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Game Crashes When Entering Certain Exteriors


desertoth1

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1. The game crashes when I try to move my character into the area around Canyon Wreckage or the Gun Runners. These are just what I've found so far.

 

2. No-clipping into these areas does not work and the game crashes all the same.

 

3. Fast-travelling to these areas or their environs does not work.

 

4. The 'dead-zone' seems to be much larger around Canyon Wreckage than around the Gun Runners.

 

5. I only noticed the issue (Canyon Wreckage first of all due to the size of the area affected) after I finished putting together my modded game, so I can't say which mod(s) might be responsible.

 

6. I haven't explored the entire map yet, so there might conceivably be other areas that are similarly affected.

 

How do I go about investigating this?

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First thing i would try is .....go to an interior and Wait out the respawn time..3 Days? 7 Days? (thats in game days) not real time :) dont know for sure with this game yet..lol. Could just be a bad spawn.

 

How much time have you had your mods in the game for?...game time played

 

Post your load order someone might notice something...

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To be more detailed:

 

1. In test runs with fewer mods, I got through into the Canyon Wreckage vicinity once with no problem, but I can't recall at which stage this was.

 

2. After fully modding the game, I started with a fresh character (i.e. new game).

 

3. The crashes occur seemingly whenever I approach within a certain radius of either the Canyon Wreckage or the Gun Runners' HQ; if not a radius, then at least some irregularly-shaped zone. See the attachment for visuals, though note that I have not yet investigated the full extent of the Gun-Runners dead-zone. Purple marks the dead-zones/boundaries, and white circumscribes the extent of my exploration in my current game (with the Canyon Wreckage dead-zone included due to exploration in prior games).

 

4. The crash around Canyon Wreckage still recurs even now, and I have no reason to believe it will pass with time, nor the crashes around the Gun Runners.

 

5. I've been playing the fully-modded game, I don't know, 20-50 hours and up to two in-game weeks. It's honestly hard to keep track, as I've been a bit obsessed with making this work for the past month and it's all just blended together.

 

Here is my load-order. I merged quite a few plugins together with FNVPlugin, plus a lot of time spent in FNVEdit tying up the loose ends. I did not delete the merged plug-ins for precautionary purposes, so assume any included-but-unmarked plugin has been merged into either ESM4.esm or Merger3.esp, or Internal Merger.esp.

 

Load Order:

 

[X] FalloutNV.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[ ] YUP - Base Game + All DLC.esm
[ ] Novac Public Library.esm
[ ] Badlands.esm
[ ] dangame.esm
[ ] The New Bison Steve Hotel.esm
[ ] decwithreg.esm
[ ] Military Expansion Program.esm
[ ] D.E.I.M.O.S..esm
[ ] QSkunkwaterGulch.esm
[ ] Lone Gunman's Tools of Trade.esm
[X] War Never Changes.esm
[ ] ESM3.esm
[X] ESM4.esm
[X] RHKGilbertCompanion.esm
[X] NevadaSkies.esm
[X] Ambient Temperature.esm
[X] RustTownV1Master.esm
[X] FOOK - New Vegas.esm
[X] FOOK - New Vegas DLCs.esm
[X] AWorldOfPain(Preview).esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Extra Options.esm
[X] Weapon Mod Expansion.esm
[X] WME - GRA.esm
[X] WME - DLCs.esm
[X] WMR.esm
[X] More Perks.esm
[X] More Perks for Companions.esm
[X] JIP Selective-Fire.esm
[X] Inventory Access.esm
[X] DFB - Random Encounters.esm
[X] IWS-Core.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] NVInteriors_Core.esm
[X] FINAL Seachlight Airport NCR.esm
[X] Strangers Abroad.esm
[X] NVInteriors_ComboEdition_AWOP.esm
[X] Interior Lighting Overhaul - Core.esm
[X] NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm
[X] Advanced Recon Tech.esm
[X] Detect Traps.esm
[X] oHUD.esm
[X] Niner.esm
[X] Caliber.esm
[X] SomeguySeries.esm
[X] DesertersFortress.esm
[X] SaxxonsQuestPack.esm
[X] RockwellPursuit.esm
[X] domecity.esm
[X] NPC Project.esm
[X] Tales from the Burning Sands.esm
[X] NCR CF.esp
[X] factions reloaded raiders v2.esp
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Rebalance.esp
[X] MoreNiner.esp
[X] Improved Sound FX.esp
[X] Improved Sound FX - Weapon Sharing Fix.esp
[X] Improved Sound FX - Merged Major DLCs.esp
[ ] Depth of View IE Blur.esp
[X] The Mod Configuration Menu.esp
[X] FOOK - New Vegas.esp
[X] FOOK - New Vegas DLCs.esp
[X] Project Nevada - Cyberware Additions.esp
[X] Project Nevada - Rebalance Complete.esp
[X] Project Nevada - All DLC.esp
[X] FOOK-PN Convergence.esp
[X] AWOPLowLootGeneral.esp
[X] AWOPDeadMoney.esp
[X] AWOP DLC + GRA Conflict Error Fixes.esp
[X] AWOP Interior Music.esp
[X] AWOP - Balance and Cleanup.esp
[X] AWOP - Balance and Cleanup - PNRebalanced Health.esp
[X] AWOPCaliberXAmmoPatch.esp
[X] WMXUE.esp
[X] Weapon Mod Expansion.esp
[X] EVE FNV - ALL DLC.esp
[X] FOOK-PN-WME-WMXUE-EVE Convergence.esp
[X] FOOK-PN-AWOP Weapon Convergence.esp
[X] WMR Convergence Edition.esp
[X] Advanced Recon Tech.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Gear - Project Nevada.esp
[X] Advanced Recon Armor.esp
[ ] Advanced Recon Tech - Detect Traps.esp
[X] Advanced Recon Range Finder.esp
[ ] Advanced Recon Desert Ranger Helmet.esp
[ ] Advanced Recon Riot Gear Helmet.esp
[X] Detect Traps - Traponator 4000.esp
[ ] Detect Traps - Perk.esp
[ ] Detect Traps - DLC.esp
[X] JIP Companions Command & Control.esp
[X] JIP Realistic Weapon Overheating.esp
[X] FPSWeaponWheel.esp
[X] Powered Power Armor.esp
[X] Ambient Temperature - PPA.esp
[ ] Jump Fall Fixer.esp
[ ] PA Footsteps.esp
[X] More Realistic Aiming.esp
[ ] IWS-Core-Guards.esp
[X] IWS-Core-Patrols.esp
[ ] IWS-Core-Civilians.esp
[ ] IWS-DM.esp
[ ] IWS-HH.esp
[ ] IWS-OWB.esp
[ ] IWS-LR.esp
[X] DFB - Random Encounters - Update - MCM.esp
[X] The Weapon Mod Menu.esp
[X] Readius_NV.esp
[X] More Perks Update.esp
[X] More Perks for Companions Update.esp
[ ] Improved Sound FX - Project Nevada.esp
[X] Improved Sound FX - FOOK Weapon Sharing Fix.esp
[X] Improved Sound FX - FOOK HH Sharing Fix.esp
[X] Improved Sound FX - FOOK OWB Sharing Fix.esp
[ ] Improved Sound FX - WME - Weapon Sharing Fix.esp
[ ] Improved Sound FX - WME DLCs.esp
[ ] Improved Sound FX - WME GRA.esp
[X] NevadaSkies - Ultimate DLC Edition.esp
[ ] NevadaSkies - Darker Nights.esp
[ ] RustTownAdditions3.esp
[X] Interior Lighting Overhaul - Ultimate Edition.esp
[X] ILO - NVInteriors Project - AWOP - SLAP.esp
[ ] ILO - Rust Town.esp
[ ] ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
[X] Imp's More Complex Needs.esp
[X] IMCNNV - HUD and Hotkeys.esp
[X] IMCNNV - Sorted.esp
[X] Ambient Temperature - IMCNNV.esp
[X] Imp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.esp
[ ] Totally Amber Pipboy Light.esp
[X] bzArmour.esp
[X] 1nivVSLArmors.esp
[X] 1nivPNSLPatch.esp
[ ] FOOK-PN Spice.esp
[X] dD - Enhanced Blood Main NV.esp
[ ] dD-Smaller Wounds.esp
[ ] dD-Reduced Ragdoll Force.esp
[X] InternalMerger.esp
[X] rotfacetoriches.esp
[ ] kochandbohr.esp
[ ] athornysituation.esp
[ ] awilderwasteland.esp
[ ] avangraffscorned.esp
[ ] betsybrahmin.esp
[ ] Pacersgambit.esp
[ ] outsidebets.esp
[ ] Goodsprings Filler.esp
[ ] The Torn City.esp
[ ] FEDA.esp
[ ] HomemadeSMG.esp
[ ] PancorJH.esp
[ ] MP412REX.esp
[ ] Millenia_Tokarev.esp
[ ] BM4A1.esp
[ ] MauserC96.esp
[ ] KABAR.esp
[ ] Remington870SO.esp
[ ] M37Ithaca.esp
[ ] AKS74u.esp
[ ] AK47.esp
[ ] CAWS.esp
[ ] Mateba.esp
[ ] Uzi.esp
[ ] RagingBull.esp
[ ] SW38S.esp
[ ] FBSykes.esp
[ ] M14.esp
[ ] AN94.esp
[ ] AK74.esp
[ ] AEK971.esp
[ ] Gyrojet.esp
[ ] HKUSP.esp
[ ] Makarov.esp
[ ] 9A91.esp
[ ] 1911.esp
[ ] StenMkII.esp
[ ] L96.esp
[ ] B92FS.esp
[ ] G3SG1.esp
[ ] PP2000.esp
[ ] DWDEagle44.esp
[ ] Jmod Bullpup Pack.esp
[ ] THOR.esp
[X] Russell.esp
[X] TheInheritance.esp
[X] NewVegasBounties.esp
[X] NewVegasBountiesII.esp
[ ] DragonskinTacticalOutfit.esp
[ ] DragonskinNCRPersonnelWearingOutfits.esp
[ ] DTO-ProjectNevada.esp
[ ] QS_Blackwolf_NV_Backpackmod.esp
[ ] RCSS.esp
[ ] Project Nevada - Reinforced Chinese Stealth Suit.esp
[ ] NCR Rearmament v1.5 (Lore).esp
[ ] Factions Reloaded Legion.esp
[X] factions reloaded followers.esp
[ ] Bashed + FEDA + Guns + Armor.esp
[X] NVWillow.esp
[ ] Willows More Complex Needs.esp
[X] delilah.esp
[ ] desmond companion.esp
[ ] CompanionDe-Equip.esp
[ ] UnlimitedCompanions.esp
[ ] UnlimitedCompanions SCRIPT FIX.esp
[ ] TfaT.esp
[ ] west.esp
[ ] CourierCacheWSE.esp
[ ] DesertersFotress - Update.esp
[ ] Dog_City3.esp
[ ] A world of horror.esp
[ ] Bashed Patch 0.esp
[ ] Ultimate 4.esp
[ ] Caesar's 5th Cohort Division.esp
[ ] Dalls_Lodger.esp
[ ] Dalls_Birds_Nest.esp
[ ] Dalls_SpecOps_Forces.esp
[ ] Fortune Canyon.esp
[ ] LosIlluminados.esp
[ ] War Never Changes.esp
[ ] TheCollector.esp
[ ] TheDeterrent.esp
[ ] UHNV.esp
[ ] UHNV-Dead Money.esp
[ ] UHNV-Honest Hearts.esp
[ ] UHNV-Lonesome Road.esp
[ ] UHNV-OWB.esp
[ ] Bitter Springs Revisited.esp
[ ] NPC Project - Aerotech Office Park.esp
[ ] NPC Project - 188 Trading Post.esp
[X] NPC Project - Freeside.esp
[X] JourneyToVault79.esp
[ ] RockwellDescentMod.esp
[ ] Identity Crisis Part I - Silent Struggle V2.esp
[ ] Identity Crisis Part 2 - Long Night.esp
[ ] Merger1.esp
[ ] Merger2.esp
[X] Merger3.esp

 

************************************************

 

http://i494.photobucket.com/albums/rr309/desertSypglass/Fallout_new_vegas_large_map.jpg

Edited by desertoth1
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Ahh...merging, i have stayed away from for the reason i post below.

 

Mod 1 has an ESM/ESP pair....lets say the ESP references something in ITS ESM by name .

Mod 2 is an ESM

Mod 3 is an ESP

 

I dont know the inner working enough to Say this right. But i will try You merge Mod 1 & 2 ESM's and call it a new name. You merge Mod 1 & 3 ESP's and give it a new Name.

 

Mod 1's ESP can never find its ESM. you call it something else now.

 

I could be totally wrong here, but that's how i understand it. Hell i don't know, the game may just be smarter then that and its all done by numbers, and i have no clue...lol

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It's interesting, though - for that very reason I tried to merge only the bashed patch, lone ESMs, and lone ESPs. And in fact every mod that I know should give a pop-up when installed, or can be started within the area I've explored, checks out so far; that's over half the mods I've installed that are also merged. So the mods themselves work, yet there's some sort of error or conflict that makes the base game unplayable, that is causes a crash when I so much as get near a certain area.

 

It's also interesting that both of these areas are DLC-related: Lonesome Road and Gun-Runners' Arsenal. Yet I checked the DLCs in FNVEdit, and nothing seems to be obviously amiss that would lead to this result. Anyway, the Mojave Drive-in loads fine, and I can even start the OWB quest.

Edited by desertoth1
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Have you tried NVAC?

 

NVAC = New Vegas Anti Crash>>> Here

 

Give that a read and a try, see if you can get into any of the areas, it has a log and you can post in the comments section of NVAC. Might help?

 

Are you using the 4GB loader?..A moded game with a lot of mods and Texture replacers can and will crash in minutes, as it goes over the RAM limit of a 32 bit app.

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NVAC was one of my first additions when I started building-up the modded game. Ditto to 4GB.

 

But I did check the page, and it turns out there's a newer version of NVAC out. After upgrading to it, I have no problem around either the canyon or the Gun Runners.

 

Thanks!

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