popvirus2 Posted October 10, 2023 Share Posted October 10, 2023 I am having an issue with children that are created via Family Planning Redux being imported with Transfer Settlement Blueprints... Confused, so am I... I have AAF Family Planning Redux v3.80 and Transfer Settlements 1.93 installed and both work well.... however, if children are created using Family Planning and a TS Blueprint is exported afterwards, the blueprint exports the child. So on the a new playthrough, when I import the TS Blueprint, the children are also imported... here is a list from the blueprint showing what Mods the blueprint rrequires. "Fallout4.esm","DLCWorkshop01.esm","DLCWorkshop02.esm","DLCWorkshop03.esm","Homemaker.esm","SmartRecruitmentBeacon.esl","CWSS Redux.esp","hzs easy homebuilder and working double beds.esp","MYLadyKillerBed.esp","Northland Diggers New.esp","SettlementGardenBot.esp","WhirligigRadarStation.esp","SettlementFixerBot.esp","WhirligigSentry.esp","WorkshopRearranged.esp","FP_FamilyPlanningEnhanced.esp" and here is an excerpt from the blueprint showing the actor that is imported. This is my Sanctuary build. there are four children imported with this blueprint. "ConnectedObjects" : "","ExtraData" : "","FormID" : "004553","FormID_dec" : 17747,"RemoveHavok" : 0,"Scale" : 0.84149998426437378,"idx" : 1130,"isActor" : 1,"isAssignable" : 0,"isCreated" : 1,"isFarmAnimal" : 0,"isFood" : 0,"isGenerator" : 0,"isPowered" : 0,"isTamedCreature" : 0,"isTurret" : 1,"isWater" : 0,"name" : "Child","plugin_name" : "FP_FamilyPlanningEnhanced.esp","posX" : -81356.9140625,"posY" : 90134.7734375,"posZ" : 7770.62060546875,"rotX" : 0.0,"rotY" : 0.0,"rotZ" : 132.55409240722656 Is there a way to Stop TS from exporting these children via settings. I have 12 blueprints with this issue...I do have backups of the blueprints before exporting with FPR installed but made other significant changes to them. I would hate to revert back to the backup blueprints since they are sizeable. Please help....I have posted this issue both on the offsite FPR page and the Nexus TS blueprint page I tried manually editing the blueprint json and got an immediate CTD when trying to import. pops forgot to add, I can delete these children from my game via console but am afraid doing this will screw my game on down the line... Link to comment Share on other sites More sharing options...
LarannKiar Posted October 13, 2023 Share Posted October 13, 2023 Transfer Settlements blueprints are .json files, they can be edited. I think you'll just need to decrease the "item_count" and remove the children's "item data". Make sure the commas and the barckets are in place. The structure should look like this: { "header" : { ; header info }, "items" : { { ; item 1 data }, { ; item 2 data } }, "workshop" : { ; workshop data }} Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted October 14, 2023 Share Posted October 14, 2023 yes it happenf with TFB counting the children as "settlement items".The workaround I use is this; make a hard save, lets call it Save "A"markfordelete all children via console commandsleave settlement come back -> children goneNow upload my settlement to TFB files and the kids wont be in it.Go back to my game in Save "A" Keep playing but now my TFB is loaded w/o the kids. Link to comment Share on other sites More sharing options...
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