Jump to content

2h weapon sheath/run


orango007

Recommended Posts

Ok. Im guessing you know nothing about weapons? Do you know how heavy a 2-handed sword is? Running with it in one hand.. Unless you have tremendous strength it would be VERY difficult. nonetheless you would stumble around more than anything.

A twohanded sword is TOO long to be sheathed like a one handed sword. That is why it is put on the players upper back. If this mod was done you would look ridiculous with your sword dragging into the ground as you run..

There is a point to TWO HANDED right next to the word sword. Its really hard to use the sword without holding it up with two hands. A two hand sword is nothing like a one handed.

A claymore is a few feet longer than a silly little rapier

actually, scottish warriors could use a 2h sword with one hand. After all, they grew up weilding the dang things

and, seeing as how our story hero can do just about anything, i can see him using a 2h with one hand

Missed the whole part of the weapon being dragged on the ground. As it would be an animation replacement, it would also require 2-hand blunt weapons to be handled the same way. Even with tremendous strength, running with a weapon that heavy, that large, to one's side would be nearly impossible due to the weight balance issue.

 

All this aside, the problem is really that new animations would be needed, and that all 2-hand weapons would need to be manually changed to equip on the side... Which is a hell of alot of tedious work. The fact that it would look ridiculous is really only secondary to this.

 

2 handed blunt weapons are simple to carrie with one hand, look at it like this, when you carry a maul with one hand where do you carry it? If you carry it from the bottom your just an idoit that cant think, commen sence dictates that you carry it near the top to balance the weapon. DUH!

 

Animation whish you would have to move the hand down to the bottom of the weapon for a slow and highly unaccurate swing. You could swing from the top but it would look odd, sence the mesh for the weapon would probley go through the player mesh.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...