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Posted

I know, right? How many times have you taken an arrow from a bandit or Foresworn who has no direct visual of you

due to foliage obstructing the line of sight? You're looking around like, "WTF was that?!" It's like every NPC has

Detect Life permanently activated.

 

The solution is easy in concept:

Foliage like bushes, trees, and tall alchemy plants (example: thistles) are not placed as a particle system like grass,

and therefore must be objects. Objects can be modified to have an invisible and phasic (to avoid path issues) "hit box"

that says to the AI, "ObstructLOS=true." Now, is that actually how the game works? I haven't a clue if that's possible to

mod, but it's a start. If the AI can recognize a tree, wall, or even a barrel as a LOS-blocking object, then why not a bush?

Posted (edited)

I think the trouble is that if the game's anything like Fallout, most of the foliage in the game is procedurally generated every time the area is loaded.

 

Or at least I think so. I've noticed in Fallout when testing mods (without moving), that the thumbnail changed despite not moving at all.. and it was the grass magically changing places.

 

 

EDIT: Tree'd by Dolomite. :)

Edited by scarslasher
Posted

Hm, but I'm pretty sure Skyrim is all preset... right?

 

Well you don't really have to set each individually for erm, well-

 

You could just do it so that if you're in the vicinity or inside folliage it gives you a stealth bonus.

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