j3lly0m3lly Posted October 4, 2023 Share Posted October 4, 2023 (edited) is there a way to permanently freeze all the corpses in a cell you are in?i play fallout 4 with never disappearing corpses and enemy multiplier to make a cool looking battlefields, but the framerate suffers because of all the corpse physics happening at once Edited October 4, 2023 by j3lly0m3lly Link to comment Share on other sites More sharing options...
hereami Posted October 5, 2023 Share Posted October 5, 2023 (edited) There is ObjectReference.ForceRemoveRagdollFromWorld() function, although don't know what would be the result. Similar to Paralize? Hella lot of cadavers, i'd rather suggest to burn em all or drop a big boom :smile: Edited October 5, 2023 by hereami Link to comment Share on other sites More sharing options...
j3lly0m3lly Posted October 7, 2023 Author Share Posted October 7, 2023 (edited) There is ObjectReference.ForceRemoveRagdollFromWorld() function, although don't know what would be the result. Similar to Paralize? Hella lot of cadavers, i'd rather suggest to burn em all or drop a big boom :smile:i just tried using a commandcallfunction "forceremoveragdollfromworld()"in the console, but it doesn't seem to do anything i've also triedcallfunction "[ref id].forceremoveragdollfromworld()"but it also doesn't seem to do anything i had a pile of deathclaw corpses and enteredcallfunction "0001DB4C.forceremoveragdollfromworld()"and the corpses were still twitching Edited October 7, 2023 by j3lly0m3lly Link to comment Share on other sites More sharing options...
niston Posted October 8, 2023 Share Posted October 8, 2023 try this in console: <CorpseFormID>.cf "ObjectReference.ForceRemoveRagdollFromWorld"Replace <CorpseFormID> with the FormID of one of the corpses. Link to comment Share on other sites More sharing options...
BlazeStryker Posted October 9, 2023 Share Posted October 9, 2023 If you don't want to use a burial mechanic (Amazing Follower Tweaks has an option in its Settings to make the picking up of loose items clear all corpses in the immediate area) undo the permanent corpses and find a mod that clears them once you've left the cell. That way they'll be gone before the Cell reset replaces the enemies. Rotting and disappearing remains are a new mechanic even in Skyrim modding and that's decades old. Link to comment Share on other sites More sharing options...
Recommended Posts