listenwater4 Posted October 22, 2023 Share Posted October 22, 2023 (edited) Does anyone know how to remove/edit a companions map marker? I'm having a bug in TTW where Sentinel Lyons is permanently on my pipboy map (interior and exterior, main quest is completed, broken steel is completed)Even after killing lyons, zapping her, removing her from the game in every way, nothing works. I searched in xedit for mapmarkers, xmarkerheading ect and forwarded all related edits to a patch with it all removed but no change.I can change the name of the text on the pipboy map if I change her name in xedit but thats about the limit. Searched everywhere online I could find but it seems im the only one who has ever had this issue. Cant find any information on companion map markers at all. Tried reverse engineering follower mods that add them but its hopeless without some kind of information.Is there any possible way to remove companion map markers from the map? Edited October 22, 2023 by listenwater4 Link to comment Share on other sites More sharing options...
madmongo Posted October 22, 2023 Share Posted October 22, 2023 Companions will always show up with a map marker for as long as they are companions. As far as I am aware, as long as she is flagged as a player companion (aka Teammate) there is no option to remove her map marker. Look for a companion conversation option that allows you to remove her as a companion. If there is no conversation option to do it, you can open the console, click on her character, and type "SetPlayerTeammate 0". Note that if you do this in the console, it will not change whatever AI package she is currently running, and will not change any quest variables or any other variables. This is why it is best to do it from a conversation if you can find the option to do so. The conversation option will usually set NPC variables so that the NPC stops executing a follow AI package, sets any quest variables as needed, and will remove any temporary perks granted by having the NPC as a companion. Some follower mods will force her to be a companion as long as she is in that mod's companion list. You will have to remove her from that mod's companion list to stop her from being flagged as a companion. Link to comment Share on other sites More sharing options...
listenwater4 Posted October 22, 2023 Author Share Posted October 22, 2023 (edited) Hey thanks for the reply. I tried setplayerteammate 0 before but it didnt work. I dont think its happening because she is a teammate/companion. I think it was from during the main quest. (Take it back quest is when she has the marker on her)I tried setting this and all the quests related to her to complete but it didnt work.(also she got pushed into the airlock at project purity by Fawkes at the end of the main quest, which I thought was hilarious. This might have affected it too) In all exterior cells the marker is located at the Citadel. Inside the Citadel the marker leads me to where she was in a coma.All other interior cells show the marker in a random place. I can have a follower with a companion marker and Sentinel Lyons companion marker is still on the map, giving me 2 of them. If I talk to the BoS Sentinel Lyons, she has only normal dialog. If I try to move the base game Sentinel Lyons to my player with moveto player 0X01d430 , she no longer exists in the game and the console gives an error. This is the one that I rename and the text on the map goes away. This is actually how I ended up fixing the problem, I renamed the base game Sentinel Lyons to a space so it's invisible. Then I deleted the triangle marker from the \textures\interface\interfaceshared0.dds file, leaving it as alpha channel.This has the added bonus of hiding discovered and undiscovered locations on the compass since it uses the same triangle, which I wanted to find a mod for anyways.The Sentinel Lyons thats still in the game is a different one from BoS so she still has her real name, Other companions still show on the map albeit without the triangle which is fine. I would still like to know how to modify these follower markers and actually fix this bug, I see some follower mods add them so I know it can be done. If anyone has any info on this I'd appreciate it. Edited October 22, 2023 by listenwater4 Link to comment Share on other sites More sharing options...
madmongo Posted October 22, 2023 Share Posted October 22, 2023 SetPlayerTeammate 1 - This gives the NPC a marker on the map and also forces them to teleport with you through doors, even if they have an AI package that tells them to wait where they are. SetPlayerTeammate 0 - This removes the map marker. The NPC will not teleport through doors with the player. If you want to jump through a lot of hoops to remove map markers from the game, knock yourself out. But that's really all there is to it. Link to comment Share on other sites More sharing options...
listenwater4 Posted October 22, 2023 Author Share Posted October 22, 2023 (edited) Sentinel Lyons is no longer in the game though. Trying moveto player with her reference ID wont work. If i use player.placeatme a new one will spawn but setplayerteammate 0 on her doesn't work. "If you want to jump through a lot of hoops to remove map markers from the game, knock yourself out." This is exactly what I want to do. It's why I made this thread and what I've been trying to accomplish. Not just ordinary map markers though, thats easy.There is no information on companion markers that I could find anywhere so I thought it would be good to have some information on them for modders making followers and people experiencing bugs with them. People will be able to find this thread searching for companion markers.(is why I posted a solution above)Hopefully we can get some information here on how they are added, what they are called, how to remove them, ect.Also there seems to be more to it than that because this companion marker appeared from a quest, and Sentinel Lyons AI package trumped any companion commands. There was also no wheel or any of the normal companion dialog. Edited October 22, 2023 by listenwater4 Link to comment Share on other sites More sharing options...
madmongo Posted October 22, 2023 Share Posted October 22, 2023 Ah. Any NPC marked as a companion will have a companion wheel, though it won't work unless the proper script and dialog options are set up. That must be a quest marker, not a companion marker. Link to comment Share on other sites More sharing options...
listenwater4 Posted October 22, 2023 Author Share Posted October 22, 2023 (edited) It has the same small triangle and name on the map as the companion markers though, Looks exactly the same as my Fawkes companion marker.It is also present on the local map of every interior cell, even DLC. Setting all the quests relating to Sentinel Lyons to complete also didn't fix the issue. Edited October 23, 2023 by listenwater4 Link to comment Share on other sites More sharing options...
madmongo Posted October 23, 2023 Share Posted October 23, 2023 Can you go back to a save when Lyons was still a companion? She needs to be removed as a companion before her reference is deleted. The game still thinks it has a ref for her but she no longer exists. I think that is why she is showing up on every map. I don't have TTW installed any more, and I don't recall off the top of my head which quest deletes her. Does Broken Steel remove her and install a new version of her after the main quest ends? Link to comment Share on other sites More sharing options...
listenwater4 Posted October 23, 2023 Author Share Posted October 23, 2023 (edited) That makes sense. Yeah I think when the FO3 main story ends the OG Sentinel Lyons is deleted by Broken Steel and replaced with the one in a coma.I cant load an older save unfortunately, I cycle through the same 5 or so saves as I play.Guess it's probably not possible to remove it without the original Lyons reference, I tried pretty much everything.Still interested in how the companion map markers work though and if they can be removed from the map in xedit.I have noticed some companion mods have them and some do not so I assumed it was its own separate thing instead of just being the fact an npc is flagged as a follower.I think this all happened because Fawkes pushed her into the airlock at project purity at the end game. Not sure what else could have caused it, i'm not using many mods Edited October 23, 2023 by listenwater4 Link to comment Share on other sites More sharing options...
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