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[WIP] D.E.A.D.L.Y - Preview and Brainstorming


Sdesser

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[update] With the launch of Fallout 4, I'm sad to say that this mod is no longer being developed. I'll be moving to Fallout 4 related mods once the modding tool has been released. See you in Commonwealth!

 

http://i.imgur.com/FZ4eDCb.png

 

 

--- About ---

Heya!

 

I have started working on a small-to-medium sized expansion mod which eventually (if everything goes right) will feature multiple dungeons, a full featured questline including sidequests, a full sized Skyrim city (playable area about 3-4 times larger than Solitude), unique NPCs, followers, items, spells and so forth. The goal is to alter the vanilla game as little as possible, to make the mod compatible with all the other mods out there. Perhaps only by adding a few loading doors to the original gameworld here and there, while giving the player lots of new content and generally just more stuff to do. Things you can repeat - no boring radiant quests.

 

The main focus of the mod will be the underground city and a new faction that comes with it in addition to new quests, activities, NPCs, items, spells and so forth.

 

The mod will also include an archery system I call D.E.A.D.L.Y or Distinguished Essence Arrow Delivery Logistics for You. Everything you need to know about D.E.A.D.L.Y, can be seen in the trailers below (Youtube Videos). Name of the overall mod is still pending. While D.E.A.D.L.Y is cool and all, I think it should be something a bit more immersive and lore friendly. Perhaps a bit more in-tune with the events and themes of the story.

 

 

--- Latest Entry! ---

 

[04.05.2015 EU or 05/04/2015 US]

I decided to finally make a new development progress trailer.

Still lots to do, but I've also done quite a lot and wanted to let people know what I've been up to

 

TL;DR Work is advancing really nicely right now, but still lots to do.

If you're interested in joining the project, hit me with a message! :smile:

 

--- Old Entries! ---

 

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--- Newest Video Preview! ---

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" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295">

 

 

--- Interested? Why not join in on the action? ---

 

At the moment, I'm working on this project alone apart from a friend of mine helping me with brainstorming every now and then.

If there are people interested in helping with the project, let me know!

Need people with skills in:

- Cluttering (exterior and interior)

- Interior Design

 

- Level designers for dungeons

 

- Quest building

- Script writers (events during quests, features in the city.)

 

If you can do something well in the CK, I need you!

Check below for my concept ideas. If you like 'em, please consider helping out.

 

I'm very much open to ideas if you end up helping with the project! :wink:

 

 

--- Concept Ideas ---

 

  Reveal hidden contents

 

 

 

--- About D.E.A.D.L.Y Arrow Framework ---

 

D.E.A.D.L.Y: Game changing but NOT gamebreaking!

- DEADLY Archery Framework / system is now finished! Includes 13 different arrow types, 11 of them have three ranks to them (Lesser, Common, Greater - Low, Mid and High Level). Damage, Effect durations and Crafting materials have been tuned separately for all three ranks for all arrows and tested on numerous differently leveled and geared characters.

 

Idea behind D.E.A.D.L.Y (Under the spoiler):

 

  Reveal hidden contents

 

 

 

Early concepts for the overall mod:

Full featured underground city ran by various bands of cutthroats

- Will include all possible shops and buildings you could expect from a city

- Designed to be as practical and user friendly as possible

 

Player home built to support all types of character classes

- Spacious but not too big

- Usability will be the priority #1

- Aesthetically pleasing

 

Dungeons that will differ in design from vanilla dungeons

- More emphasis on traps and difficulty

 

Quests to blend everything in the game and to challenge you

- Again, emphasis on challenge, but also story telling

- Art of assassination / thievery and general sneaky theme(?)

- Source of more special D.E.A.D.L.Y crafting patterns(?)

 

Unique NPCs

- New custom voiced NPCs that will live in the city

- No general NPCs. Every NPC should feel like they have an impact on their environment

- New followers with custom voices, should feel like interactive but natural part of gameplay

 

Items

- Items with unique enchantments and effects to make quest rewards feel more rewarding and game changing (NOT breaking).

- Unique item models if we get permissions / artists to make them

- Will try to edit textures my self if we don't get anyone else working on them.

 

 

--- Small Preview of early version of D.E.A.D.L.Y Arrow Framework ---

Here's a little teaser trailer of some features that we're including in the mod:

 

Do keep in mind that this project is still very much in the early stages of development and due to the fact that I'm actively studying at my local University, this might take a while.

 

Thanks to mysticentity and The Creation Kids for the beautiful 'Forever Free' logo

Edited by Sdesser
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  On 1/17/2014 at 1:12 AM, Nudedragon said:

I always found being shot by arrows calming!

 

In all seriousness, this looks quite cool, good luck.

 

Thanks! We're hard at work coming up with ideas at the moment. Will keep this thread updated as we go.

 

On that note:

I've added our basic ideas and design decisions to the main post

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Added custom textures to the first six custom effect arrows. Previews in the main post!

I'm no pro in art or texture editing, but I think they deserved some extra bling.

We really need to find some time to start designing the actual areas / characters / quests...

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D.E.A.D.L.Y Arrow Framework is now finished! Already started the building of the city. Added very early building phase pictures to the main post. (Click the image to open up Imgur album)

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  • 2 weeks later...

1) Started creating interior cells for all the buildings. Still some to do, along with the more unique buildings, like the center tower, Mage and Arms Quarter Dwemer observatories, Arms Quarter barracks and so forth.

2) Did some cleaning in the Original Post.

 

If you haven't checked the Original Post yet, I recommend you do so :)

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