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Stardew Valley

My game always crash when i play with my friends at my save file


Raudzanzz

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[sMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.

---> FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\GetGlam_False_0_0_0_isBaldFalse.xnb'.

File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\GetGlam_False_0_0_0_isBaldFalse.xnb'

at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29

at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37

at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276

--- End of inner exception stack trace ---

at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289

at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319

at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255

at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141

at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53

at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)

at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152

at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143

at StardewValley.FarmerRenderer.textureChanged() in stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 306

at StardewValley.FarmerRenderer.executeRecolorActions(Farmer farmer) in stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 189

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')

at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)

at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)

at StardewValley.Farmer.draw(SpriteBatch b)

at StardewValley.GameLocation.drawFarmers(SpriteBatch b)

at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)

at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)

at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)

[sMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.

[game] The game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called.

at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 108

at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) in stardewvalley\Farmer\Farmer\Game1.cs:line 20175

at StardewValley.Game1.Draw(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 18928

at StardewValley.GameRunner.Draw(GameTime gameTime) in stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 652

at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 829

at Microsoft.Xna.Framework.Game.Tick() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 608

at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91

at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481

at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 311

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