Jump to content

Open Community  ·  915 members

Stardew Valley

error problem from a rookie mod user please help


sahirahch

Recommended Posts

[game] An error occurred in the base update loop: IndexOutOfRangeException: Index was outside the bounds of the array.

at StardewValley.Quests.Quest.getQuestFromId_PatchedBy<PurrplingCat.QuestFramework>(Int32 id)

at StardewValley.Farmer.addQuest(Int32 questID)

at StardewValley.Menus.LetterViewerMenu..ctor_PatchedBy<Esca.CustomNPCExclusions>(LetterViewerMenu this, String mail, String mailTitle, Boolean fromCollection)

at StardewValley.GameLocation.mailbox_PatchedBy<Digus.MailFrameworkMod>(GameLocation this)

at StardewValley.GameLocation.performAction_PatchedBy<DTZ.DowntownZuzuDLL__Esca.EMP__FlashShifter.SVECode__spacechase0.BiggerBackpack__spacechase0.DynamicGameAssets__spacechase0.SpaceCore>(GameLocation this, String action, Farmer who, Location tileLocation)

at StardewValley.GameLocation.checkAction_PatchedBy<DecidedlyHuman.MappingExtensionsAndExtraProperties__PeacefulEnd.AlternativeTextures__PurrplingCat.QuestFramework>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who)

at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)

at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()

at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)

at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

at StardewValley.Game1+c__DisplayClass913_0.<UpdateControlInput>b__0_PatchedBy<bcmpinc.MovementSpeed>(<>c__DisplayClass913_0 this)

at StardewValley.Game1.UpdateControlInput_PatchedBy<bcmpinc.MovementSpeed>(Game1 this, GameTime time)

at StardewValley.Game1._update(GameTime gameTime)

at StardewValley.Game1.Update(GameTime gameTime)

at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...