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Problem getting Geck modified stats to apply to game.


KellenWolf

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Ok, let me start of by saying that I am NOT a modder, and have very limited understanding of GECK. However I can follow instructions fairly well. I had wanted to lower the dmg/Stats of a couple of weapons in a mod I had DL'd. The modder was kind enough to provide me with step by step instruction, unfortunately for some reason it didn't work. What I did:

 

Started GECK

Double Clicked on the mod-->found the weapon(s) --->changed the Dmg---->hit 'Ok'--->file--->save, name 'Kmod'

Closed GECK

Opened FOMM, Clicked 'Kmod' (ensuring that it was below the other mods as per instructions) --->Launch Fallout

 

However nothing had changed.

 

Trouble shooting I have tried:

 

Going back into GECK and checking on changes I made..my changes were still there.

 

Changing the order of my 'Kmod' from 1st to last in the list and all points inbetween. No Joy on all attempts which brings me here.

 

My particulars:

 

Windows Vista, Retail Single Disk Fallout 3.

 

Patched to 1.6, FOMM upto date.

 

anyone have any ideas? Should I try doing a clean reinstall of game? I had initially had the game in the default program>files and after comming here and looked for mods I had read that I should move the game to another directory...so I moved it to user>documents>bethe.>fallout

 

I'm just a dumb gamer so it's possible that somthing got jacked up when I did that..*shrug* I'm atta loss.

 

also if its of any interest, when I run F03Masterupdate 2.5.2 this is what I get:

 

Using Fallout3 Data Path: C:\Program Files\Bethesda Softworks\Fallout 3\Data\

Using ini: C:\Users\WOLF\Documents\My Games\Fallout3\Fallout.ini

Using settings file: C:\Users\WOLF\AppData\Local\Fallout3\Plugins.fo3viewsettings

Loading active plugin list: C:\Users\WOLF\AppData\Local\Fallout3\Plugins.txt

Note: Active plugin List contains nonexisting file "HK G36C.esp"

Note: Active plugin List contains nonexisting file "PurplePIPLight.esp"

Note: Active plugin List contains nonexisting file "Armored Robes.esp"

Note: Active plugin List contains nonexisting file "10mmTacSMGSidneyUltra.esp"

Note: Active plugin List contains nonexisting file "Tactical Vest CIRAS.esp"

Note: Active plugin List contains nonexisting file "ZL-SVD.esp"

Note: Active plugin List contains nonexisting file "HK416.esp"

Note: Active plugin List contains nonexisting file "PolishArmyBeret.esp"

Note: Active plugin List contains nonexisting file "FalloutShelter.esp"

Note: Active plugin List contains nonexisting file "H&K PSG-1 Sniper Rifles.esp"

Note: Active plugin List contains nonexisting file "3EFwandererGear.esp"

Note: Active plugin List contains nonexisting file "Armored Vests.esp"

Note: Active plugin List contains nonexisting file "PlasmaRifleRedesigned.esp"

Note: Active plugin List contains nonexisting file "10mmTacSMG.esp"

Note: Active plugin List contains nonexisting file "kikaiEquipment.esp"

Note: Active plugin List contains nonexisting file "Weapon - Some Katanas.esp"

Note: Active plugin List contains nonexisting file "JKukrisCOMM.esp"

Note: Active plugin List contains nonexisting file "JKageBushi.esp"

Note: Active plugin List contains nonexisting file "Kmod.esp"

Note: Active plugin List contains nonexisting file "COMM.esm"

Note: Active plugin List contains nonexisting file "HairPack.esm"

Note: Active plugin List contains nonexisting file "Fallout3.esm"

[58:43] Background Loader: starting...

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\ArchiveInvalidationInvalidated!.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Textures.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Meshes.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Voices.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Sound.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - MenuVoices.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Misc.bsa>

[00:00] Background Loader: [C:\Program Files\Bethesda Softworks\Fallout 3\Data\] Setting Resource Path.

[00:00] Background Loader: finished

[00:00] --= All Done =--

[00:00] Non of your active modules required changes.

[00:00]

[00:00] !!! Remember to run this program again any time you make changes to your active mods. !!!.

 

 

NO IDEA what those 'cant find' are.

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Did you remove-rename your .bsa files?
not that I know of. Like I said in the OP, I had originally moved fallout from program files, where it had installed by default, once I started putting mods on..I SWEAR I read that I needed to do that somwhere on this site. I havent intentionally deleted or renamed anything.

 

 

just moved it to document, installed FOMM, and several mods. I would do a reinstall if I knew that it would fix the issue I'm having..but I dont know that it will. Would that have somthing to do with why the adjustments to the weapons I made in GECK arent showing up in game?

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