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Help pinpointing what is causing reproducable CTDs


bbe

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Hello, I've recently re-installed skyrim on my new computer

nvidia 750GTM (2GB vram) x2 SLI

intel i7 4700 @ 2.40ghz

1tb HDD+ 8 gb ssd

8gb RAM

 

and I have painstakingly gone through all my old mods as well as recent ones, filtering out broken ones and replacing obsolete ones. I probably didn't do a flawless job of it as I still had bloated papyrus logs mainly due to Serana Secret and a broken BFS Effects installation, I've fixed both (by removing serana secret and reinstalling BFS) and my papyrus log is far less bloated and my game more stable. However I still get CTDs that I can more or less easily reproduce:

So far I've noticed that I CTD without exception at the crossroads near Solitude Farm and the road leading up to the gate, as well as coming from Pelagia Farms towards whiterun (for example: coc whiterun drops me in front of it, I run towards Whiterun and CTD). The odd one about the whiterun ctd is that if I do it the other way around (coming from whiterun towards the farm) I don't crash.

 

Now I've also installed Bethesda HD pack as well as amidianborn retex's (1k for landscapes) and project ENB and can maintain a steady 30 fps except in heavy areas. My two questions are:

Since the ctds seem to be focused in one spot, is that spot just overloading my VRAM and thus: Would running the Bethesda HD packs through the Texture Optimizer help? I've heard reports that it can cause them to freak out a little bit.

 

Or if it's an actual mod related crash (which IMO, it is) would anyone know which mod in my loadlist is causing the crashes:

 

(I use BOSS and wrye bash)

 

 

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Thank you
Edited by bbe
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Usually when I see this type of CTD I look for a mod that was removed as the cause. A mod put something in that location that was game changing. The save picked that game change up. Now when you try yo go into that area, the game is looking for something that is no longer there.

 

This could be a landscape feature, a structure, a cave or almost anything that was there when the game was changed. And is not there now.

 

If you can, go back in time - pick an old save and try to go there. If you can, that tells you that the change occurred after that point. Now jump forward and backward to pinpoint the exact time that the change happened - that should give you an idea of what mod you removed ( or added ) at about that time.

 

To avoid these kind of crashes, if you are going to remove a mod - have your character go to a safe interior location and make a save there. Then exit the game and remove it. I even reboot the computer. Then go back to your game - wait 3 or more days without leaving that safe place ( to allow cells to reset). This will allow the game to clean most of these type things - But not all.

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Hello,

 

Since I reinstalled I'm just using new saves each and everytime I update a mod/ replace one/ fix something wrong so all these CTDs are with a fresh char and have happened on the 2 different chars I've made near there so far.

 

I figure making new chars until I get the game as stable as I want it is my best bet for having the smoothest experience once I actually invest into one character.

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Little update, I added the .ini tweaks for multithreading for quad cores and didn't crash in the usual spots. However I only tested it quickly and don't wanna get my hopes up. If anyone notices any big conflicts in my load order by any chance I would still like to know.

 

Since then I've updated to IMMERSIVE ARMORS 7 so I got rid of boethiah armor and tribunal and dragon knight esps and added CCO patches for frostfall/immersivecreatures/cloaks of skyrim/winter is coming and edited the log spoiler

 

CCO patches were making my script logs huge (500kb+) and crashing my game for whatever reason. Seemed to be related to the SIC patch

Edited by bbe
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