jamied Posted November 9, 2023 Share Posted November 9, 2023 Hi, Is it possible to configure a door so enemies will never use it even when in pursuit? I've been experimenting trying to create a cell that is impenetrable by enemies and is effectively a safehouse. I've discovered how sub-space can be used to 'hide' an interior from an NPC but this only seems to be related to them carrying out AI schedules and it doesn't stop an enemy in pursuit from entering the interior that's within a sub-space. Marking the cell as off limits and changing the door ownership settings doesn't work and I even tried putting the door on the ceiling and removing some of the path grid tiles near and under the door marker which stops the NPC from approaching the door area but they will still use it to follow me and from what I've read about sub-spaces it's not possible to prevent an enemy from using a door when they are in pursuit and in hostile mode. Is it possible to create a space within a cell or mark an entire cell as completely out of bounds so NPCs will never enter it even if they are in pursuit and they know I am in the cell that the door leads to? I've not tried creating a key yet but is linking a door with a key the only option? I've just finished my first mod which is a small house with a few side rooms and my second mod I'm working on NPCs and creating my own enemies using the base NPCs as templates. I've worked out how to script an NPC with basic follow and wait commands and am hoping to create a large dungeon with various safehouses where non-hostile NPCs are permanently based and it can be used for some R&R without fear of enemy NPCs entering. The idea is to add a number of bodyguards that can be hired to follow and dismissed back to their starting safehouse cell to continue their AI schedule. Thanks for any help. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 12, 2023 Share Posted November 12, 2023 In the world -> Door menu, right click on the doro of your choice and click the minimal use box, it should do the job. https://cs.uesp.net/wiki/Door Link to comment Share on other sites More sharing options...
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