Confector426 Posted June 30, 2009 Share Posted June 30, 2009 Hey everyone, first of all i gotta get something out of the way *kneels and places his hat at the feet of all the wonderful modders out there* Ok, that's done, cuz Really.. hat's off to you guys n gals, the mods ya'll make are astounding. I have a few questions, and appreciate your patience 1. I have uninstalled EVERYthing and have a plain vanilla no patch install of FO3 going right now, no char made etc. v1.0, I have 3 of the DLC's and i'll be getting Point Lookout soon, but the reason I uninstalled everything is because I've literally paged through 390 pages in the files section and a lot of the cooler mods I"m looking at seem to either want fake patches, no v1.5 patch etc. so (looks back) ahh.. without further adieu, which patch is the most recommended? I was using 1.6 and only had a few mods running and I didn't notice any problems. Can I just go ahead and install everything again and try it out? Or is the fact that i've downloaded 2.74gb of mods mean I have to go through and take a harder look and make sure I only go to v1.4 or what's the deal on the fake patches? I've read them but the readme's are either contradictory or they allude to understandings from previous conversations that i can't find the origination of so I'm still kinda stuck wondering what I should do. Sysinfo: running windows 7 (yes, you really should take a look at this lol)i installed in a new path straight on the C: drive calld "Install FO3 Here" lol so its not in program files which i saw caused problems (i'm assuming since win7 is 64bit the same problems from vista could be expected so to play it safe i've been following the vista recommended ways of doing things just to avoid any problems) Ideal: I'd like to run the Mutant Mod, either type3 dimonized or babe (this one is a tough choice because there's just so many good options either way) I'm not too picky about hair mods but i grabbed some of them and that's where i noticed there might be a lot of conflicts depending on which mod I"m using. I prefer only texture modding weapons (don't get much into the godstuff) and alllllll these new locations/quests/homes etc are just amazing, I want to try them all lol. (oh and kudos to those that have put together mod order pages, cuz i've saved them lol that's helped a lot) So, the reason I've started this is because i've literally been glued to this site for the past 3 days and my eyes have melted out of my skull and i'm suffering information overload. If someone could please either parse it down to something I can understand, or direct me to the pages i should be reading, I'd be eternally grateful. I'm just lost in all the links now and figured 3 days of reading warrants one flare/call for help. Again, to all the modders out there, you guys rock! Thanks! (oh, and the ones that i've used i DO rate, and comment, cuz well, it's only decent) Link to comment Share on other sites More sharing options...
Confector426 Posted June 30, 2009 Author Share Posted June 30, 2009 Oh, and i almost forgot!!! Ok, i looked at like FOSE and stuff cuz one guy's screenies showed like a bajillion mods at once, so now i KNOW i have to get over my paranoia on the "accept overwrite" thing, cuz for some reason i'm convinced i can only run one texture thing at a time, and when i look at the filenames it seems like anytime i drop something into the folders (i'm speaking meshes/textures here) aren't i undoing all that i just put in in the first place? or does it just keep adding to the file and they truly aren't overwriting each other except in specfic instances (like the body replacers)? sorry, like i said, been reading this for 3 days straight and everything is in a blender on frape in my mind now Link to comment Share on other sites More sharing options...
Confector426 Posted June 30, 2009 Author Share Posted June 30, 2009 *removed for dbl post* sorry Link to comment Share on other sites More sharing options...
Skree000 Posted June 30, 2009 Share Posted June 30, 2009 from what ive heard, the newest patch is totally safe. (1.62 or something) FOSE makes alot of the more complex mods function, however ive heard it can make your game unstable and is responsible for alot of crashes, that said, it makes alot of things work as well, so its up to you whether or not FOSE-required mods are important enough to ya. Link to comment Share on other sites More sharing options...
Confector426 Posted June 30, 2009 Author Share Posted June 30, 2009 oh, so for the most part i can patch back up to 1.6 with the DLC's i have and I should mostly be in the clear? And then just go through and see what requires FOSE and make the hard decisions. Thanks! Followup question, i'm used to winrar, how the hell does this 7zip thing work? Link to comment Share on other sites More sharing options...
gsmanners Posted June 30, 2009 Share Posted June 30, 2009 Actually, in my experience FOSE makes the game much smoother and *more* stable. For 7zip: http://www.7-zip.org/ Link to comment Share on other sites More sharing options...
Baelkin Posted June 30, 2009 Share Posted June 30, 2009 Oh, and i almost forgot!!! Ok, i looked at like FOSE and stuff cuz one guy's screenies showed like a bajillion mods at once, so now i KNOW i have to get over my paranoia on the "accept overwrite" thing, cuz for some reason i'm convinced i can only run one texture thing at a time, and when i look at the filenames it seems like anytime i drop something into the folders (i'm speaking meshes/textures here) aren't i undoing all that i just put in in the first place? or does it just keep adding to the file and they truly aren't overwriting each other except in specfic instances (like the body replacers)? sorry, like i said, been reading this for 3 days straight and everything is in a blender on frape in my mind now When you unzip/install mods, what usually happens is that the folders merge unless you are installing mods that modify the exact same thing. For instance, in the case of body replacers the files overwrite eachother when you install them because the mods modify the same files, but in the case of mods introducing new items and areas the files used are typically named differently and placed in different folder structures from eachother and as such will "co-exist" and work at the same time. So unless you are using multiple retexture mods which alter the same item (Don't exactly know why anyone would do that) or attempt using several UI mods at the same time, the mods will typically be compatible with eachother, at least from an install-wise perspective. You can still run into compatibility issues if the .esp files shipped with some mods change the same game assets (like two mods altering the same loot-lists), but you can't really check for these unless you examine them in the GECK - I think you can merge them using the Fallout Mod Manager tool though. Link to comment Share on other sites More sharing options...
Skree000 Posted June 30, 2009 Share Posted June 30, 2009 before you begin get Fallout Mod Manager. helps you sort your mods and stuff like that Link to comment Share on other sites More sharing options...
Confector426 Posted July 1, 2009 Author Share Posted July 1, 2009 Thanks everyone! The Fallout Mod Manager definitely made it a lot easier lol, even so I think i went a lil nuts because i had to go through and find the ones that were making me CTD. Have any of you used the FOOK stuff? I'm hesitant to do such a major change, but hey, that's why you can always wipe and reinstall :) Again, thanks! Link to comment Share on other sites More sharing options...
asdasdsuper Posted July 2, 2009 Share Posted July 2, 2009 Fallout Script Extender ( F.O.S.E for short ) will not do any harm to your computer. FOMM should run fose with its launch button. FOSE is so good, it should be made into the game, but alas, Bethesda sucks : P Link to comment Share on other sites More sharing options...
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