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So About Cricket


SonAnima

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Is there a way to add a weapon to her store inventory and just her store only without causing conflicts with other mods? I know that simply putting anything inside of her box can cause issues. I want the weapon to have a 100% success rate of appearing just like the "Spray and Pray"

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Adding stuff won't cause any hard conflicts if you do it through script and not by replacing her inventory in CK. Through script you call AddItem() on her LeveledItem-form. But it might not be persistent, so you may wanna register her for distance- or load events so you can check whether the stuff is actually still there. Also if you plan on resetting your changes, make sure to not delete something you didn't put there, which could potentially be vanilla- or other-mod-stuff. Do this using Revert() on her LeveledItem-form.
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I know that simply putting anything inside of her box can cause issues.

Well, indeed, how adding an item inside a container can generate a problem and of what kind?

 

Meself had a sort of curious problem though, when placing a thing inside inventory of a respawnable actor via Quest alias (more specific - filling an actor into an alias which has Inventory item preset) prevents this item from removal after his inventory resets on respawn. For me it appeared as unpleasant trouble. Don't know much about how vendors work, but if their container resets, then said glitch (feature?) might be possibly exploited for unique drops if works the same as for Actors. Insert as Alias Inventory item once and it should stay safe untill bought by player, zero conflicts. Vendor containers are permanently persistent usually, so won't be a problem to fetch one anytime.

 

ps. Hm, well, i don't know still if such item sticks to a container and respawns indefinitely or just stays untill removed once, needs be tested or observed in longer period.

Edited by hereami
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I know that simply putting anything inside of her box can cause issues.

Well, indeed, how adding an item inside a container can generate a problem and of what kind?

 

Meself had a sort of curious problem though, when placing a thing inside inventory of a respawnable actor via Quest alias (more specific - filling an actor into an alias which has Inventory item preset) prevents this item from removal after his inventory resets on respawn. For me it appeared as unpleasant trouble. Don't know much about how vendors work, but if their container resets, then said glitch (feature?) might be possibly exploited for unique drops if works the same as for Actors. Insert as Alias Inventory item once and it should stay safe untill bought by player, zero conflicts. Vendor containers are permanently persistent usually, so won't be a problem to fetch one anytime.

 

ps. Hm, well, i don't know still if such item sticks to a container and respawns indefinitely or just stays untill removed once, needs be tested or observed in longer period.

 

I heard that from many different tutorials/post that editing vanilla files will cause conflicts with other mods but just how true is that Idk. Using the method recommended earlier of using a script to add to her vendor inventory worked like a charm. The legendary weapon now shows up 100% of the time in her store.

 

As for things respawning in vendor stores after messing around in the creation kit I found out that you can set if you want items to respawn or not when setting up containers. As for respawning indefinitely until the player buys the weapon I have no knowledge of and I agree with you as that does need further testing.

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