shadowfx78 Posted July 3, 2009 Share Posted July 3, 2009 What would cause a game to CTD when leveling up? for kicks here is my load order dunno if will help anyways. Oblivion.esmMart's Monster Mod.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod for OOO.esmTamrielTravellers.esmArtifacts.esmKT_KhajEyeToggleNoEff.espKobu's Stamina Mod.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espSpell Delete.espLandmarks, w Wells.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espShdw_Armor Set_Sotonhorian.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espOscuro's_Oblivion_Overhaul.espOOO-Map_Markers_Stock.espOOO-No_Guild_Ownership.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DaedraLord_Quests.espOOO-Deadly_Combat.espOOO-DLT_Immersion.espOOO-Magic_Game_Settings.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Durzog Addon.espTamrielTravellers4MMM.espTamrielTravellersItemsVendor.espShiveringIsleTravellers.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espDuke Patricks - Health Alarm RED DEATH with heartbeat.espHarvest [Flora].espBag of Holding.espRoleplaying Dialogues.espRealisticForceMedium.espRealisticMagicForceMedium.espDuke Patricks - Magic you can believe in.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espDuke Patricks Basic Denock Arrows.espDuke Patricks - NPC MAGIC and Arrows Can Miss Now.espimmersive_caves_auto.esp_darker_dungeons.esp_Ren_BeautyPack_onlyhairs.espBashed Patch, 0.espDuke Patricks - SCA Shield Tricks.espgoldenarrowarcheryshopfixedprices.espMM_TextLocks.espReznod_Mannequin.espDays&Months.espDS Flaming Arrows.espShdw_weapon pack01.espArtifacts.espPwned_Noob_Backstab_Ultra.espMore Magicka x25.espImpeREAL Empire - Unique Forts.esp2nd to 1st person.espStreamline 3.1.espAlternative Start by Robert Evrae.espBetterShadysam.espLynges Thieves Highway - OOO.espsycHearNoEvil.esp Link to comment Share on other sites More sharing options...
dezdimona Posted July 3, 2009 Share Posted July 3, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
XJDHDR Posted July 3, 2009 Share Posted July 3, 2009 Try getting the Unofficial Shivering Isles Patch (if you have SI) and the Unofficial Official Mods Patch. Also, are you using any levelling mods? Do you have the latest Oblivion patch? How did you sort your mods' load order? Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 4, 2009 Author Share Posted July 4, 2009 I use the usual load order suggested by dezdimoma. I also use BOSS. i have all the patches as you can see by my load list. I havent used any leveling mods except for what comes with OOO. Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 4, 2009 Author Share Posted July 4, 2009 I think i figured out what part of the problem may be my oblivion disk is really scratched all over. im gonna try to get another goty tomorrow er today lol. Link to comment Share on other sites More sharing options...
XJDHDR Posted July 4, 2009 Share Posted July 4, 2009 I turned my Oblivion disc into a mini-image and mounted it with Daemon Tools. That's the best way of preserving your discs. As for character levelling, I use KCAS. It is so much better than Oblivion's system of levelling (and makes the game a bit easier too). Maybe you can give that mod a try and see if your CTDs disappear. Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 6, 2009 Author Share Posted July 6, 2009 As for my disc i let my lil bro borrow it. and he doesnt care very well for games. Link to comment Share on other sites More sharing options...
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