Arael54 Posted November 1, 2023 Share Posted November 1, 2023 Hello, It seems most of the weapons have a 256 range in the CK, but they still have range differences between them (even if I delete their range bonus gained via their weapon mods), and I don't understand why.Exemple : A pipe revolver has a 256 range in the CK, and will have a 18 range in game ;A hunting rifle has a 256 range in the CK, but 84 range in game. I deleted their bonus range gained from mods. Is there another range modifier in the CK I'm not aware of ? I'd like to change the range stat but I need to now how it exactly works. Thanks Link to comment Share on other sites More sharing options...
SKKmods Posted November 1, 2023 Share Posted November 1, 2023 If you are interested how weapon actual range is configured and calculated (not the bogus pipboy values) read this post Configuring weapon damage and range. Measured using Target Dummy for damage testing Link to comment Share on other sites More sharing options...
Arael54 Posted November 1, 2023 Author Share Posted November 1, 2023 (edited) If you are interested how weapon actual range is configured and calculated (not the bogus pipboy values) read this post Configuring weapon damage and range. Measured using Target Dummy for damage testing Thank you. But unless I'm mistaken (which is totally possible), it doesn't explain why I have 2 different ingame range value with 2 weapons if they have the exact same stats in the CK Edit : Found it, some rifles have ap_Gun_UniversalOffset_Range in parent slots that seems to change the weapon range Edited November 1, 2023 by Arael54 Link to comment Share on other sites More sharing options...
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