PJMail Posted October 17, 2023 Share Posted October 17, 2023 I know the Ammo is set to fusion Core, but what causes the "Capacity" to be treated as "#Shots per Ammo round"?I am missing something as the Gun wants to use 1 Fusion Core per shot (like normal Ammo). I have (I thought) the important settings the same as a Gatling laser, but this an OMOD so mapping between WEAPON settings and OMOD Properties is not identical. Link to comment Share on other sites More sharing options...
LarannKiar Posted October 17, 2023 Share Posted October 17, 2023 GetItemHealthPercent(). ( Ammo >> ( Fusion Core ) >> Health [default health 500 = 100%. Range is 0 - 1 but the function may return -1 instead of 1 if the item's health instance data hasn't been initialized] ) AND ( Perk >> ( Nuclear Physicist ) >> Perk Entry >> Mod Ammo Health Mult ). The clip size is weapon instance data. ( Weapon >> Ammo >> Capacity ) AND ( OMOD >> Property Modifiers >> iammocapacity ). Link to comment Share on other sites More sharing options...
PJMail Posted October 17, 2023 Author Share Posted October 17, 2023 I understand how fusion core drain is represented (health of the core), and I understand how Perks modify the drain rate (Mod Ammo Health Mult) - this is not my question. There are only 2 indicators of Gatling Lasers that the game seems to knows about (via Default objects) - these are "AmmoFusionCore", and the keyword "WeaponTypeGatlingLaser", both of these are correctly added via the OMOD (iammocapacity was also set to 500 anyway). What I am saying is this does not work. Each shot of the laser uses one fusion core. I am begining to wonder if this is another case of the game not recognising (in certain parts of the code) a change of ammo by an OMOD.(This weapon is a minigun so the base ammo type of the unmodded weapon is Ammo5mm). Link to comment Share on other sites More sharing options...
PJMail Posted October 18, 2023 Author Share Posted October 18, 2023 Changed Minigun base ammo to FusionCore.Nope, still uses 1 fusioncore per shot. Perhaps "NPCs use ammo" just does not work for Gatling Lasers. Link to comment Share on other sites More sharing options...
PJMail Posted October 19, 2023 Author Share Posted October 19, 2023 Hereami - seems your post was lost. I think the issue is the special processing triggered by the DFOB keyword Weapontypegatlinglaser only works for the player - just like the special PA core processing also only works for the player. As NPC's normally do not use ammo there was probably no need for Bethesda to make it work for NPCs.I found the issue as I was setting "NPCsUseAmmo" flag... Because I want them too... Link to comment Share on other sites More sharing options...
hereami Posted October 19, 2023 Share Posted October 19, 2023 There was about DFOB, later noticed it's known.Well, but companions should do? Never observed core usage by Companion, gotta look if it's drained by Gatling, curious now. Link to comment Share on other sites More sharing options...
PJMail Posted October 19, 2023 Author Share Posted October 19, 2023 Normally there is the NPC ammo LVLI field set with a fusion core - so they would never run out even if they used one FC per shot... Link to comment Share on other sites More sharing options...
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