanic even in Skyrim modding and that's decades old.

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