death n a can Posted July 2, 2009 Share Posted July 2, 2009 Okay here is my idea why not create a mod that effects the items you encounter in the wasteland dependant on our characters karma? like a perk that would determine your treasures based on the ammount of kama you have for either side of the karma bar. Example: with a bad karma you collect more ammo, bottlecaps, and explosive weapons. and with a good karma you would aquire more one hand weapons, armor, and nuka-cola, and scrap metal. post your ideas. :thanks: Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted July 2, 2009 Share Posted July 2, 2009 i like the idea, but in your example you have the bad karma getting both more ammo and bottlecaps... that's very one sided. i would rejig your examples to: good karma bottlecapsarmournuka cola (and/or food items) bad karma ammoexplosives(chems) i can't see a corellation between karma and weapon use really. Link to comment Share on other sites More sharing options...
Rockatanskiy Posted July 2, 2009 Share Posted July 2, 2009 I'm not much on indian lore, but I thought that karma basically meant "what goes around, comes around." If that's the case, then you should simply get more/better items from loot if you're a good character, and less swag if you're bad. At least I think that makes more sense than given certain characters certain types of items based on disposition. Link to comment Share on other sites More sharing options...
gsmanners Posted July 3, 2009 Share Posted July 3, 2009 This is how I would do it: Good: more stuff all around and a lot of weak enemiesNeutral: no changeEvil: a lot less stuff and only a few strong enemies Link to comment Share on other sites More sharing options...
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