Ulfric1 Posted January 18, 2014 Share Posted January 18, 2014 So I have a few more questions concerning something I'm working on. First, I've heard that vanilla NPCs don't keep the weight set for them in the CK unless they have a change made to their weight while in game. My question, is this true for custom NPCs, and is there a way to fix this without scripting? Secondly, this is related to the first question, do I need to save facegen data for every generic NPC I make or is this just for NPCs imported from the game? And last, but not least…hm…actually I don't have another question. LOL Forget I brought it up. :sleep: Link to comment Share on other sites More sharing options...
Ulfric1 Posted January 19, 2014 Author Share Posted January 19, 2014 bump- :mellow: Link to comment Share on other sites More sharing options...
Indigoblade Posted January 19, 2014 Share Posted January 19, 2014 I mess around with npcs a lot so I'll throw in:1. I haven't heard of or encountered weights being changed in game by itself, it should stay exactly the way you set it in the ck unless you change it using scripts or something. 2. Yes, you must have facegen for every npc you make, there are some reports that they don't but I don't take that chance if you make a ton of generic npcs I suggest you optimize the facegen to save space Link to comment Share on other sites More sharing options...
Ulfric1 Posted January 20, 2014 Author Share Posted January 20, 2014 On 1/19/2014 at 8:49 AM, Indigoblade said: I mess around with npcs a lot so I'll throw in:1. I haven't heard of or encountered weights being changed in game by itself, it should stay exactly the way you set it in the ck unless you change it using scripts or something. 2. Yes, you must have facegen for every npc you make, there are some reports that they don't but I don't take that chance if you make a ton of generic npcs I suggest you optimize the facegen to save spaceAlright, thanks I prefer to be safe and have it working, so I'll export the facegens. I heard that it always changes back to 0, no matter what it was set to in CK. Link to comment Share on other sites More sharing options...
Indigoblade Posted January 20, 2014 Share Posted January 20, 2014 On 1/20/2014 at 2:53 AM, Ulfric1 said: On 1/19/2014 at 8:49 AM, Indigoblade said: I mess around with npcs a lot so I'll throw in:1. I haven't heard of or encountered weights being changed in game by itself, it should stay exactly the way you set it in the ck unless you change it using scripts or something. 2. Yes, you must have facegen for every npc you make, there are some reports that they don't but I don't take that chance if you make a ton of generic npcs I suggest you optimize the facegen to save spaceAlright, thanks I prefer to be safe and have it working, so I'll export the facegens. I heard that it always changes back to 0, no matter what it was set to in CK. Well... I've never noticed it, so don't take my word for it, you can check if you has tesedit Link to comment Share on other sites More sharing options...
Ulfric1 Posted January 20, 2014 Author Share Posted January 20, 2014 On 1/20/2014 at 9:01 PM, Indigoblade said: On 1/20/2014 at 2:53 AM, Ulfric1 said: On 1/19/2014 at 8:49 AM, Indigoblade said: I mess around with npcs a lot so I'll throw in:1. I haven't heard of or encountered weights being changed in game by itself, it should stay exactly the way you set it in the ck unless you change it using scripts or something. 2. Yes, you must have facegen for every npc you make, there are some reports that they don't but I don't take that chance if you make a ton of generic npcs I suggest you optimize the facegen to save spaceAlright, thanks I prefer to be safe and have it working, so I'll export the facegens. I heard that it always changes back to 0, no matter what it was set to in CK. Well... I've never noticed it, so don't take my word for it, you can check if you has tesedit I'll try it out...I could be wrong on that. Link to comment Share on other sites More sharing options...
jet4571 Posted January 21, 2014 Share Posted January 21, 2014 NPC's keep the weight settings you give them in the CK. What you are thinking is an NPC you met then later adjust the weight. Like Lydia, you have her as a housecarl and decide you think she can stand to lose a few pounds so you fire up the CK and put her on a diet. Enter the game and she hasnt changed. Thats when you need to use the console to get the changes to apply. If you never met Lydia and adjusted her weight in the CK she will have the adjusted weight when you do meet her. I have well over 100 NPC's I have made and added to my game, and they have many different weight settings and never have they changed to 0 in the game. Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted January 21, 2014 Share Posted January 21, 2014 I believe this issue occurs when you use old save file where you already met an npc and then try changing their weight via mod. Their body will receive new weight, but not the neck, leaving a huge gap. To correct that you need to switch to 0 weight and back via console command. Link to comment Share on other sites More sharing options...
Ulfric1 Posted February 2, 2014 Author Share Posted February 2, 2014 Thanks for clearing that up for me! I'm glad I don't have to write any scripts for this. Link to comment Share on other sites More sharing options...
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