Cowgoesmoo3 Posted January 19, 2014 Share Posted January 19, 2014 Is there a mod for a similar to Far Cry 3's system for using foliage as cover? Link to comment Share on other sites More sharing options...
ItsDolomiteBaby Posted January 19, 2014 Share Posted January 19, 2014 I know, right? How many times have you taken an arrow from a bandit or Foresworn who has no direct visual of youdue to foliage obstructing the line of sight? You're looking around like, "WTF was that?!" It's like every NPC hasDetect Life permanently activated. The solution is easy in concept:Foliage like bushes, trees, and tall alchemy plants (example: thistles) are not placed as a particle system like grass,and therefore must be objects. Objects can be modified to have an invisible and phasic (to avoid path issues) "hit box"that says to the AI, "ObstructLOS=true." Now, is that actually how the game works? I haven't a clue if that's possible tomod, but it's a start. If the AI can recognize a tree, wall, or even a barrel as a LOS-blocking object, then why not a bush? Link to comment Share on other sites More sharing options...
scarslasher Posted January 19, 2014 Share Posted January 19, 2014 (edited) I think the trouble is that if the game's anything like Fallout, most of the foliage in the game is procedurally generated every time the area is loaded. Or at least I think so. I've noticed in Fallout when testing mods (without moving), that the thumbnail changed despite not moving at all.. and it was the grass magically changing places. EDIT: Tree'd by Dolomite. :) Edited January 19, 2014 by scarslasher Link to comment Share on other sites More sharing options...
Cowgoesmoo3 Posted January 20, 2014 Author Share Posted January 20, 2014 Hm, but I'm pretty sure Skyrim is all preset... right? Well you don't really have to set each individually for erm, well- You could just do it so that if you're in the vicinity or inside folliage it gives you a stealth bonus. Link to comment Share on other sites More sharing options...
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