SpartanSamuel Posted June 30, 2009 Share Posted June 30, 2009 The description pretty much describes my issue. My load order is as follows: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espDLCBattlehornCastle.espDLCFrostcrag.espDLCHorseArmor.espDLCOrrery.espDLCSpellTomes.espDLCThievesDen.espDLCVileLair.espShiveringIsles.espCobl Glue.espCobl Si.espFCOM_Cobl.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Spawn Rates - Increased.espTamrielTravellers4OOO.espFCOM_TamrielTravelers.espFCOM_FriendlierFactions.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_Archery.espMart's Monster Mod - City Defences.espExnem - Amazon Armor.espExnem - Bodysuit.espExnem Eye Candy.espExnem - Firestorm Armor.espExnem - Rogue.espSalmo the Baker, Cobl.espStormier storms.espattack and hide medium v2.1.espVA_BetterGold.espOOO-WaterFish.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
dezdimona Posted June 30, 2009 Share Posted June 30, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................ Link to comment Share on other sites More sharing options...
BossDweebe Posted June 30, 2009 Share Posted June 30, 2009 While important, load order is not the end all and be all of trouble shooting.You only said that you installed all those mods according to FCOM Convergence guide.I certainly hope you did the installation slowly, only a couple of mods at a time.If not it will be really hard to find where you may have got something wrong. I might add that a lot of people who use all those big, and undeniably good, modstogether seem to have problems, so it is especially true that when using OOO, FRANs.MMM that they be installed one at a time and thoroughly play tested before moving to the next.Oblivion is a huge game. There is plenty of time to add more mods. If you have gone slowly then it may be worth a try deactivating the last mod or six that you installed, and see how the game goes. Link to comment Share on other sites More sharing options...
dezdimona Posted June 30, 2009 Share Posted June 30, 2009 While important, load order is not the end all and be all of trouble shooting.didn't say it was* feelings hurt* :whistling: Link to comment Share on other sites More sharing options...
PacificMorrowind Posted June 30, 2009 Share Posted June 30, 2009 The description pretty much describes my issue. My load order is as follows:You should run BOSS or set your LO using the FCOM pages. As well as a bad order (sorry but it is somewhat) there are some files that shouldn't be in there:REMOVE:Francesco's Optional New Creatures Add-On.esmADD:UOPUSIPUOMPand if ctds continue remove:Salmo the Baker, Cobl.espit has an unknown cause intermitent for some people only ctd in game.Pacific Morrowind Link to comment Share on other sites More sharing options...
SpartanSamuel Posted June 30, 2009 Author Share Posted June 30, 2009 BossDweebe> I installed them all in the order that FCOM gave me and then started up Oblivion's maiden voyage (On this particular computer, at least). In that case, I did it en masse I suppose. Pacific Morrowind> I am using BOSS, actually. On a side note, I deactivated the Bashed Patch via Wry and it will actually boot up. Unfortunately, it consistently CTD's whenever I encounter my first batch of Mythic Dawn assassins. Link to comment Share on other sites More sharing options...
PacificMorrowind Posted July 1, 2009 Share Posted July 1, 2009 UOP(unofficial Oblivion Patch) , USIP (equivalent but for SI), UOMP (equivalent but for the DLCs). also is your game fully patched to 1.2.0.416? if not it will have way more frequent crashes.Pacific Morrowind Link to comment Share on other sites More sharing options...
BossDweebe Posted July 1, 2009 Share Posted July 1, 2009 BossDweebe> I installed them all in the order that FCOM gave me and then started up Oblivion's maiden voyage (On this particular computer, at least). In that case, I did it en masse I suppose. I would call that en masse. No I suppose about it. Not a good idea no matter if you use Boss, FCOM or the Great Golden Oracle for your load order. A proper load order is no good without a proper installation. With the big mods I mentioned more than one at a time is one too many. Small mods that consist only of a couple of files and an esp can be done a few at a time, but always keep a copy of the mod to cross reference with the game files so you can troubleshoot. Link to comment Share on other sites More sharing options...
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