AnxietGame Posted October 7, 2023 Share Posted October 7, 2023 I have made script and step by step guide to make dragons fly 20% faster because i don't have a good pc. Please make!The script is as follows: ```papyrusScriptName DragonFlightSpeedIncrease extends ObjectReference float newFlightSpeedMultiplier = 1.2 ; You can adjust this value as needed Event OnObjectSpawn(Form akBaseObject) if akBaseObject as Actor if akBaseObject.IsInFaction(0x00027688) ; Dragons' faction ; Increase the newly spawned dragon's flight speed akBaseObject.ModActorValue("FlightSpeedMult", newFlightSpeedMultiplier) endif endifEndEvent``` This modified script uses the `OnObjectSpawn` event to detect when a new object is spawned and checks if it's a dragon by verifying its faction. If it's a dragon, it increases its speed and then disables the script to prevent it from affecting the dragon multiple times. To use this script:Create a new text file with a .psc extension (e.g., DragonSpeedIncrease.psc) and paste the updated script code into it. To apply the script to every dragon that spawns in the game, you can do the following . 1. **Install the Creation Kit:** - Ensure that you have the Creation Kit installed. You can find it in your Skyrim Special Edition installation folder, typically under "Steam/steamapps/common/Skyrim Special Edition." If it's not installed, you can download it from the Steam Library under "Tools." 2. **Create a New Mod Folder:** - Create a new folder in a directory of your choice. This folder will contain all the files for your mod. Give it a unique name, e.g., "MyDragonSpeedMod." 3. **Launch the Creation Kit:** - Run the Creation Kit executable as an administrator by right-clicking on it and selecting "Run as administrator." 4. **Set Your Active File:** - When you first open the Creation Kit, it will ask you to set an "Active File." You can create a new plugin file for your mod by clicking "File" > "Data" and then clicking the "OK" button when prompted. 5. **Create a New Quest:** - In the Creation Kit, go to "Object Window" > "Quest" and right-click to create a new quest. Give it a name, e.g., "MyDragonSpeedQuest." 6. **Attach the Script:** - In the Quest Details window, find the "Papyrus Script" field. Click the "..." button to select and attach the script you've created (DragonSpeedIncrease.psc). 7. **Create a New Alias:** - In the Quest Details window, go to the "Alias" tab and create a new alias. Set the alias type to "Actor" and leave the reference alias as "None (None)." 8. **Set Faction Filter:** - In the Alias tab, set the "Faction" field to "Dragons" to target all dragons in the game. 9. **Save Your Plugin:** - Save your plugin by clicking "File" > "Save." Name your plugin file (e.g., MyDragonSpeedMod.esp) and save it in your mod folder (MyDragonSpeedMod). 10. **Activate Your Mod:** - In the Creation Kit, click "File" > "Data" again. Find your plugin (MyDragonSpeedMod.esp) in the list, check the checkbox next to it, and click "OK." This activates your mod. 11. **Exit the Creation Kit:** - Close the Creation Kit, saving any changes when prompted. 12. **Launch Skyrim with Your Mod:** - Open your mod manager (e.g., Nexus Mod Manager, Mod Organizer) and make sure your mod is enabled. 13. **Play Your Mod:** - Launch Skyrim Special Edition with your mod enabled and test it to see if the dragons fly faster as intended. That's it! You've now created a mod using the script to make dragons fly faster in Skyrim Special Edition. Remember that modding can be complex, so make sure to consult Skyrim modding tutorials if you encounter any issues or need further guidance.Now, when you start your game with this mod enabled, the script will automatically apply to every dragon that spawns in the game, since it's attached to the quest, which, in turn, is set to target all dragons through the alias. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 7, 2023 Share Posted October 7, 2023 Where do you get this OnObjectSpawn event from? It is not defined on any of the game provided scripts. If it is from a third party script extender, you'll need to provide that information. Also, if SpeedMult for dragons is anything like the player, a value of 1.2 will be almost at a standstill. The player's default value is 100 when running, higher when sprinting and lower when walking. Link to comment Share on other sites More sharing options...
AnxietGame Posted October 7, 2023 Author Share Posted October 7, 2023 I made this script with with chat gpt, ill try to fix it. Link to comment Share on other sites More sharing options...
AnxietGame Posted October 7, 2023 Author Share Posted October 7, 2023 I apologize for any confusion. You are correct; the `OnObjectSpawn` event is not part of the vanilla Papyrus scripting language in Skyrim. It seems I made an error in the previous responses. To achieve the desired effect in Skyrim Special Edition without third-party script extenders, you can use a different approach. You can create a script and attach it to a game location that will affect all dragons that enter that location. Here's an alternative way to do it: 1. **Create a New Script:** - In the Creation Kit, go to "Object Window" > "Script" and create a new script. Name it something like "DragonFlightSpeedScript." 2. **Edit the Script:** - Double-click on the script you just created and modify it as follows: ```papyrus ScriptName DragonFlightSpeedScript extends ReferenceAlias float newFlightSpeedMultiplier = 1.2 ; You can adjust this value as needed Event OnEffectStart(Actor akTarget, Actor akCaster) if akTarget.IsInFaction(0x00027688) ; Dragons' faction ; Increase the dragon's flight speed akTarget.ModActorValue("FlightSpeedMult", newFlightSpeedMultiplier) endif EndEvent ``` 3. **Attach the Script to a Game Location:** - Find a game location in the Creation Kit where you want this effect to take place. For example, you can create a new interior cell or use an existing one. 4. **Create a Reference Alias:** - Within the location, create a new reference alias in the "Alias" tab. Set the alias type to "Actor" and set the reference alias to "None (None)." 5. **Set the Alias Script:** - In the reference alias, set the script to "DragonFlightSpeedScript." 6. **Set the Faction Filter:** - In the script properties of the reference alias, set the "Faction" field to "Dragons" to target all dragons that enter the location. 7. **Save Your Plugin:** - Save your plugin and activate it as explained in previous responses. This updated approach attaches the script to a specific game location, and any dragon that enters that location will have its flight speed increased. Adjust the `newFlightSpeedMultiplier` value as needed to achieve the desired effect, keeping in mind the scaling of speed values in the game. Applying a script to all 608 outdoor cells in Skyrim is a complex and resource-intensive task, and it's not a recommended approach due to potential performance issues and the sheer number of cells involved. Instead, you can use a more efficient and targeted method by focusing on specific locations or events where you want the script to take effect. Here's a general approach: 1. **Identify Specific Locations:** Decide which specific outdoor locations or events in Skyrim you want the script to apply to. For example, you might want dragons to have increased flight speed in certain regions or when they appear during specific quests. 2. **Create a Custom Location:** For each location or event you've identified, you can create a custom location within the Creation Kit as explained in a previous response. Attach the script to that custom location. 3. **Script Activation:** Ensure that the script is activated when dragons enter or spawn in those specific locations. This may require additional scripting and quest design to control when and where the script takes effect. 4. **Testing and Balancing:** Thoroughly playtest your mod to make sure the script behaves as intended in the selected locations. Adjust the script parameters as needed to achieve the desired balance. 5. **Documentation:** If you release your mod to the public, provide clear documentation to inform users about where and how the script affects the game. Applying the script selectively to specific locations or events will give you better control over the mod's impact and minimize potential performance issues associated with applying it to all outdoor cells. Link to comment Share on other sites More sharing options...
AnxietGame Posted October 7, 2023 Author Share Posted October 7, 2023 Or we can use the original script with skyrim script extender. To use the script you provided with Skyrim Script Extender (SKSE) in Skyrim Special Edition, you'll follow these steps: 1. **Install Skyrim Script Extender (SKSE):** - Make sure you have SKSE installed correctly. Download the latest version of SKSE for Skyrim Special Edition from the official SKSE website (skse.silverlock.org) and follow the installation instructions provided. 2. **Create a Mod Folder:** - Create a new folder for your mod's files. Give it a unique name, such as "MyDragonFlightSpeedMod." 3. **Create a New Script File:** - In your mod folder, create a new text file with a .psc extension (e.g., DragonFlightSpeedIncrease.psc). 4. **Edit the Script:** - Open the .psc script file using a text editor like Notepad. Paste the script you provided into this file. 5. **Compile the Script:** - To compile the script using SKSE, you'll need to use the Creation Kit. Follow these steps: - Open the Creation Kit. - Set your Active File to your mod plugin (create a new one if you haven't already). - In the Object Window, go to "Script" and find your script (DragonFlightSpeedIncrease). - Right-click on the script and select "Compile." 6. **Create a Mod Plugin:** - Save your mod in the Creation Kit. - Exit the Creation Kit. 7. **Activate Your Mod Plugin:** - Use a mod manager like Nexus Mod Manager or Mod Organizer to activate your mod plugin (MyDragonFlightSpeedMod.esp). 8. **Launch Skyrim with SKSE:** - Use SKSE to launch Skyrim Special Edition. Ensure that SKSE is working correctly by checking the SKSE version in the game's main menu. 9. **Test Your Mod:** - In the game, verify that the script is working as intended. Spawn or encounter a dragon, and it should have an increased flight speed. Using SKSE, your mod can now take advantage of the extended scripting capabilities it provides. Ensure that you follow best practices for mod development and thoroughly test your mod to ensure it works seamlessly with Skyrim Special Edition. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 7, 2023 Share Posted October 7, 2023 Please do not rely on ChatGPT for coding purposes. It still has it wrong. The OnEffectStart event cannot be ran on a script extending ReferenceAlias. It can only be ran on a script attached to a magic effect. And OnObjectSpawn is not an event provided by SKSE either. Why don't you just modify the existing DragonActorScript.psc to include the ModActorValue function call? Best place to put it would probably be inside the OnInit event which will be triggered each time a dragon is first spawned. Of course, this would conflict with any other mod that modifies this particular script. However, it would be the easiest way to achieve the desired goal. Link to comment Share on other sites More sharing options...
AnxietGame Posted October 8, 2023 Author Share Posted October 8, 2023 So this is how I should edit the existing dragonactorscript.psc? Locate DragonActorScript.psc:In the Creation Kit, find the DragonActorScript script. It should be under "Character" > "Actor" > "Dragon."Edit DragonActorScript.psc:Open DragonActorScript.psc and locate the OnInit event.Add the Flight Speed Modification:Add the code to increase the dragon's flight speed by modifying the FlightSpeedMult actor value. You can add this code at the end of the OnInit event:Event OnInit() ; Existing code for dragon initialization ; Increase the dragon's flight speed ModActorValue("FlightSpeedMult", 1.2) ; You can adjust the multiplier as neededEndEvent This is the best I can do since I can't view the creation kit DragonActorScript.psc myself. Once I get a pc I will be trying to make this mod. But anyone is welcome to do it. Link to comment Share on other sites More sharing options...
AnxietGame Posted October 8, 2023 Author Share Posted October 8, 2023 The reason I used chat gpt is because I don't know anything about coding and even if I did I don't have a pc that can run skyrim at the moment which is why I'm asking that someone please make this mod and port it to ps4 as well I believe many people will enjoy this mod once it is made compatible with popular dragon mods. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 8, 2023 Share Posted October 8, 2023 If would need to be: EVENT onInit() ; just initialize any variables, etc. player = game.getPlayer() ; store player reference FOVfalloff = 1600 ; range at which impact doesn't play FOV ; modify dragon movement speed Self.ModActorValue("SpeedMult",120) ; if 100 = 100% speed then 120 should be 20% faster ; end movement speed modification if deathFXrange == 0 deathFXrange = 1000 endif if !isDead() && isGhost() ; redundancy check to prevent invincible, "ghosted" dragons from respawning. setGhost(FALSE) endif gotoState("alive") endEVENT There is, of course, more to the script but this is the relevant portion. Link to comment Share on other sites More sharing options...
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