SGD Posted June 30, 2009 Share Posted June 30, 2009 So, I've seen screenshots of people who are using the Darnified UI, and they have things like a Rad counter and clock on-screen at all times. I might be missing something here, but I have no idea how to apply that to my own HUD. can anyone help me please? Link to comment Share on other sites More sharing options...
neunen Posted June 30, 2009 Share Posted June 30, 2009 i think (sorry i dont have the game in front of me, so i hope i dont lead you astray) that if you pause the game while playing there is an option to set the HUD elements in the pause menu, from there you can add and remove which counters are shown on the HUD. but this part of the darnUI only works if you have FOSE Link to comment Share on other sites More sharing options...
gsmanners Posted June 30, 2009 Share Posted June 30, 2009 You need FOSE and the latest DUI (a10) to get those features. http://www.bethsoft.com/bgsforums/index.php?showtopic=984389http://www.bethsoft.com/bgsforums/index.php?showtopic=984736http://www.fallout3nexus.com/downloads/file.php?id=640 Link to comment Share on other sites More sharing options...
SGD Posted June 30, 2009 Author Share Posted June 30, 2009 Thanks, both of you. I had both FOSE and DarnUI's older versions, so of course it wouldn't work. Link to comment Share on other sites More sharing options...
Z3R0B4NG Posted July 17, 2009 Share Posted July 17, 2009 *bump* is there a way to increase the HUD size again? it looks good but everything is so tiny now Link to comment Share on other sites More sharing options...
gsmanners Posted July 17, 2009 Share Posted July 17, 2009 Load the "Data\Menus\Prefabs\DUIF3Settings.xml" and look for these settings: <_HUDScale> 60 </_HUDScale> <!-- [60] Global cale for HUD elements (40 - 100) --> <_HUDMeterFont> 4 </_HUDMeterFont> <!-- [4] Font to use in the HUD's meters --> Change the numbers to whatever looks good, I guess. :unsure: Link to comment Share on other sites More sharing options...
Z3R0B4NG Posted July 17, 2009 Share Posted July 17, 2009 thats 1 right out of 2 <_HUDScale> 60 </_HUDScale> <!-- [60] Global cale for HUD elements (40 - 100) --> HUDScale did the trick, i did set it to 85 for 1680x1050 :thanks: <_HUDMeterFont> 4 </_HUDMeterFont> <!-- [4] Font to use in the HUD's meters --> that changes the Font Type not the Size //edit: but near enough6 is the same font as 4 only a little bigger, and therefore exactly what i needed! (and i dont think there is another way) :thanks: before: http://s7.directupload.net/images/090717/drhmnrkk.jpgafter: http://s4.directupload.net/images/090717/xkmepk7b.jpg Link to comment Share on other sites More sharing options...
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