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Gerandirr

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  1. Upon installing the mod Actualize Apparel and entering your game, you can go to a forge, and craft a set of stylish archmage robes without that unsightly mentle. You have the option to get the enchanted version, a non-magical version, and ofcourse the original one with, or without it's enchantment, and many more interesting clothes and armors. I know it's not 100% the thing you've asked for, but I think this is as good as it gets. You could roleplay, and say you just removed the mentle. Do what you feel like. Have fun.
  2. I think the most we could get without actual voice acting and quest writing/scripting is this : There are all those mage dungeons out there, right ? Filled with ''dark mages'' who are always hostile towards the player. Well, make the people in one of those not hostile. Add a few vendors with stock lines all mages say when you trade with them ''Spells and incantations for those with the talent to cast them'' and there you have it. No need to overcomplicate it, right ?
  3. Sure, real ebony is wood, but not the TES ebony. It is said that all the ebony deposits came to be when the Red Mountain errupted. So it's some sort of metal, that formed at high pressure and temperature. Anyway, back to topic. It would be a pretty funny joke mod. On the other hand, if your character is a master enchanter, this flimsy looking ''armor'' could become as good as ebony. (considering you put the right kind of enchants on it, like fortify armor rating, reduce incoming dmg or resist magic) Eh, why not, I'll second this.
  4. That requires an animation mod to look like as it should. That's not all. Every concentration spell (spells you need to hold for some time to activate) will make you float when you have that animation mod installed. That's not optimal.
  5. The skeleton key was intended to be overpowered. I would even say that is wasn't as powerful as it was intended to be. Why ? Get this : As it's name suggests, it was supposed to be a ''key'' So if it was made as it was supposed to be, it would have been a key to open anything. No minigame, no nothing. The end result isn't as overpowered when you think about it now, right ?
  6. There's a mod I belive, with the name of ''The Freedom of Speech'' It relocates shouts that were in places that were only avaylable to players who were doing certain quests. Be avare though, it needs a new game, or you to not discover the places these locked shouts are at. Have a good day, and enjoy!
  7. This got off the handle pretty fast. I think my idea was pretty OP istelf even with the nerfs. Adding to that would make it a cheat mod, imho. Also, don't forget it : The more complicated a request gets, the less likely will it be to be completed.
  8. Oh, no no no, I'm not a modder. I was just brain-storming. Sorry if I got your hopes up.
  9. Crazy powerful enchantments on them as a side effect, but extremely hard to make. Say, you put magic resistance on it. It would be 50% stronger. But it would take black soul gems that are filled. Not a few either. You'd need enough to make the armor ''plates''. And then to pimp it all up, you'd need ebony and quicksilver ingots aswell. As I said, awesome boost to every enchantment you get on your armors, but it's really hard to make. Then for the light armor variant, maybe some precous gems, or rare hides. Something equally expensive as the heavy armor variant's ingredients. You like that ?
  10. A while ago, someone got this crazy conspiracy theory about the curiers. Man, they can find you anywhere! How do they do that ? The basic idea was, that the curiers are undercover psijic monks. Think about it. You literally just cleared a dungeon. You step outside, maybe visit the nearest city/village, and BAM, ''I've got something I'm supposed to deliver. Lets see here...'' I call hacks. lol ps. Just kidding. But it sure does make sence.
  11. I third it. It would be even more useful for users of the mod ''Royal Bloodline'' (the second to last new perk on the vamp lord perk three, is the abilty to fly)
  12. The mod Summon Ethereal Horse gives you a spell to uh, summon a horse. That's good and all, but what does that have to do with frostfall, you ask ? That horse walks on water. It only provides help for a part of your problem, and it's not what you've asked for, I know, but it's better than nothing, right ?
  13. I've played both sides, and the vampire side was more rewarding. I get it, evil blood suckers give you lots of stuff to sway you to their side, but you can't argue with the facts. You'll get a whole castle, immortality, and you'll be practicly filthy rich by the end of the DLC. What do you get from siding with the vampire hunters ? A few better crossbows (which are useless compared to bows, even then) a little pocket money, and a warm, fuzzy feeling in your heart that you did the right thing. I'm sorry, but that's just ridicoulus. So yeah, I understand your request. I also second it.
  14. It would be really fancy to have a floating book in front of you, when you cast spells, but it's not that easy to make animations. Simple mods get to be made more often. So what about this: When you have the grimore in one hand, and the spell you want to cast in the other, you get the power of a double handed casting, BUT with the magicka draw of a single handed casting. Powerful spells at half the cost ? I think that's good enough. What do you think ?
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