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Perk Fulfillment Request


daventry

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Regarding the fact that the mod isn't up-to-date, it's not up-to-date with SkyRe. It works perfectly for Skyrim without SkyRe. And they're not workarounds. They're just options. If you don't use SkyRe and you don't have anything changing the levels for perks, then you just install the mod, open the settings, turn off skyre, leveling, stats, misc, perk point removal, perk removal, and play the game.

 

Note that this has the ability to change lots of things, but as it's set up now, it should ONLY give you perk when you've reached the required level. It won't do anything else.

 

EDIT: Tell you what, I'll see about making something for this. Do whatever you want for the moment and I'll see if I can get something working within the next couple of days. But it won't be compatible with SkyRe; at least, not at first. Let me know what mods you use that alter perks/add perks and I'll make it a priority to add compatibility for those. I won't promise anything except that I'll try.

I dont use SkyRe, tried it once, but it felt more like a Tool for Mods to be Compatible where it turned out to be a Hassle to work with, so i just left it.

 

No i dont want a Perk when i Level Up, i want a Perk when i Kill an Enemy or a Animal, you know like those Arcade Games where everything you Destroy you get a Point. So if i use a Two Handed Sword and Kill an Enemy, i should get an Immediate Perk Point. Or if i use Destruction Magic and i Kill the same way, i should get a Perk Point. Now the Vanilla Game can Level me up where i have like 30 Extra Perk Points to Raise my Skill of a Tree. It should be noted that the Perks should stop when All my Trees and Perks are filled, otherwise i will just get Perks to the beyond.

 

Here are the Mods im using that also Changes the Vanilla Trees.

http://www.nexusmods.com/skyrim/mods/49526/?

http://www.nexusmods.com/skyrim/mods/21792/?

 

This Mod i use to give me More Enchantments, but i want More like 15 or 20 yet the OP wont make it.

http://www.nexusmods.com/skyrim/mods/40670/?

 

Below Mods will not work without this

http://www.nexusmods.com/skyrim/mods/8866

I Edited the Skill Caps so i can stick with the Vanilla 100%

http://www.nexusmods.com/skyrim/mods/1175

You need the Optional File so Master Trainers can Train you to 100%

http://www.nexusmods.com/skyrim/mods/24190

 

it sounds to me like you want what is in tes IV: oblivion

No, why would you think that.

Edited by daventry
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it sounds to me like you want what is in tes IV: oblivion

No, why would you think that.

He's referring to the fact that in Oblivion you got bonuses as you leveled up a skill but you didn't have to buy them. And that's more or less exactly how you described this.

 

No i dont want a Perk when i Level Up, i want a Perk when i Kill an Enemy or a Animal, you know like those Arcade Games where everything you Destroy you get a Point.

 

That's... very much not what you said you wanted. You were rather specific about it filling in automatically as you level up a skill. If you meant you don't want the perk point from leveling up your character in addition to the perks being automatically filled in by auto perk/level/stats, that's not a problem, just another 1 that needs set to a 0. But anyway, there are 251 perk points needed to fill in all the trees. If you got a perk point from every kill, you'd get 21 perk points from Bleak Falls Barrow alone (it might be off by one or two, I just mentally ran through the dungeon). I don't understand why you wouldn't just want them filled in automatically. You'd stop getting perk points by level 5. Might as well just let them be automatically filled in.

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I suppose i used a Bad Example about an Arcade way, since you are right, i want Auto Perk Points please. :smile:

 

 

You were rather specific about it filling in automatically as you level up a skill. I don't understand why you wouldn't just want them filled in automatically. You'd stop getting perk points by level 5. Might as well just let them be automatically filled in.

 

What you said makes so much sense right now and Yes i want them Automatically Filled please, forget the Arcade example i used. :tongue:

Edited by daventry
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Alright, those are pretty extensive changes to the perk trees. I can already think of how I might go about making the mod, but it'll take some time to get any real progress. The end result is going to be that the entire perk adding process will be removed from the player's control except for a single perk point. Spend the point and you'll get another automatically. That way, if someone has a mod which adds new perks but for which I haven't made mine compatible, they can simply unlock it normally. Aside from those, they should be entirely automated. This is the goal, at least.

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Just letting you know, I am working on this, unfortunately, I ran into some VERY strange problems and I can't figure out what's wrong with them. I asked on the forum, but no one's responded. I just finished another mod while I was waiting for that to be replied to, but since no one did, I'll get started on it again and just do it a different way entirely. Just letting you know I didn't forget it.

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Sure, here's the link. But I've mostly given up on it. I'm just going to rework it. I already thought of a couple other ways to do it, I just didn't want to lose the work I've already done if someone can spot what's wrong with it.

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Thanks, i really do hope someone can help you

 

I also have another idea.

Why not let Skill Books you read for the first time give you a Perk Point, thus you cant re-read the same book to get more Perks.

Also another Idea, when you use a Bow or Sneak or use Magic or Fight and you get that Skill Increase Update, let me also get a Perk Point

Edited by daventry
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