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[SE]A rollup of all the various head models


anjenthedog

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Like the title says.

 

I've noticed that when I load some (many actually) Racemenu presets, they don't end up looking like the snapshots provided by the authors.

 

What I learned after becoming a bit more versed in the underpinnings, was that people use different head meshes, AND which aren't provided with said preset distribution, which is why they come out looking "wrong". I don't have the assets they're asking for.

 

What came to mind is an idea of loading all those various head models to a consolidated folder, so that when running sculpt on a Racemenu preset when loading, I can refer to that folder for disposition of any head model disparities (ie between what I'm already using for my player, and what the preset wants/expects)

 

So, with that said, it'd be nice to have a downloadable library of head models.

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There are really only two heads: vanilla and HP. So you don't need a 'library' - you generally just need the HP head installed. The big problem is that preset authors very very often fail to provide a full and proper list of all the mods they used in their preset.

Which should include not only the mods providing the head parts, but also:

Which skin was used and with what install options.

All the various makeup and other texture overlays. Those can alter the look significantly, especially the 'shading/sculpting' overlays.

Then the look in the screenshots massively depends on ENB, lighting mods installed, even the in-game location where the screenshots were taken.

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Well... that's not what I've found. Some need the vanilla, some need the HP, some need others like some of the more tailored custom shapes

 

In my experience, if a Racemenu preset is made to be used with the "BoogityBoo Head mesh", it comes out wrong unless you have the "BoogityBoo Head mesh"

 

As for lighting, it's not lighting, it's not ENB, its the literal head shapes called for aren't either the vanilla or the Enhanced Female Head Mesh, or the Freja Head Mesh Overhaul, or the Highpoly Head Mesh, etc. It's not subtle detail that's "wrong" once the preset is applied, it's the fundamental shape of the resultant avatar head

 

Not to be contentious. I know what you're suggesting. In many cases, it IS ENB/lighting. In this case it is NOT lighting/ENB

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Well... that's not what I've found. Some need the vanilla, some need the HP, some need others like some of the more tailored custom shapes

 

In my experience, if a Racemenu preset is made to be used with the "BoogityBoo Head mesh", it comes out wrong unless you have the "BoogityBoo Head mesh"

 

No, that 'BoogityBoo Head mesh' is still either vanilla or HighPoly head that has been custom sculpted by that specific preset creator. Sliders can only get you so far, so if you do any advanced shaping of the head in the sculpt section, you need to export the resulting mesh and include it with the preset.

So, if a preset requires a 'BoogityBoo' head mesh to work, and preset creator has neglected to include it with the preset, I am afraid the only place it can be found is on that preset creator's hard drive.

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Right...Gotcha... And... Racemenu preset authors rarely say which specific head model that it needs, in order to render as seen in their nexus mod pages. Hence the desire for some sort of compendium of known head models. (ie, unique models). I really don't know what all the typical ones used are, but there *seem to be some typical ones used (or a lot of atypical ones, as the case may be). At least from the myriad presets I've tried that "don't work as advertised" (in fact, the vast majority of those I've downloaded along the way, maybe 3 or 4 dozen out of ~4 or 5 dozen downloaded over the past few years)

 

Remember... this isn't a tech support post, it's "A thingie I'd like to see" post in the "A thingie I'd like to see" subforum. Just a passing thought and wish.

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