SturmFalkeRDA Posted January 18, 2014 Share Posted January 18, 2014 (edited) Hello!I redid my mod list from my last post, this is a very random CTD and it's very hard to debug.Can ENBBoost cause crashing? My Vram and Ram usage has not gone over the limits I dont think.I keep getting random CTDs basically everywhere, interior, exterior, right after loading, the most recent one was in WhiteRun.I also have double Nord and Breton races, one set is bodyless.... floating heads XDGTX 550 TiIntel Quad Core I5 3.10 GHZCorsair 8 Gigs Gaming Ram Thanks! BOSS LOG Reveal hidden contents Recognised PluginsThese plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveContains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}ClimatesOfTamriel.esm ActiveDynamicLoot.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveBrawl Bugs CE.esp Actives7ochickenfix.espUnofficial High Resolution Patch.esp ActiveChesko_Frostfall.esp ActiveSplashofRain.esp ActiveExpandedSnowSystems-CoT.esp ActiveClanking Armor.esp ActiveFantasySoundtrackProject.esp ActiveFantasySoundtrackProjectCombatMusic.esp ActiveTradeBarter.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}_SEC_HelpfulBlackSmith.esp ActiveAK- Boethiah Alternate.esp ActiveAK- Clothe Dead NPCs.esp ActiveAK- Namira for Good Guys.esp ActiveAK- Placeable Statics.esp ActiveContains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.AK- Placeable Statics - Hearthfire.esp ActiveAMatterOfTime.esp ActiveBuriedTreasure.esp ActiveBuriedTreasure_Outside.esp ActiveChesko_WearableLantern.esp ActiveDead Body Collision.esp ActiveDecorator Assistant - SKSE.esp ActiveNote: Use only one Decorator Assistant*.esp.Dwemer Certified.esp ActiveFCC- Main.esp ActiveFishingInSkyrim.esp ActiveContains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.GuessDistance.esp ActivehmkLockOn_SamplePlugin.esp ActiveHunterborn.esp ActiveHunterborn_Dawnguard-Patch.esp ActiveHunterborn_Frostfall-Patch.esp ActiveImmersive Patrols Merged All.esp ActiveBash Tag suggestion(s): {BASH: Relev}ImmersiveSpells.esp ActivePoint The Way.esp ActiveRadiant and Unique Potions and Poisons v2.0.esp ActiveRE_RealEstate.esp ActiveReadingTakesTime.esp Actives7ocachesacks.esp Actives7oparkyourride.espSHARPE Craftsmanship - Made to Order.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}srmcompanioncart.espTouringCarriages.esp Activetreeplanting.espDragon Soul Relinquishment.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Footprints.esp ActiveFootprints - Ash.esp ActivetowConversation.esp ActiveSkyUI.esp ActiveCustomizable Camera.esp ActivehmkLockOn.esp Activemanny_Status.esp ActiveTakeNotes.esp Activeac revelations ezio's armour_nax.espAMB Glass Variants Lore.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}b2bk_Quivers.esp ActiveBandanas of Skyrim.esp ActiveBDYEB.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Blindfolds_of_Skyrim.esp ActiveBosmerArmorMATY743.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.BoundArmors.esp ActiveBucklers-Complete.esp ActiveChitinGoggles.esp ActiveCloaks.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Cloaks - Dawnguard.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp ActiveDreamBurrowsRegalHuntsmanArmor.esp ActiveDwarven War Cross Bow.esp ActiveContains dirty edits: 6 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.DwarvenMech.esp ActiveDwemer Goggles & Scouter.esp ActiveDynamicLoot_DB.esp ActiveDynamicLoot_DG.esp Activeezio's armor.espFaceMasksOfSkyrim.esp ActiveFlowing Cape.esp ActiveGhosu - Project Flintlock.esp ActiveGhosu - Project Flintlock - Ammo Addon.esp ActiveGR123 Dwemer Dead Space Weapons.esp ActiveGri_Scarf_and_Gugel.esp ActiveGun Blade.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Injure Set.esp ActiveisilNarsil.esp ActiveContains dirty edits: 17 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.KnapsackEnhanced.esp ActiveKWTelescope.esp ActiveLore Weapon Expansion.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Lore Weapon Expansion - Goldbrand.esp ActiveMagicka Sabers.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.MageBackpack_byTumbajamba.esp ActiveOne handed Crossbow.esp Activeprivate_singular_quivers.esp ActivePrvtI_HeavyArmory.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}PrvtI_HeavyArmory_DG_Addon.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Ring of Molag Bal.esp ActiveThrowing_Weapons_Redux.esp ActiveDr_Bandolier.esp ActiveDr_BandolierDG.esp ActiveHarvestOverhaul.esp ActiveHarvestOverhaulCreatures.esp ActiveConvenient Horse Herding.esp ActiveCorpse_Preparation.esp ActiveDruidessentials.esp ActiveHouseOfHorrorsAlternateEnding.esp ActiveMy Home Is Your Home.esp ActiveContains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.s7othehumblesthut.espsilverfish.esp ActiveContains dirty edits: 103 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Spidercraft - TheGreyLight.espThe Void Walker.esp ActiveWarning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.Thunderchild - Epic Shout Package.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Thunderchild - Dragon Language Words Patch.esp ActivetowBlockSteal.esp ActiveTreasure Maps of Skyrim.esp ActiveWrath Of Nature.esp ActiveYourMarketStall.esp ActiveSkyrimCoinReplacerRedux.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}AchieveThat.esp ActiveBook Covers Skyrim.esp ActiveBook Covers Dawnguard.esp ActiveBook Covers Hearthfire.esp ActiveBook Covers Dragonborn.esp ActiveDifferently Ebony.esp ActiveHeadtracking.esp ActiveImmersiveFP.esp ActiveConvenient Horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.trulyundead.esp ActiveUnreadBooksGlow.esp ActivewizDynamicThings.esp ActiveaMidianborn_Skyforge_Weapons.esp ActiveNausicaa's Tweaker.esp ActiveDrinking Fountains of Skyrim.esp ActiveMHYH_RentRoomFollower.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - NoBreezehome.esp ActiveELFX - Dawnguard.esp ActiveELFX - Dragonborn.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveClimatesOfTamriel-Dungeons-Hardcore.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Incompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting OverhaulSupreme Storms - Cot Version.esp ActiveCoT-WeatherPatch.esp ActiveCoT-WeatherPatch_DB.esp ActiveCoT-WeatherPatch_Snow-40.esp ActiveCoT-WeatherPatch_SupStorms.esp ActiveCoT-WeatherPatch_ESS.esp ActiveCoT-WeatherPatch_NL3.esp ActiveELFXEnhancer.esp ActivekuerteeBattleFatigueAndInjuries.esp ActiveRealisticNeedsandDiseases.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}RND_Dawnguard-Patch.esp ActiveRND_HearthFires-Patch.esp ActiveRND_Dragonborn-Patch.esp ActiveRND_DrinkingFountains-Patch.esp ActiveHunterborn_RND-Patch.esp ActiveRND_USKP-Patch.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}BloodthirstVampireFeeding.esp ActiveDarkManeuvers.esp Active0001_Remo's_Display_Spells_Potions.esp ActiveApocalypse - The Spell Package.esp ActiveContains dirty edits: 11 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Artillery_DFA.esp ActiveMidas Magic Expanded.esp ActiveBound Armory.esp ActiveDwemerverse - Dwarven Magic Package.esp Actives7osit.esp Activeskyrimaguas_Reforestation-Lore.esp ActiveSmartCast_1_0.esp Activessapbwk.esp ActivetowRename.esp ActiveVampiric telekinesis.esp ActiveForgottenMagic_Redone.esp ActiveAlchemyRedone.esp ActiveChemistry.esp ActivechfshImbuedSword.esp ActiveDuel - Combat Realism.esp ActiveDeadlyCombat.esp ActiveDragonCombatOverhaulDragonborn.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Sneak Tools.esp ActiveSneak Tools Vanilla Hoods.esp ActiveSneak Tools Vanilla Masks.esp ActiveStealth Skills Rebalanced_COMPLETE.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}SpeechTree.esp ActiveThrowing_Weapons_Redux_PerkTrees.esp ActiveAE_animation_ENG.esp ActiveAnimated Enchantments.esp ActiveHarvestingAnimation.esp ActiveImproved Potion Animation.esp ActivevImmersiveBeds.esp ActivevImmersiveBeds - HFDG.esp ActiveApprenticeOfThuum.esp ActiveContains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Inigo.esp Activechiefandcortana.esp ActiveWolf Master.esp ActiveWolfFollower.esp ActiveAmazingFollowerTweaks.esp ActiveAFT_NoDances.esp ActiveMixedUnitTactics.esp ActiveAlternate Start - Live Another Life.esp ActiveReanimate FX.esp ActiveRealisticWaterTwo.esp ActiveRealisticWaterTwo - Waves.esp ActiveRealisticWaterTwo - Dawnguard.esp ActiveRealisticWaterTwo - Waves - Dawnguard.esp ActiveRealisticWaterTwo - Dragonborn.esp ActiveRealisticWaterTwo - Legendary.esp ActiveAFT_iNPCFix.espError: 3DNPC.esp is not present or is not active. Skyrim will CTD when loading if using this file without it.WaterFromWellsDragonbornRND.esp ActiveMPAB.esp ActiveBashed Patch, 0.esp Active Unrecognised Pluginsclean skyrim edition - underwear to fine clothing.esp Activeimperial soldier veteran preset.esp ActiveDark Passage Warmup.espDPDLC1.esp Activeisland01.esp ActiveDPDLC2.esp ActiveSummonLegionSpellDemo.esps7oasforarrow.esps7olundandlambda.esps7osuitesofskyrim.esps7otheshadynag.espAlchemyRedonePerkTomes.esp ActiveArmorAnimation.esp ActivexgfTheDog.esp ActiveBHTNF_Eli.esp ActiveEquipping Overhaul.esp ActiveTradeRoutes.esp ActiveTradeRoutes-RNaD-Patch.esp ActiveVampire Lord Immersive Appearance.esp ActiveHarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp ActiveRND_AnimalLoot.esp ActiveBound Armory Rebalance.esp ActiveRealisticNights-COTWP-SS-ESSpatch.esp ActiveRealisticNights COTWP IS fix.esp ActiveRealisticNights DB IS fix.esp ActiveRealisticNights DG IS fix.esp ActiveRealisticNights IS fix.esp ActiveRealisticNights+COT+DB+DG.esp ActiveRealisticNights torches magic lights.esp ActiveRealisticNights-MPABpatch.esp Active Edited January 18, 2014 by SturmFalkeRDA Link to comment Share on other sites More sharing options...
M48A5 Posted January 18, 2014 Share Posted January 18, 2014 I believe your answer lies here: AFT_iNPCFix.espError: 3DNPC.esp is not present or is not active. Skyrim will CTD when loading if using this file without it. Link to comment Share on other sites More sharing options...
SturmFalkeRDA Posted January 18, 2014 Author Share Posted January 18, 2014 (edited) Key word is NOT ACTIVE.. Plus, that would cause a missing master startup CTD, not an ingame CTDI think I'll remove that line to prevent further confusion.. XDThanks though Edited January 18, 2014 by SturmFalkeRDA Link to comment Share on other sites More sharing options...
SturmFalkeRDA Posted January 18, 2014 Author Share Posted January 18, 2014 I have a feeling its Immersive Patrols conflicting with Immersive creatures.I'm going to remove Immersive Patrols and try a new save, I'll post here if it works.... Please give me ideas! Link to comment Share on other sites More sharing options...
Nudedragon Posted January 18, 2014 Share Posted January 18, 2014 Sturm, you need 3dnpc ACTIVE to use AFT_iNPCFix.esp. Otherwise you'll crash. That's what that message means. You should really do some cleaning, that will improve mod performance, if not solve your problem. Also, no, immersive patrols and immersive creatures do not conflict. Link to comment Share on other sites More sharing options...
ripple Posted January 18, 2014 Share Posted January 18, 2014 (edited) 1) Download TES5Edit from the link in the BOSS log, follow the instructions on the same page, and clean the plugins flagged by BOSS as containing 'dirty edits', including the DLC and update esm's, unless the BOSS log states explicitly that the plugin's 'dirty edits' are 'intentional' and does not need to be cleaned. 2) Describe your CTDs in greater detail: when/where/what were you doing or what was going on. 3) Have you made any edits to the game ini files? 4) Quote I also have double Nord and Breton races, one set is bodyless.... floating heads This is probably caused by a badly done mod, in which the mod author attempted to create custom races based on the vanilla races (by duplicating the vanilla race), and fubar-ed the operation because they missed a few basic steps. 5) What do you normally do with the plugins not recognized by BOSS? On 1/18/2014 at 6:35 PM, Nudedragon said: Sturm, you need 3dnpc ACTIVE to use AFT_iNPCFix.esp. Otherwise you'll crash. That's what that message means. It will CTD the game on start only if the dependent is active, and it looks like it's not. Nevertheless, he should remove it. There's no reason to clutter the load order with mods that is not being used, especially when accidentally activating those mods may trigger CTDs. Edited January 18, 2014 by ripple Link to comment Share on other sites More sharing options...
SturmFalkeRDA Posted January 18, 2014 Author Share Posted January 18, 2014 (edited) Thanks, I was planning on using 3dnpc and I had it disabled while I was debugging.I leave unrecognized mods alone, they seem to sort themselves in ways that are decent enough to run. I am afraid of messing with Dirty Edits, there's quite a few mods that intentionally reference the normal world and don't have a message on BOSS. Wierdly, when I had a clean installation I set my speedmult to 500 to 1000 and sprint all the way from "Hunting in the woods" To whiterun fields, and then ran around the map where solitude is with no crashes.I crashed at the fields on adding 83Willows 101 Bugs HD HIGH SPAWN Version....I bet having three mods mess with spawns can be trouble, seeing as I crashed with only 101 Bugs High Spawn on a clean installation within minutes....I had a crash again, so I removed Immersive Patrols, which is said to overload some pcs who have Immersive Creatures installed, so far so good!It was nice playing for 30 minutes to an hour, Inigo makes funny comments XD INI? Very few. I tried a pappyrus change that was posted on FrostFalls page, it made things load a decent amount faster.I read on Combat Drama Overhaul that it might be best to use the defaults, so I reset them.I might have grass shadowing enabled, even though I only use ENBBoost. What's the part in General Warnings? I fixed a delinquent master error in Wyre Smash before creating my bashed patches.... And on the floating heads, I think it's related to Ring of Balag Mal or the other transformation mod.I thought it was Nature Of The Beast 2 or Moonlight Tales, but I guess not. Reveal hidden contents [General]sLanguage=ENGLISHuExterior Cell Buffer=36bDisableGearedUp = 0[Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0[Grass]bAllowCreateGrass=1bAllowLoadGrass=0[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Papyrus]fUpdateBudgetMS=1.2fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0 ;Xenon and PS3 use 2000.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1[Verlet]bUseConstantStepDelta=1bUseRotationBasedTransformUpdate=1uiNumIter=50fGravity=-1000.0000uCapeClothNumPin=96fVerticalCapsuleOffset=100.0000 Edited January 18, 2014 by SturmFalkeRDA Link to comment Share on other sites More sharing options...
Nudedragon Posted January 18, 2014 Share Posted January 18, 2014 On 1/18/2014 at 6:37 PM, ripple said: Quote I also have double Nord and Breton races, one set is bodyless.... floating heads This is probably caused by a badly done mod, in which the mod author attempted to create custom races based on the vanilla races (by duplicating the vanilla race), and fubar-ed the operation because they missed a few basic steps. Hey, there's a thread on page two where me and one other player are experiencing this issue with the new Spellmaking mod. Except that it's dark elves with floating heads. Is this something we can repair is TES5Edit, by any chance? The whole mod seems quite buggy, but it handles spellmaking in a way I like better than the other spellcrafting mod. I'm still undecided as to how I'll proceed in the long term, but being able to repair that issue would help either way. Link to comment Share on other sites More sharing options...
ripple Posted January 19, 2014 Share Posted January 19, 2014 (edited) On 1/18/2014 at 11:03 PM, Nudedragon said: On 1/18/2014 at 6:37 PM, ripple said: Quote I also have double Nord and Breton races, one set is bodyless.... floating heads This is probably caused by a badly done mod, in which the mod author attempted to create custom races based on the vanilla races (by duplicating the vanilla race), and fubar-ed the operation because they missed a few basic steps. Hey, there's a thread on page two where me and one other player are experiencing this issue with the new Spellmaking mod. Except that it's dark elves with floating heads. Is this something we can repair is TES5Edit, by any chance? The whole mod seems quite buggy, but it handles spellmaking in a way I like better than the other spellcrafting mod. I'm still undecided as to how I'll proceed in the long term, but being able to repair that issue would help either way. It's easier to repair in the CK (although you can use TES5Edit to confirm if a mod contain any race records, and might thus cause the issue described here). If you know which mod it is, open the esp in the CK, select 'Race', find the custom race added by the mod (if the mod authors did not bother renaming the duplicated vanilla race, the editor name for the race would be something like 'DarkElfRaceDUPLICATE001'). Check the 'Full' preview box, and see if the preview of the race shows a floating head without bodies. If it does, then it's caused by the issue I described. I'd actually uninstall such a mod because it shows the mod author's level of 'expertise' (who knows what else included in the mod can be 'badly done'...). But if you are sure this is the only problem with the mod and want to fix it yourself.... Select the 'General Data' tab, look for the 'Copied Data: Morph Race' and 'Armor Race.' Use the drop-down menus to change 'None' to the vanilla race in which the duplicate custom race is suppose to be based on. @SturmYou need to manually arrange the load order of plugins not recognized by BOSS. Those plugins should absolutely not be allowed to just load at the bottom of the load order. You have so many of them, I'll wager at least some are causing or will cause issues for your modded setup. If they contain conflicting records with other mods in the load order, they will override them. The best way to figure out where they should load is to use TES5Edit to see if they contain any conflicting entries. If they do not, then it's generally safe to load the plugin anywhere above your dynamically generated compatibility patches (e.g. Bashed Patch). If they do contain conflicting entries, you will need to adjust their load order in a way that will best optimize the stability of the load order (mods loaded later in the load order will override conflicting records of mods loaded earlier in the load order). Alternatively, if you do not want to deal with the aggravation, you can uninstall all or at least enough of those unrecognized mods that you won't need to sink too much time into figuring out where they should load. At the very least, you should clean the plugins not recognized by BOSS (unless the mod authors for any of those mods explicitly stated that they have already cleaned the plugin using TES5Edit). Since BOSS contains no information on those mods in its database, BOSS will not tell you they need to be cleaned even if they contain 'dirty edits.' Speaking of which... Clean the plugins flagged by BOSS as containing 'dirty edits' (unless the BOSS log explicitly states not to). Don't think about it, just do it. Cleaning is not specifically intended to resolve your current issue (although it might), but it's an integral part of 'load order maintenance.' If you take your car to the mechanic because of engine trouble, just because an advice on vehicle maintenance is not related to the engine trouble, does not mean you should not take that advice into consideration. Edited January 19, 2014 by ripple Link to comment Share on other sites More sharing options...
Nudedragon Posted January 19, 2014 Share Posted January 19, 2014 Alright, thanks. I think what I'll do is pull the mod down to my laptop where I'm using a very small modlist, and test it for bugs there. Help the author improve, until the mod's a bit more polished. I'll stick with the spell crafting for skyrim mod on my mainplaythrough, for stability. Thanks! Link to comment Share on other sites More sharing options...
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