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Perk Fulfillment Request


daventry

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Auto Perk/Stats/Level is a mod which will do what you want. It has other abilities which you'll have to deactivate, but it will make it so you get all perks automatically when the level required for them is reached. There are three main things of note.

  1. This will not work for modded perks. Ones which are altered will be fine (though you'll probably have to change the level for them, but that's easy). But ones which are added won't work at all.
  2. It's compatible with SkyRe, but it's not up to date (and probably never will be). SkyRe is enabled by default, but it's very easy to set it to vanilla.
  3. By default, it'll also REMOVE perks if you don't have the required level. This is only really noticed when you give yourself a perk which was added by a mod. It'll automatically and instantly be removed again. But you can set it so it doesn't remove the perks, and so it DOES give you perk points (which are removed by default). That way, you'll automatically get all the normal perks. And you'll have plenty of perk points to give yourself the mod-added perks.

EDIT: If you want a simpler solution with no mods needed, just give yourself lots of perk points (by giving yourself lots of dragon souls and converting them with one of your mods). That way, whenever you level a skill high enough, you have the points to unlock any perks at that level. It's not automatic, but it's very easy and requires no mods at all.

Edited by Xander9009
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Thanks but no thanks, i prefer a Mod that is up to date and working correctly and doesent have so many work arounds, so now i suppose i just have to go and Slay Countless Dragons to get a Perk Point and fill a Tree with 100 Dragons Dead so far.

Edited by daventry
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Ahh it's a Steam Workshop mod called Dragon Vault. And the console command to change that is a one time thing per profile. Once you change it in that game, it's changed for good until you choose to do so again.

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Regarding the fact that the mod isn't up-to-date, it's not up-to-date with SkyRe. It works perfectly for Skyrim without SkyRe. And they're not workarounds. They're just options. If you don't use SkyRe and you don't have anything changing the levels for perks, then you just install the mod, open the settings, turn off skyre, leveling, stats, misc, perk point removal, perk removal, and play the game.

 

It seems like a lot, but it's literally 6 1s that you change to 0s. Here's the full settings file with those changes already made. Just paste and play (after downloading the main mod).

 

 

 

[main]				; main: relates to overall function of the plugin

UsingSkyRE=0			; Set to 1 to enable SkyRE mode. In this mode all config settings are read from AutoPerkStatsLevelSkyRE.ini instead of this file
EnableAutoStats=0		; Enable the AutoStats component, which automatically manages Health/Magicka/Stamina/Speed/Jump based on skills. 0 to disable. 
EnableAutoPerks=1		; Enable the AutoPerks component, which automatically unlocks Perks based on skill level. 0 to disable
EnableAutoLevel=0		; Enable the AutoLevel component, which levels up character automatically based on overall skill levels. Best used with AutoStats. 0 to disable
EnableMiscSettings=0		; Enable the [misc] and [training] parameters
MinSkill=15			; Minimum skill level. 
MaxSkill=100			; MaxSkill. This DOES NOT uncap skills. If using Elys Uncapper, change this to max skill. Please see readme.txt as other changes are needed also
EnableConfigMessages=1		; Whether or not to get startup messages about plugin activation
UpdateInterval=250		; How often in milliseconds to perform an update. If lagging, try changing to 500 or 1000


[level]				; level: relates to functions of the AutoLevel component

MinPlayerLevel=1		; The minimum player level. Change this if want to start at higher level. Note new games usually start 2-3 levels above this due to skills.
MaxPlayerLevel=81		; Maximum player level, 81 by default same as vanilla game. If using Elys Uncapper on default settings, recommend changing to 243
LevelSKILLCurve=200		; The SKILL SUM portion of the levelling curve. 50 = square root, 100 = linear, 200 = quadratic. Affects how higher skills contribute more
LevelFACTORCurve=50		; The FACTOR portion of the levelling curve, same parameters as above. Affects overall levelling speed. Default is level slower at higher levels.
ClearLEVELUPMenu=1		; Whether to clear the LEVELUP menu. If enabled, will not get LEVELUP menu coming up. Disable this when not using AutoStats
NotifyOnLevelUp=1		; Whether to get LEVEL UP / Level Lost messages upon level gain/lose
AddPerkPointsPerLevel=0		; If ClearUnusedPerkPoints=0 and EnableAutoLevel=1 use this to add perk points per level.
UseCurrentSkill=1		; Whether to use current or base skill when calculating level

SkillAffectsLEVEL_alteration=1		; These settings allow you to choose which skills contribute to level ups.
SkillAffectsLEVEL_marksman=1		; Setting one or more to 0 means those skills won't count toward auto level up.
SkillAffectsLEVEL_alchemy=1
SkillAffectsLEVEL_conjuration=1
SkillAffectsLEVEL_block=1
SkillAffectsLEVEL_lightarmor=1
SkillAffectsLEVEL_heavyarmor=1
SkillAffectsLEVEL_destruction=1
SkillAffectsLEVEL_lockpicking=1
SkillAffectsLEVEL_enchanting=1
SkillAffectsLEVEL_onehanded=1
SkillAffectsLEVEL_pickpocket=1
SkillAffectsLEVEL_illusion=1
SkillAffectsLEVEL_smithing=1
SkillAffectsLEVEL_sneak=1
SkillAffectsLEVEL_restoration=1
SkillAffectsLEVEL_twohanded=1
SkillAffectsLEVEL_speechcraft=1


[training]				; training: allows changing trainer-related values. not related to Auto Perk/Stats/Level, can be used independently

TrainingPerLevel=5			; Number of times allows to train per level. Recommend 99 with AutoLevel otherwise the number may not update correctly.
TrainingCostBase=100			; The base / minimum cost to train a skill. Game default is 50. Equation is BASE + SKILL * MULT * SKILLMULT
TrainingCostMultiplier=15		; The cost multiplier for training skills. This is MULT in the above equation. Game default is 10
TrainingJOURNEYMANCostMultiplier=1	; The JOURNEYMAN cost multiplier. This is SKILLMULT when training a skill below expert level. Game default is 1
TrainingEXPERTCostMultiplier=4		; The EXPERT cost multiplier. This is SKILLMULT when training a skill at expert level. Game default is 3
TrainingMASTERCostMultiplier=6		; The MASTER cost multiplier. This is SKILLMULT when training a master skill. Game default is 5.


[misc]				; misc: Allows changing various miscellaneous game values. Not related to Auto Perk/Stats/Level, can be used independently

ArmorRatingBase=100		; Armor rating multiplier in % when armor skill is 0
ArmorRatingMax=140		; Armor rating multiplier in % when armor skill is 100
MaxBloodSplatter=25		; Blood splatter. Untested.
MaxMagicLights=4		; Max magic lights. Works, however can still only stick 1 light per object. Eg 1 on ground, 1 per monster
MaxMagicRunes=1			; Number of magic runes. Tested as working.
MaxSummonedCreatures=1		; Max summoned creatures. Works, but WONT WORK WITH TWIN SOULS PERK
PickPocketMinChance=0		; Min pick pocket chance. Untested
PickPocketMaxChance=90		; Max pick pocket chance. Untested
SmithingWeaponMax=10		; Affects upgrade when smithing
SmithingArmorMax=10		; Affects upgrade when smithing
AlchemySkillFactor=150		; Set alchemy effectiveness. Game default is 150
HMSPerLevel=10			; How many Health/Magicka/Stamina points can assign per level when NOT using AutoLevel/AutoStats


[stats]				; stats: settings relating to AutoStats

EnableAutoHealth=1		; enable auto health level. if disabled, health will need to be levelled up same as original game in LEVELUP menu
EnableAutoMagicka=1		; enable auto magicka level
EnableAutoStamina=1		; enable auto stamina level
EnableAutoCarryWeight=1		; enable auto carry weight (recommended if using auto stamina and AutoLevel)
EnableAutoSpeed=1		; enable auto speed. This will adjust speed based on stamina/carry weight
EnableAutoJump=1		; enable auto jump. This will adjust jump height based on stamina/carry weight

HealthUseCurrentSkill=1		; Whether to use current or base skill when calculating health
MagickaUseCurrentSkill=1	; Whether to use current or base skill when calculating magicka
StaminaUseCurrentSkill=1	; Whether to use current or base skill when calculating stamina

MinHealth=100			; Minimum health
MaxHealth=999			; Max health when ALL health related skills are at MaxSkill level. 999 seems high, but original game max was 910.
MinMagicka=100			; Minimum magicka
MaxMagicka=999			; Maximum magicka. If using Elys Uncapper, all these maximums should be tripled (except jump/speed of course. If you run TOO fast, game crashes.)
MinStamina=100			; Minimum stamina
MaxStamina=999			; Maximum stamina
MinSpeed=100			; Minimum speed. This is speed when stamina max = MinStamina, and stamina bar is full, and current inventory weight is 0
MaxSpeed=200			; Maximum speed. This is speed when stamina max = MaxStamina, stamina bar is full, and current inventory weight is 0
MinJumpHeight=70		; Minimum jump height. Same rules as for minimum speed
MaxJumpHeight=180		; Maximum jump height. Same rules as for maximum speed
SpeedScalarAtMaxWeight=65	; When inventory weight is maxed out, speed will be scaled to this %
SpeedScalarAtZeroStamina=60	; When stamina bar is empty, speed will be scaled to this %. Note these 2 vars do multiply together to value gets further reduced
JumpHeightScalarAtMaxWeight=65		; jump height will be scaled to this % when at max weight
JumpHeightScalarAtZeroStamina=60	; jump height will be scaled to this % when stamina bar empty. note these 2 vars do multiply together also
MinCarryWeight=250		; Minimum carry weight. 250 as max stamina will affect this, so would actually start with 300+
CarryWeightPercentage=50	; What % of stamina is converted to carry weight. 50% means stamina 100 equals +50 carry weight. Same as original game.
CarryWeightCurrentStaminaPercentage=0	; What % of CURRENT stamina to convert to carry weight. 0 by default. If enabled, exhausting stamina causes the 'you cant run' message to come up
HealthFACTORCurve=120;		; The FACTOR curve when calculating health. This affects overall health growth rate. 50 is square root, 100 linear, 200 quadratic
MagickaFACTORCurve=120;		; The FACTOR curve when calculating magicka
StaminaFACTORCurve=120;		; The FACTOR curve when calculating stamina
HealthSKILLCurve=140;		; The SKILL curve when summing skills. This affects how higher skills contribute more. same parameters as factor curve.
MagickaSKILLCurve=140;		; The SKILL SUM curve for magicka
StaminaSKILLCurve=140;		; The SKILL SUM curve for stamina

SkillAffectsHEALTH_alteration=1		; Which skills affect HEALTH growth. =1 means affects health, =0 means does not affect health.
SkillAffectsHEALTH_marksman=0
SkillAffectsHEALTH_alchemy=1
SkillAffectsHEALTH_conjuration=0
SkillAffectsHEALTH_block=1
SkillAffectsHEALTH_lightarmor=1
SkillAffectsHEALTH_heavyarmor=1
SkillAffectsHEALTH_destruction=0
SkillAffectsHEALTH_lockpicking=0
SkillAffectsHEALTH_enchanting=0
SkillAffectsHEALTH_onehanded=1
SkillAffectsHEALTH_pickpocket=0
SkillAffectsHEALTH_illusion=0
SkillAffectsHEALTH_smithing=1
SkillAffectsHEALTH_sneak=0
SkillAffectsHEALTH_restoration=1
SkillAffectsHEALTH_twohanded=1
SkillAffectsHEALTH_speechcraft=0

SkillAffectsMAGICKA_alteration=1	; Which skills affect MAGICKA growth
SkillAffectsMAGICKA_marksman=0
SkillAffectsMAGICKA_alchemy=1
SkillAffectsMAGICKA_conjuration=1
SkillAffectsMAGICKA_block=0
SkillAffectsMAGICKA_lightarmor=0
SkillAffectsMAGICKA_heavyarmor=0
SkillAffectsMAGICKA_destruction=1
SkillAffectsMAGICKA_lockpicking=0
SkillAffectsMAGICKA_enchanting=1
SkillAffectsMAGICKA_onehanded=0
SkillAffectsMAGICKA_pickpocket=0
SkillAffectsMAGICKA_illusion=1
SkillAffectsMAGICKA_smithing=0
SkillAffectsMAGICKA_sneak=0
SkillAffectsMAGICKA_restoration=1
SkillAffectsMAGICKA_twohanded=0
SkillAffectsMAGICKA_speechcraft=1

SkillAffectsSTAMINA_alteration=0	; which skills affects STAMINA growth
SkillAffectsSTAMINA_marksman=1
SkillAffectsSTAMINA_alchemy=0
SkillAffectsSTAMINA_conjuration=0
SkillAffectsSTAMINA_block=1
SkillAffectsSTAMINA_lightarmor=1
SkillAffectsSTAMINA_heavyarmor=1
SkillAffectsSTAMINA_destruction=0
SkillAffectsSTAMINA_lockpicking=0
SkillAffectsSTAMINA_enchanting=0
SkillAffectsSTAMINA_onehanded=1
SkillAffectsSTAMINA_pickpocket=0
SkillAffectsSTAMINA_illusion=0
SkillAffectsSTAMINA_smithing=1
SkillAffectsSTAMINA_sneak=1
SkillAffectsSTAMINA_restoration=1
SkillAffectsSTAMINA_twohanded=1
SkillAffectsSTAMINA_speechcraft=0


[perks]					; perks: relates to AutoPerk. Will not affect perks if AutoPerk is disabled

PerksAddSkillLevelRequirement=0		; add a SKILL requirement to ALL perks. Note this will cause L100 perks to become unobtainable, please adjust below
PerksAddPlayerLevelRequirement=0	; add a LEVEL requirement to ALL perks. This means a minimum PLAYER LEVEL to unlock all perks
ClearUnusedPerkPoints=0			; Clear unused Perk points when levelling up.
ClearUnearnedPerks=0			; Removes "unearned" perks. So if you gan a perk via an enchantment/etc, once it is removed the perk will be removed also
EnablePerkUnlockAlerts=1		; Alert the player with a text message about perks that have been unlocked
UseCurrentSkill=1			; Whether to use current or base skill when calculating perks

EnablePerksForSkill_alteration=1	; Allow enable/disable of AutoPerk for individual skill trees. Disabled trees will not either add or remove perks automatically.
EnablePerksForSkill_marksman=1
EnablePerksForSkill_alchemy=1
EnablePerksForSkill_conjuration=1
EnablePerksForSkill_block=1
EnablePerksForSkill_lightarmor=1
EnablePerksForSkill_destruction=1
EnablePerksForSkill_heavyarmor=1
EnablePerksForSkill_lockpicking=1
EnablePerksForSkill_enchanting=1
EnablePerksForSkill_onehanded=1
EnablePerksForSkill_pickpocket=1
EnablePerksForSkill_illusion=1
EnablePerksForSkill_smithing=1
EnablePerksForSkill_sneak=1
EnablePerksForSkill_restoration=1
EnablePerksForSkill_twohanded=1
EnablePerksForSkill_speechcraft=1



[perks-destruction]				; Everything below here allows you to set SKILL LEVEL and PLAYER LEVEL requirements for auto perks
						; If you adjusted the global level settings in [perk] you may need to adjust some of these down below 100 to re-enable them
Perk_SKILL_Level_Novice_Destruction=0		; SKILL level for school required to unlock perk
Perk_PLAYER_Level_Novice_Destruction=1		; PLAYER level required to unlock perk. Set this to 0 to allow manual unlocking of perk using perk points.
Perk_SKILL_Level_Apprentice_Destruction=25
Perk_PLAYER_Level_Apprentice_Destruction=1
Perk_SKILL_Level_Adept_Destruction=50
Perk_PLAYER_Level_Adept_Destruction=1
Perk_SKILL_Level_Expert_Destruction=75
Perk_PLAYER_Level_Expert_Destruction=1
Perk_SKILL_Level_Master_Destruction=100
Perk_PLAYER_Level_Master_Destruction=1
Perk_SKILL_Level_Destruction_Dual_Casting=20
Perk_PLAYER_Level_Destruction_Dual_Casting=1
Perk_SKILL_Level_Impact=40
Perk_PLAYER_Level_Impact=1
Perk_SKILL_Level_Rune_Master=40
Perk_PLAYER_Level_Rune_Master=1
Perk_SKILL_Level_Augmented_Shock_1=30
Perk_PLAYER_Level_Augmented_Shock_1=1
Perk_SKILL_Level_Augmented_Shock_2=60
Perk_PLAYER_Level_Augmented_Shock_2=1
Perk_SKILL_Level_Disintegrate=70
Perk_PLAYER_Level_Disintegrate=1
Perk_SKILL_Level_Augmented_Frost_1=30
Perk_PLAYER_Level_Augmented_Frost_1=1
Perk_SKILL_Level_Augmented_Frost_2=60
Perk_PLAYER_Level_Augmented_Frost_2=1
Perk_SKILL_Level_Deep_Freeze=60
Perk_PLAYER_Level_Deep_Freeze=1
Perk_SKILL_Level_Augmented_Flames_1=30
Perk_PLAYER_Level_Augmented_Flames_1=1
Perk_SKILL_Level_Augmented_Flames_2=60
Perk_PLAYER_Level_Augmented_Flames_2=1
Perk_SKILL_Level_Intense_Flames=50
Perk_PLAYER_Level_Intense_Flames=1


[perks-alteration]

Perk_SKILL_Level_Novice_Alteration=0
Perk_PLAYER_Level_Novice_Alteration=1
Perk_SKILL_Level_Apprentice_Alteration=25
Perk_PLAYER_Level_Apprentice_Alteration=1
Perk_SKILL_Level_Adept_Alteration=50
Perk_PLAYER_Level_Adept_Alteration=1
Perk_SKILL_Level_Expert_Alteration=75
Perk_PLAYER_Level_Expert_Alteration=1
Perk_SKILL_Level_Master_Alteration=100
Perk_PLAYER_Level_Master_Alteration=1
Perk_SKILL_Level_Alteration_Dual_Casting=20
Perk_PLAYER_Level_Alteration_Dual_Casting=1
Perk_SKILL_Level_Mage_Armor_1=30
Perk_PLAYER_Level_Mage_Armor_1=1
Perk_SKILL_Level_Mage_Armor_2=50
Perk_PLAYER_Level_Mage_Armor_2=1
Perk_SKILL_Level_Mage_Armor_3=70
Perk_PLAYER_Level_Mage_Armor_3=1
Perk_SKILL_Level_Magic_Resistance_1=30
Perk_PLAYER_Level_Magic_Resistance_1=1
Perk_SKILL_Level_Magic_Resistance_2=50
Perk_PLAYER_Level_Magic_Resistance_2=1
Perk_SKILL_Level_Magic_Resistance_3=70
Perk_PLAYER_Level_Magic_Resistance_3=1
Perk_SKILL_Level_Stability=70
Perk_PLAYER_Level_Stability=1
Perk_SKILL_Level_Atronach=100
Perk_PLAYER_Level_Atronach=1


[perks-marksman]

Perk_SKILL_Level_Overdraw_1=0
Perk_PLAYER_Level_Overdraw_1=1
Perk_SKILL_Level_Overdraw_2=20
Perk_PLAYER_Level_Overdraw_2=1
Perk_SKILL_Level_Overdraw_3=40
Perk_PLAYER_Level_Overdraw_3=1
Perk_SKILL_Level_Overdraw_4=60
Perk_PLAYER_Level_Overdraw_4=1
Perk_SKILL_Level_Overdraw_5=80
Perk_PLAYER_Level_Overdraw_5=1
Perk_SKILL_Level_Eagle_Eye=30
Perk_PLAYER_Level_Eagle_Eye=1
Perk_SKILL_Level_Steady_Hand_1=40
Perk_PLAYER_Level_Steady_Hand_1=1
Perk_SKILL_Level_Steady_Hand_2=60
Perk_PLAYER_Level_Steady_Hand_2=1
Perk_SKILL_Level_Power_Shot=50
Perk_PLAYER_Level_Power_Shot=1
Perk_SKILL_Level_Quick_Shot=70
Perk_PLAYER_Level_Quick_Shot=1
Perk_SKILL_Level_Bullseye=100
Perk_PLAYER_Level_Bullseye=1
Perk_SKILL_Level_Critical_Shot_1=30
Perk_PLAYER_Level_Critical_Shot_1=1
Perk_SKILL_Level_Critical_Shot_2=60
Perk_PLAYER_Level_Critical_Shot_2=1
Perk_SKILL_Level_Critical_Shot_3=90
Perk_PLAYER_Level_Critical_Shot_3=1
Perk_SKILL_Level_Hunter_Discipline=50
Perk_PLAYER_Level_Hunter_Discipline=1
Perk_SKILL_Level_Range=60
Perk_PLAYER_Level_Range=1

[perks-alchemy]
	
Perk_SKILL_Level_Alchemist_1=0
Perk_PLAYER_Level_Alchemist_1=1
Perk_SKILL_Level_Alchemist_2=20
Perk_PLAYER_Level_Alchemist_2=1
Perk_SKILL_Level_Alchemist_3=40
Perk_PLAYER_Level_Alchemist_3=1
Perk_SKILL_Level_Alchemist_4=60
Perk_PLAYER_Level_Alchemist_4=1
Perk_SKILL_Level_Alchemist_5=80
Perk_PLAYER_Level_Alchemist_5=1
Perk_SKILL_Level_Physician=20
Perk_PLAYER_Level_Physician=1
Perk_SKILL_Level_Poisoner=30
Perk_PLAYER_Level_Poisoner=1
Perk_SKILL_Level_Concentrated_Poison=60
Perk_PLAYER_Level_Concentrated_Poison=1
Perk_SKILL_Level_Green_Thumb=70
Perk_PLAYER_Level_Green_Thumb=1
Perk_SKILL_Level_Snake_Blood=80
Perk_PLAYER_Level_Snake_Blood=1
Perk_SKILL_Level_Benefactor=30
Perk_PLAYER_Level_Benefactor=1
Perk_SKILL_Level_Experimenter_1=50
Perk_PLAYER_Level_Experimenter_1=1
Perk_SKILL_Level_Experimenter_2=70
Perk_PLAYER_Level_Experimenter_2=1
Perk_SKILL_Level_Experimenter_3=90
Perk_PLAYER_Level_Experimenter_3=1
Perk_SKILL_Level_Purity=100
Perk_PLAYER_Level_Purity=1


[perks-conjuration]

Perk_SKILL_Level_Novice_Conjuration=0
Perk_PLAYER_Level_Novice_Conjuration=1
Perk_SKILL_Level_Apprentice_Conjuration=25
Perk_PLAYER_Level_Apprentice_Conjuration=1
Perk_SKILL_Level_Adept_Conjuration=50
Perk_PLAYER_Level_Adept_Conjuration=1
Perk_SKILL_Level_Expert_Conjuration=75
Perk_PLAYER_Level_Expert_Conjuration=1
Perk_SKILL_Level_Master_Conjuration=100
Perk_PLAYER_Level_Master_Conjuration=1
Perk_SKILL_Level_Summoner_1=30
Perk_PLAYER_Level_Summoner_1=1
Perk_SKILL_Level_Summoner_2=70
Perk_PLAYER_Level_Summoner_2=1
Perk_SKILL_Level_Atromancy=40
Perk_PLAYER_Level_Atromancy=1
Perk_SKILL_Level_Elemental_Potency=80
Perk_PLAYER_Level_Elemental_Potency=1
Perk_SKILL_Level_Twin_Souls=100
Perk_PLAYER_Level_Twin_Souls=1
Perk_SKILL_Level_Conjuration_Dual_Casting=20
Perk_PLAYER_Level_Conjuration_Dual_Casting=1
Perk_SKILL_Level_Necromancy=40
Perk_PLAYER_Level_Necromancy=1
Perk_SKILL_Level_Dark_Souls=70
Perk_PLAYER_Level_Dark_Souls=1
Perk_SKILL_Level_Mystic_Binding=20
Perk_PLAYER_Level_Mystic_Binding=1
Perk_SKILL_Level_Soul_Stealer=30
Perk_PLAYER_Level_Soul_Stealer=1
Perk_SKILL_Level_Oblivion_Binding=50
Perk_PLAYER_Level_Oblivion_Binding=1


[perks-block]

Perk_SKILL_Level_Shield_Wall_1=0
Perk_PLAYER_Level_Shield_Wall_1=1
Perk_SKILL_Level_Shield_Wall_2=20
Perk_PLAYER_Level_Shield_Wall_2=1
Perk_SKILL_Level_Shield_Wall_3=40
Perk_PLAYER_Level_Shield_Wall_3=1
Perk_SKILL_Level_Shield_Wall_4=60
Perk_PLAYER_Level_Shield_Wall_4=1
Perk_SKILL_Level_Shield_Wall_5=80
Perk_PLAYER_Level_Shield_Wall_5=1
Perk_SKILL_Level_Deflect_Arrows=30
Perk_PLAYER_Level_Deflect_Arrows=1
Perk_SKILL_Level_Elemental_Protection=50
Perk_PLAYER_Level_Elemental_Protection=1
Perk_SKILL_Level_Block_Runner=70
Perk_PLAYER_Level_Block_Runner=1
Perk_SKILL_Level_Shield_Charge=100
Perk_PLAYER_Level_Shield_Charge=1
Perk_SKILL_Level_Quick_Reflexes=30
Perk_PLAYER_Level_Quick_Reflexes=1
Perk_SKILL_Level_Power_Bash=30
Perk_PLAYER_Level_Power_Bash=1
Perk_SKILL_Level_Deadly_Bash=50
Perk_PLAYER_Level_Deadly_Bash=1
Perk_SKILL_Level_Disarming_Bash=70
Perk_PLAYER_Level_Disarming_Bash=1


[perks-lightarmor]

Perk_SKILL_Level_Agile_Defender_1=0
Perk_PLAYER_Level_Agile_Defender_1=1
Perk_SKILL_Level_Agile_Defender_2=20
Perk_PLAYER_Level_Agile_Defender_2=1
Perk_SKILL_Level_Agile_Defender_3=40
Perk_PLAYER_Level_Agile_Defender_3=1
Perk_SKILL_Level_Agile_Defender_4=60
Perk_PLAYER_Level_Agile_Defender_4=1
Perk_SKILL_Level_Agile_Defender_5=80
Perk_PLAYER_Level_Agile_Defender_5=1
Perk_SKILL_Level_Custom_Fit=30
Perk_PLAYER_Level_Custom_Fit=1
Perk_SKILL_Level_Unhindered=50
Perk_PLAYER_Level_Unhindered=1
Perk_SKILL_Level_Wind_Walker=60
Perk_PLAYER_Level_Wind_Walker=1
Perk_SKILL_Level_Deft_Movement=100
Perk_PLAYER_Level_Deft_Movement=1
Perk_SKILL_Level_Matching_Set_(Light)=70
Perk_PLAYER_Level_Matching_Set_(Light)=1


[perks-heavyarmor]

Perk_SKILL_Level_Juggernaut_1=0
Perk_PLAYER_Level_Juggernaut_1=1
Perk_SKILL_Level_Juggernaut_2=20
Perk_PLAYER_Level_Juggernaut_2=1
Perk_SKILL_Level_Juggernaut_3=40
Perk_PLAYER_Level_Juggernaut_3=1
Perk_SKILL_Level_Juggernaut_4=60
Perk_PLAYER_Level_Juggernaut_4=1
Perk_SKILL_Level_Juggernaut_5=80
Perk_PLAYER_Level_Juggernaut_5=1
Perk_SKILL_Level_Fists_of_Steel=30
Perk_PLAYER_Level_Fists_of_Steel=1
Perk_SKILL_Level_Cushioned=50
Perk_PLAYER_Level_Cushioned=1
Perk_SKILL_Level_Conditioning=70
Perk_PLAYER_Level_Conditioning=1
Perk_SKILL_Level_Well_Fitted=30
Perk_PLAYER_Level_Well_Fitted=1
Perk_SKILL_Level_Tower_Of_Strength=50
Perk_PLAYER_Level_Tower_Of_Strength=1
Perk_SKILL_Level_Matching_Set_(Heavy)=70
Perk_PLAYER_Level_Matching_Set_(Heavy)=1
Perk_SKILL_Level_Reflect_Blows=100
Perk_PLAYER_Level_Reflect_Blows=1


[perks-lockpicking]

Perk_SKILL_Level_Novice_Locks=0
Perk_PLAYER_Level_Novice_Locks=1
Perk_SKILL_Level_Apprentice_Locks=25
Perk_PLAYER_Level_Apprentice_Locks=1
Perk_SKILL_Level_Adept_Locks=50
Perk_PLAYER_Level_Adept_Locks=1
Perk_SKILL_Level_Expert_Locks=75
Perk_PLAYER_Level_Expert_Locks=1
Perk_SKILL_Level_Master_Locks=100
Perk_PLAYER_Level_Master_Locks=1
Perk_SKILL_Level_Quick_Hands=40
Perk_PLAYER_Level_Quick_Hands=1
Perk_SKILL_Level_Wax_Key=50
Perk_PLAYER_Level_Wax_Key=1
Perk_SKILL_Level_Golden_Touch=60
Perk_PLAYER_Level_Golden_Touch=1
Perk_SKILL_Level_Treasure_Hunter=70
Perk_PLAYER_Level_Treasure_Hunter=1
Perk_SKILL_Level_Locksmith=80
Perk_PLAYER_Level_Locksmith=1
Perk_SKILL_Level_Unbreakable=100
Perk_PLAYER_Level_Unbreakable=1


[perks-enchanting]

Perk_SKILL_Level_Novice_Enchanting=0
Perk_PLAYER_Level_Novice_Enchanting=1
Perk_SKILL_Level_Apprentice_Enchanting=20
Perk_PLAYER_Level_Apprentice_Enchanting=1
Perk_SKILL_Level_Adept_Enchanting=40
Perk_PLAYER_Level_Adept_Enchanting=1
Perk_SKILL_Level_Expert_Enchanting=60
Perk_PLAYER_Level_Expert_Enchanting=1
Perk_SKILL_Level_Master_Enchanting=80
Perk_PLAYER_Level_Master_Enchanting=1
Perk_SKILL_Level_Fire_Enchanter=30
Perk_PLAYER_Level_Fire_Enchanter=1
Perk_SKILL_Level_Frost_Enchanter=40
Perk_PLAYER_Level_Frost_Enchanter=1
Perk_SKILL_Level_Storm_Enchanter=50
Perk_PLAYER_Level_Storm_Enchanter=1
Perk_SKILL_Level_Extra_Effect=100
Perk_PLAYER_Level_Extra_Effect=1
Perk_SKILL_Level_Corpus_Enchanter=70
Perk_PLAYER_Level_Corpus_Enchanter=1
Perk_SKILL_Level_Insightful_Enchanter=50
Perk_PLAYER_Level_Insightful_Enchanter=1
Perk_SKILL_Level_Soul_Squeezer=20
Perk_PLAYER_Level_Soul_Squeezer=1
Perk_SKILL_Level_Soul_Siphon=40
Perk_PLAYER_Level_Soul_Siphon=1


[perks-onehanded]

Perk_SKILL_Level_Armsman_1=0
Perk_PLAYER_Level_Armsman_1=1
Perk_SKILL_Level_Armsman_2=20
Perk_PLAYER_Level_Armsman_2=1
Perk_SKILL_Level_Armsman_3=40
Perk_PLAYER_Level_Armsman_3=1
Perk_SKILL_Level_Armsman_4=60
Perk_PLAYER_Level_Armsman_4=1
Perk_SKILL_Level_Armsman_5=80
Perk_PLAYER_Level_Armsman_5=1
Perk_SKILL_Level_Hack_and_Slash_1=30
Perk_PLAYER_Level_Hack_and_Slash_1=1
Perk_SKILL_Level_Hack_and_Slash_2=60
Perk_PLAYER_Level_Hack_and_Slash_2=1
Perk_SKILL_Level_Hack_and_Slash_3=90
Perk_PLAYER_Level_Hack_and_Slash_3=1
Perk_SKILL_Level_Fighting_Stance=20
Perk_PLAYER_Level_Fighting_Stance=1
Perk_SKILL_Level_Savage_Strike=50
Perk_PLAYER_Level_Savage_Strike=1
Perk_SKILL_Level_Paralyzing_Strike=100
Perk_PLAYER_Level_Paralyzing_Strike=1
Perk_SKILL_Level_Critical_Charge=50
Perk_PLAYER_Level_Critical_Charge=1
Perk_SKILL_Level_Dual_Savagery=70
Perk_PLAYER_Level_Dual_Savagery=1
Perk_SKILL_Level_Bone_Breaker_1=30
Perk_PLAYER_Level_Bone_Breaker_1=1
Perk_SKILL_Level_Bone_Breaker_2=60
Perk_PLAYER_Level_Bone_Breaker_2=1
Perk_SKILL_Level_Bone_Breaker_3=90
Perk_PLAYER_Level_Bone_Breaker_3=1
Perk_SKILL_Level_Bladesman_1=30
Perk_PLAYER_Level_Bladesman_1=1
Perk_SKILL_Level_Bladesman_2=60
Perk_PLAYER_Level_Bladesman_2=1
Perk_SKILL_Level_Bladesman_3=90
Perk_PLAYER_Level_Bladesman_3=1
Perk_SKILL_Level_Dual_Flurry_1=30
Perk_PLAYER_Level_Dual_Flurry_1=1
Perk_SKILL_Level_Dual_Flurry_2=50
Perk_PLAYER_Level_Dual_Flurry_2=1


[perks-twohanded]

Perk_SKILL_Level_Barbarian_1=0
Perk_PLAYER_Level_Barbarian_1=1
Perk_SKILL_Level_Barbarian_2=20
Perk_PLAYER_Level_Barbarian_2=1
Perk_SKILL_Level_Barbarian_3=40
Perk_PLAYER_Level_Barbarian_3=1
Perk_SKILL_Level_Barbarian_4=60
Perk_PLAYER_Level_Barbarian_4=1
Perk_SKILL_Level_Barbarian_5=80
Perk_PLAYER_Level_Barbarian_5=1
Perk_SKILL_Level_Limbsplitter_1=30
Perk_PLAYER_Level_Limbsplitter_1=1
Perk_SKILL_Level_Limbsplitter_2=60
Perk_PLAYER_Level_Limbsplitter_2=1
Perk_SKILL_Level_Limbsplitter_3=90
Perk_PLAYER_Level_Limbsplitter_3=1
Perk_SKILL_Level_Skullcrusher_1=30
Perk_PLAYER_Level_Skullcrusher_1=1
Perk_SKILL_Level_Skullcrusher_2=60
Perk_PLAYER_Level_Skullcrusher_2=1
Perk_SKILL_Level_Skullcrusher_3=90
Perk_PLAYER_Level_Skullcrusher_3=1
Perk_SKILL_Level_Deep_Wounds_1=30
Perk_PLAYER_Level_Deep_Wounds_1=1
Perk_SKILL_Level_Deep_Wounds_2=60
Perk_PLAYER_Level_Deep_Wounds_2=1
Perk_SKILL_Level_Deep_Wounds_3=90
Perk_PLAYER_Level_Deep_Wounds_3=1
Perk_SKILL_Level_Champions_Stance=20
Perk_PLAYER_Level_Champions_Stance=1
Perk_SKILL_Level_Great_Critical_Charge=50
Perk_PLAYER_Level_Great_Critical_Charge=1
Perk_SKILL_Level_Sweep=70
Perk_PLAYER_Level_Sweep=1
Perk_SKILL_Level_Warmaster=100
Perk_PLAYER_Level_Warmaster=1
Perk_SKILL_Level_Devastating_Blow=50
Perk_PLAYER_Level_Devastating_Blow=1


[perks-restoration]

Perk_SKILL_Level_Novice_Restoration=0
Perk_PLAYER_Level_Novice_Restoration=1
Perk_SKILL_Level_Apprentice_Restoration=25
Perk_PLAYER_Level_Apprentice_Restoration=1
Perk_SKILL_Level_Adept_Restoration=50
Perk_PLAYER_Level_Adept_Restoration=1
Perk_SKILL_Level_Expert_Restoration=75
Perk_PLAYER_Level_Expert_Restoration=1
Perk_SKILL_Level_Master_Restoration=100
Perk_PLAYER_Level_Master_Restoration=1
Perk_SKILL_Level_Respite=40
Perk_PLAYER_Level_Respite=1
Perk_SKILL_Level_Regeneration=20
Perk_PLAYER_Level_Regeneration=1
Perk_SKILL_Level_Necromage=70
Perk_PLAYER_Level_Necromage=1
Perk_SKILL_Level_Ward_Absorb=60
Perk_PLAYER_Level_Ward_Absorb=1
Perk_SKILL_Level_Restoration_Dual_Casting=20
Perk_PLAYER_Level_Restoration_Dual_Casting=1
Perk_SKILL_Level_Avoid_Death=90
Perk_PLAYER_Level_Avoid_Death=1
Perk_SKILL_Level_Recovery_1=30
Perk_PLAYER_Level_Recovery_1=1
Perk_SKILL_Level_Recovery_2=60
Perk_PLAYER_Level_Recovery_2=1


[perks-illusion]

Perk_SKILL_Level_Novice_Illusion=0
Perk_PLAYER_Level_Novice_Illusion=1
Perk_SKILL_Level_Apprentice_Illusion=25
Perk_PLAYER_Level_Apprentice_Illusion=1
Perk_SKILL_Level_Adept_Illusion=50
Perk_PLAYER_Level_Adept_Illusion=1
Perk_SKILL_Level_Expert_Illusion=75
Perk_PLAYER_Level_Expert_Illusion=1
Perk_SKILL_Level_Master_Illusion=100
Perk_PLAYER_Level_Master_Illusion=1
Perk_SKILL_Level_Illusion_Dual_Casting=20
Perk_PLAYER_Level_Illusion_Dual_Casting=1
Perk_SKILL_Level_Hypnotic_Gaze=30
Perk_PLAYER_Level_Hypnotic_Gaze=1
Perk_SKILL_Level_Aspect_Of_Terror=50
Perk_PLAYER_Level_Aspect_Of_Terror=1
Perk_SKILL_Level_Rage=70
Perk_PLAYER_Level_Rage=1
Perk_SKILL_Level_Master_of_the_Mind=90
Perk_PLAYER_Level_Master_of_the_Mind=1
Perk_SKILL_Level_Animage=20
Perk_PLAYER_Level_Animage=1
Perk_SKILL_Level_Kindred_Mage=40
Perk_PLAYER_Level_Kindred_Mage=1
Perk_SKILL_Level_Quiet_Casting=50
Perk_PLAYER_Level_Quiet_Casting=1


[perks-pickpocket]

Perk_SKILL_Level_Light_Fingers_1=0
Perk_PLAYER_Level_Light_Fingers_1=1
Perk_SKILL_Level_Light_Fingers_2=20
Perk_PLAYER_Level_Light_Fingers_2=1
Perk_SKILL_Level_Light_Fingers_3=40
Perk_PLAYER_Level_Light_Fingers_3=1
Perk_SKILL_Level_Light_Fingers_4=60
Perk_PLAYER_Level_Light_Fingers_4=1
Perk_SKILL_Level_Light_Fingers_5=80
Perk_PLAYER_Level_Light_Fingers_5=1
Perk_SKILL_Level_Night_Thief=30
Perk_PLAYER_Level_Night_Thief=1
Perk_SKILL_Level_Poisoned=40
Perk_PLAYER_Level_Poisoned=1
Perk_SKILL_Level_Cutpurse=40
Perk_PLAYER_Level_Cutpurse=1
Perk_SKILL_Level_Key_Master=60
Perk_PLAYER_Level_Key_Master=1
Perk_SKILL_Level_Misdirection=70
Perk_PLAYER_Level_Misdirection=1
Perk_SKILL_Level_Perfect_Touch=100
Perk_PLAYER_Level_Perfect_Touch=1
Perk_SKILL_Level_Extra_Pockets=50
Perk_PLAYER_Level_Extra_Pockets=1


[perks-sneak]

Perk_SKILL_Level_Stealth_1=0
Perk_PLAYER_Level_Stealth_1=1
Perk_SKILL_Level_Stealth_2=20
Perk_PLAYER_Level_Stealth_2=1
Perk_SKILL_Level_Stealth_3=40
Perk_PLAYER_Level_Stealth_3=1
Perk_SKILL_Level_Stealth_4=60
Perk_PLAYER_Level_Stealth_4=1
Perk_SKILL_Level_Stealth_5=80
Perk_PLAYER_Level_Stealth_5=1
Perk_SKILL_Level_Muffled_Movement=30
Perk_PLAYER_Level_Muffled_Movement=1
Perk_SKILL_Level_Light_Foot=40
Perk_PLAYER_Level_Light_Foot=1
Perk_SKILL_Level_Silent_Roll=50
Perk_PLAYER_Level_Silent_Roll=1
Perk_SKILL_Level_Silence=70
Perk_PLAYER_Level_Silence=1
Perk_SKILL_Level_Shadow_Warrior=100
Perk_PLAYER_Level_Shadow_Warrior=1
Perk_SKILL_Level_Backstab=30
Perk_PLAYER_Level_Backstab=1
Perk_SKILL_Level_Deadly_Aim=40
Perk_PLAYER_Level_Deadly_Aim=1
Perk_SKILL_Level_Assassins_Blade=50
Perk_PLAYER_Level_Assassins_Blade=1


[perks-smithing]

Perk_SKILL_Level_Steel_Smithing=0
Perk_PLAYER_Level_Steel_Smithing=1
Perk_SKILL_Level_Elven_Smithing=30
Perk_PLAYER_Level_Elven_Smithing=1
Perk_SKILL_Level_Advanced_Armors=50
Perk_PLAYER_Level_Advanced_Armors=1
Perk_SKILL_Level_Glass_Smithing=70
Perk_PLAYER_Level_Glass_Smithing=1
Perk_SKILL_Level_Dragon_Armor=100
Perk_PLAYER_Level_Dragon_Armor=1
Perk_SKILL_Level_Daedric_Smithing=90
Perk_PLAYER_Level_Daedric_Smithing=1
Perk_SKILL_Level_Ebony_Smithing=80
Perk_PLAYER_Level_Ebony_Smithing=1
Perk_SKILL_Level_Arcane_Blacksmith=60
Perk_PLAYER_Level_Arcane_Blacksmith=1
Perk_SKILL_Level_Dwarven_Smithing=30
Perk_PLAYER_Level_Dwarven_Smithing=1
Perk_SKILL_Level_Orcish_Smithing=50
Perk_PLAYER_Level_Orcish_Smithing=1


[perks-speechcraft]

Perk_SKILL_Level_Haggling_1=0
Perk_PLAYER_Level_Haggling_1=1
Perk_SKILL_Level_Haggling_2=20
Perk_PLAYER_Level_Haggling_2=1
Perk_SKILL_Level_Haggling_3=40
Perk_PLAYER_Level_Haggling_3=1
Perk_SKILL_Level_Haggling_4=60
Perk_PLAYER_Level_Haggling_4=1
Perk_SKILL_Level_Haggling_5=80
Perk_PLAYER_Level_Haggling_5=1
Perk_SKILL_Level_Allure=30
Perk_PLAYER_Level_Allure=1
Perk_SKILL_Level_Merchant=50
Perk_PLAYER_Level_Merchant=1
Perk_SKILL_Level_Investor=70
Perk_PLAYER_Level_Investor=1
Perk_SKILL_Level_Fence=90
Perk_PLAYER_Level_Fence=1
Perk_SKILL_Level_Master_Trader=100
Perk_PLAYER_Level_Master_Trader=1
Perk_SKILL_Level_Bribery=30
Perk_PLAYER_Level_Bribery=1
Perk_SKILL_Level_Persuasion=50
Perk_PLAYER_Level_Persuasion=1
Perk_SKILL_Level_Intimidation=70
Perk_PLAYER_Level_Intimidation=1


 

 

Note that this has the ability to change lots of things, but as it's set up now, it should ONLY give you perk when you've reached the required level. It won't do anything else. (Took me less than a minute to make the changes.) I'm not saying you have to use it; just sayin' it's very easy to configure. And if you are using SkyRe, then I'm sorry, but the only really good option I can offer is what I already did, console yourself lots of souls and convert all of them to lots of perk points.

 

EDIT: Tell you what, I'll see about making something for this. Do whatever you want for the moment and I'll see if I can get something working within the next couple of days. But it won't be compatible with SkyRe; at least, not at first. Let me know what mods you use that alter perks/add perks and I'll make it a priority to add compatibility for those. I won't promise anything except that I'll try.

Edited by Xander9009
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