GoldGary Posted November 4, 2023 Share Posted November 4, 2023 (edited) Hello fellas, is there any veteran modder that can help me? I'm using this cool little mod that make shale's small crystal become equippable on weapon, armor, accessories and arrow slot. It's nice, but i want to edit it to only equippable on weapon, accesories and arrow slot (exclude armor). Then i tried to open the gda file (with gdapp) but since i have no experience on modding i dont know what value or line or row or numbers to change. You can teach me what to change and i will do it myself, cheers. :smile: I'm including the file so anyone can see it. Edited November 4, 2023 by GoldGary Link to comment Share on other sites More sharing options...
theskymoves Posted November 4, 2023 Share Posted November 4, 2023 (edited) The value in EquippableSlots is arrived at the same way as for determining what item slots are required for an ItemSet bonus to take effect. There's an explanation of how to calculate the number for a set bonus in this tutorial, basically, you add together a unique value assigned to the desired item slots. I'm not sure what GDA sets out the values to be used, but they can be found in the EquipSlots tab of the BITM_base.xls source spreadsheet, installed by the toolset.And they are: MELEE_MAIN 1MELEE_OFFHAND 2RANGED_AMMUNITION 4CHEST 16HEAD 32BOOTS 64GLOVES 128CLOAK (not used by game) 256RING1 512RING2 1024NECK 2048BELT 4096BITE (not sure what this is) 8192shale shoulders (cut) 16384SHALE_CHEST 32768SHALE_RIGHTARM 65536shale leftarm (cut) 131072DOG_WARPAINT 262144DOG_COLLAR 524288 Quick example of how it works: if you wanted an item type to be equippable in the Ring1, Ring2, and Dog Collar slots, you'd add 512 + 1024 + 524288 = 525824 The value you'd then enter into the GDA EquippableSlots field for the item type would be 525824 If you look at the vanilla bitm_base.GDA file, you'll see some examples of the calculation method in use. The EquippableSlots value for longswords, daggers, and maces (which can be equipped in both the main and offhand slots) is '3', or 1 + 2 The value for Rings is 1536 (512 + 1024),as they are not restricted to one slot or the other. Edited November 4, 2023 by theskymoves Link to comment Share on other sites More sharing options...
GoldGary Posted November 5, 2023 Author Share Posted November 5, 2023 (edited) Thanks! That's exactly what i need, i'll try and post back with results later. Cheers. :smile: ps: it works, nice. Edited November 5, 2023 by GoldGary Link to comment Share on other sites More sharing options...
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