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Weapon Stat changes made in GECK not showing in game.


KellenWolf

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Ok, let me start of by saying that I am NOT a modder, and have very limited understanding of GECK. However I can follow instructions fairly well. I had wanted to lower the dmg/Stats of a couple of weapons in a mod I had DL'd. The modder was kind enough to provide me with step by step instruction, unfortunately for some reason it didn't work. What I did:

 

Started GECK

Double Clicked on the mod-->found the weapon(s) --->changed the Dmg---->hit 'Ok'--->file--->save, name 'Kmod'

Closed GECK

Opened FOMM, Clicked 'Kmod' (ensuring that it was below the other mods as per instructions) --->Launch Fallout

 

However nothing had changed.

 

Trouble shooting I have tried:

 

Going back into GECK and checking on changes I made..my changes were still there.

 

Changing the order of my 'Kmod' from 1st to last in the list and all points inbetween. No Joy on all attempts which brings me here.

 

My particulars:

 

Windows Vista, Retail Single Disk Fallout 3.

 

Patched to 1.6, FOMM upto date.

 

anyone have any ideas? Should I try doing a clean reinstall of game? I had initially had the game in the default program>files and after comming here and looked for mods I had read that I should move the game to another directory...so I moved it to user>documents>bethe.>fallout

 

I'm just a dumb gamer so it's possible that somthing got jacked up when I did that..*shrug* I'm atta loss.

 

also if its of any interest, when I run F03Masterupdate 2.5.2 this is what I get:

 

Using Fallout3 Data Path: C:\Program Files\Bethesda Softworks\Fallout 3\Data\

Using ini: C:\Users\WOLF\Documents\My Games\Fallout3\Fallout.ini

Using settings file: C:\Users\WOLF\AppData\Local\Fallout3\Plugins.fo3viewsettings

Loading active plugin list: C:\Users\WOLF\AppData\Local\Fallout3\Plugins.txt

Note: Active plugin List contains nonexisting file "HK G36C.esp"

Note: Active plugin List contains nonexisting file "PurplePIPLight.esp"

Note: Active plugin List contains nonexisting file "Armored Robes.esp"

Note: Active plugin List contains nonexisting file "10mmTacSMGSidneyUltra.esp"

Note: Active plugin List contains nonexisting file "Tactical Vest CIRAS.esp"

Note: Active plugin List contains nonexisting file "ZL-SVD.esp"

Note: Active plugin List contains nonexisting file "HK416.esp"

Note: Active plugin List contains nonexisting file "PolishArmyBeret.esp"

Note: Active plugin List contains nonexisting file "FalloutShelter.esp"

Note: Active plugin List contains nonexisting file "H&K PSG-1 Sniper Rifles.esp"

Note: Active plugin List contains nonexisting file "3EFwandererGear.esp"

Note: Active plugin List contains nonexisting file "Armored Vests.esp"

Note: Active plugin List contains nonexisting file "PlasmaRifleRedesigned.esp"

Note: Active plugin List contains nonexisting file "10mmTacSMG.esp"

Note: Active plugin List contains nonexisting file "kikaiEquipment.esp"

Note: Active plugin List contains nonexisting file "Weapon - Some Katanas.esp"

Note: Active plugin List contains nonexisting file "JKukrisCOMM.esp"

Note: Active plugin List contains nonexisting file "JKageBushi.esp"

Note: Active plugin List contains nonexisting file "Kmod.esp"

Note: Active plugin List contains nonexisting file "COMM.esm"

Note: Active plugin List contains nonexisting file "HairPack.esm"

Note: Active plugin List contains nonexisting file "Fallout3.esm"

[58:43] Background Loader: starting...

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\ArchiveInvalidationInvalidated!.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Textures.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Meshes.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Voices.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Sound.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - MenuVoices.bsa>

[00:00] Background Loader: Warning: <Can't find C:\Program Files\Bethesda Softworks\Fallout 3\Data\Fallout - Misc.bsa>

[00:00] Background Loader: [C:\Program Files\Bethesda Softworks\Fallout 3\Data\] Setting Resource Path.

[00:00] Background Loader: finished

[00:00] --= All Done =--

[00:00] Non of your active modules required changes.

[00:00]

[00:00] !!! Remember to run this program again any time you make changes to your active mods. !!!.

 

 

NO IDEA what those 'cant find' are.

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I don't use Vista, but I would say that it isn't good enough to merely move files around at a whim. You need to *install* to a particular folder. According to the guide:

 

It is recommended that you install Fallout 3 to someplace other than C:\Program Files\ because on Windows Vista, there are additional security features that can be problematic.

 

Install Fallout 3 to someplace like C:\Fallout3 or D:\Games\Fallout3

 

http://www.fallout3nexus.com/articles/article.php?id=43

 

So, it looks like you need to reinstall.

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Where exactly did you install it to? If you installed it to the default folder, then there's your problem. You'll just have to reinstall again until you read the directions I posted.

I installed it it just as you've said: C:\Fallout 3.

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Just making sure you were using it. :)

 

It seems strange that you can load other mods but not see changes you make to that one mod. It almost has to be a mod conflict or load order problem at this point.

All mods load fine, and I've changed the order around in all different ways. For some reason it's just not changing the stat values I put in for the weapon(s). Jaysus, (the person that made the mod that I wanted to change the dmg of and gave me directions on how to do it), said he didn't see any problem with my load order.

 

I'm completely stumped as to why when I select my mod, it has the same weapon values that it started with. I've tried even unselecting HIS mod and just have mine..all that does is remove the weapon all together.

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