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QoL fix: Scanner should not detect ground mineral through floors/walls/etc.


DrEyeball

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Topic key words:
Scanner/Scanning, Cursor Focus, Ground Mineral Detection.

Premise:
The scanner should not show the ground mineral name if it is not visible or you are not looking at the ground.

Problem/bug:
However, currently the scanner shows the ground mineral name even if you are not looking directly at the ground, but are instead looking at a nameless object, such as: a wall, a floor, a roof, a glass window, a terminal, etc., especially when you are inside of a building.
It should not do this!

Starfield Screenshots - Scanning Bug

  1. Starfield Bug Screenshot 1
  2. Starfield Bug Screenshot 2

(Links to mega.nz image viewer.)

 

Comments:

This is a QoL (quality-of-life) bug fix that I am hoping a modder can either fix or reduce the severity of in some way. It is my personal biggest gripe.


I had hoped the game patches would have fixed this by now, but sadly, no. Perhaps BGS will eventually fix it. I cannot work out where to submit this as a bug for BGS either.

Related Mod/Topic Links:

If anyone knows of any mods or forum topics related to this topic, please let us know. Thanks.

 

Edited by DrEyeball
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Yes! This! I watch Gopher and it seems to be so confusing! Why at all show ground minerals in the regular scan mode? It should be a toggle. Or a separate display from the one that tells you what you are looking at - away from the reticle and it should not flicker when there are other readings.

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