MagnusMac Posted January 20, 2014 Share Posted January 20, 2014 I completely agree, but you see a lot of the time your not buying time, rather skill if you know what I mean. The same person that can add those spikes can make new armour, I'll leave you to find some armour modeller and voice actors but I'll need you to compile all these for me to use or just forward me their messages. Link to comment Share on other sites More sharing options...
MagnusMac Posted January 22, 2014 Share Posted January 22, 2014 Heres my detailed quest plan 1. find crazy man in reach, he tells you of losing his wife and where he last saw her[quest starts]2. go to location3. find ghost of wife, she tells you of a book she found and how when she followed it she was killed4. fight some enemies5. go into main chamber[here you see a mass amount of dead vigilants of stendarr surrounding a more evilly dressed vigilant but wearing daedric gauntlets and boots and a conjuration robe. in her inventory she has the book the ghost told you of and some daedric summoning gear and a note. around the chamber is other summoning equipment and corpses. on one of the vigilants is a not implying that the dark vigilant read the book and was then possessed to try and summon a lich.] *in case you haven't realised what im implying, the wife is a vigilant and shes trying to summon mannimarco. 6. gather ingredients to summon the lich or destroy the equipment. if you summon him, he'll be a tough fight. on mannimarco's corpse is a note showing how to get soul gem armour, his armour. This quest will reward curiousness and even expand on the story of the quest. trying to encourage the player to explore and puzzle solve, the other half of this mod, getting his sword will be hidden and hard to find, almost only available if you have intuitiveness. I.e. a riddle telling you where to find it, a book implying several locations which you'll have to journey through all or several books and you have to cross reference all of them. Link to comment Share on other sites More sharing options...
ArchangelZero7 Posted January 22, 2014 Share Posted January 22, 2014 Question: Why vigilants? Link to comment Share on other sites More sharing options...
MagnusMac Posted January 22, 2014 Share Posted January 22, 2014 They're anti-daedra, undead and monsters. I thought it's be both fitting and ironic for one of their own to become everything they hate and have the hunt their once allow down. Why? Link to comment Share on other sites More sharing options...
glowbow11 Posted January 22, 2014 Author Share Posted January 22, 2014 Absolutely amazing, love the story and how you combined both of our ideas into one, LOVE IT its gonna be great!!!Btw, have you decided yet what the enchantments will be? If the player can enchant the armour himself and have a bonus because of the armour, or will the armour come pre-enchanted? Link to comment Share on other sites More sharing options...
MagnusMac Posted January 22, 2014 Share Posted January 22, 2014 Pre-enchanted, each piece adds 50 to enchanting. Each individual piece has better enchants. Altogether they fit a warlock playstyle, heavy armor, increase magicka regen, 90% off spell cost to conjuration, destruction and alteration, carry weight increase. As like in tge lore, the bloodworm helm has an absorb health cloak when in combat. The staff is a dead thrall staff, as it is in lore. The sword is a new addition in terms of lore, I'll just make it a absorb magicka + soul trap for 30 secs. His amulet is already in-game, but I think I'll give it a boost. I'm going to add 2-3 things for good players, so it's balanced in terms of opinions, one is a banish daedra + absorb 10 health, stamina and magicka. For the 2nd I'm thinking a special shield that has a ward and increases one handed damage. The 3rd thing I think should be a helmet that boosts restoration and block. Also a power that summons stendarrs spirit to help you in fights, once per day mind you. I'm hoping this all turns out alright, I fell in a lot of mods that they leave out on side which really lowers the amazing quality some mods have, even simple tweaks can fix this. Also the open ended end of the mod I.e. It doesn't finish with the quest and theres still plenty of journeys for you to go on after. And lastly, the nostalgia! I can't wait to add tons of pointers to old attempts at manninarcos life, bit failed and suceeded attempts. I have almost all the equipment nailed down. Just the textures are needed for the equipment to be COMPLETE. I'll ask around though. Link to comment Share on other sites More sharing options...
MagnusMac Posted January 24, 2014 Share Posted January 24, 2014 cant seem to paste at all Link to comment Share on other sites More sharing options...
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