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Looking to add a negative damage multiplier


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When you say negative damage multiplier do you mean that you want the 2 weapons to do less damage towards the player when npc's are using said weapon?

 

If so you could create a new perk and set it up like this

 

WornHasKeyWord ---> Subject ------> PlayerCharacter

 

Then give the perk a negative damage percentage value. LGNDWeaponAV might do the trick here

 

You would then have to assign that perk as part of the weapon mod for said weapons. If you use LGNDWeaponAV when setting up the perk then you would have to assign the negative damage value in the weapon mod itself.

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Thank you yes that is exactly what I want to do, specifically the reason is I've modded the smg and Minigun to be more usable in mid/late game however it means facing them @ lower levels is just painful

Well I need to correct myself. When setting up the perk it needs to be WornHasKeyWord ---> Subject ---> HasCustomKeyWord(you will have to make a new keyword just for your new perk)

 

Then set the target as HasKeyWord ---> Subject ---> PlayerCharacter

 

You can still use LGNDWeaponAV to control the damage and use the Multiply+1 setting for damage and give it a negative value in the weapon mods that you want to effect.

 

You can edit the LegendaryModCommonPerk and create a custom perk inside of that perk

 

In the weapon mods it will be set up like so:

 

pe enchantments ---->ench_modcommonperk

 

pk Keywords ---> HasCustomKeyword

 

va ActorValues ---> LGNDWeaponAV ----> Select ADD

 

Think of VaActorValue as a percentage so negative 50 (-50.0000) equals -50%

Edited by SonAnima
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