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Merge mods


andbressan

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manually, using xEdit... doesn't apply to mods that contain scripting (requires specific form IDs and esm/esp/esl file names), quests or NPCs (the headache with NPCs is the nif and texture renumber and then changing the texture filename inside all the renamed nif-textures to match the new records), redirecting EVERY form ID pointing at the original mod(s) to the new mod's records, then removing the masters when complete, which is also a headache if it's a massive new mod and you've missed a reference or two from the those masters... likely labor intensive and not worth it

 

if the mods are simple, such as armor additions or plugins containing mastered record changes, the recommendation would be to compress those mods to ESLs to save slots (same conditions as above apply, do not compress scripted mods, mods with quests and/or seq files, and NPCs would again require same editing as above for those change form IDs)... I've done this with several hundred mods (mostly armors) and have a stable load order of 2k+ mods once fully patched

Edited by radiusrsatti
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