wysiwyg Posted November 10, 2023 Share Posted November 10, 2023 The minimum wait time is 1 hour LOCAL time which can be 60 hours (or more?) universal time depending on the planet. I'd really like to be able to wait in universal time and have the local time of day just applied fractionally from that. An example of the problem is that lovely moon Bessel IIIb. 60 hour conversion time. You sleep 1 hour (local) time and all the bins are full. Great, except that they were full in much less than 60 hours universal time. So, I'd like to wait long enough for the bins to be full instead of having the character "sleep" for 60 hours. Unless I'm mistaken, the local time isn't so much a function of gravity or time dilation, or whatever, but is just the local day/night cycle. So, waiting until sunrise might take 720 hours universal on Bessel IIIb. That really stinks if you happen to arrive at night. Your whole base building adventure will be spent in the dark mostly with freezing rain. :sad: So, instead of waiting a minimum of 60 hours universal, I'd rather just wait using universal time and have the local time of day just move fractionally. 2 Link to comment Share on other sites More sharing options...
Paedric Posted November 10 Share Posted November 10 I was honestly confused by the human sleep/wake cycle being tied to the local planetary time in Starfield. Humans evolved to be in (more or less) sync with our earth standard time scale (60 seconds to a minute, 60 minutes to an hour, 24 hours to one earth standard day, etc.). I am fairly certain that if/when we take to the stars, we will still be bound to our current earth standard time scale, no matter what the local planetary timescale happens to be. Given that it's been a year (to the day) that WYSIWYG posted this, and there are still no mods (that I can find) that change the sleep/wake cycle to earth standard, I'm going to assume there is some kind of game code related issue that is keeping people from modifying the game to use earth standard sleep/wake cycles. 1 Link to comment Share on other sites More sharing options...
FALCmods4all Posted November 12 Share Posted November 12 On 11/10/2024 at 2:34 PM, Paedric said: I was honestly confused by the human sleep/wake cycle being tied to the local planetary time in Starfield. Humans evolved to be in (more or less) sync with our earth standard time scale (60 seconds to a minute, 60 minutes to an hour, 24 hours to one earth standard day, etc.). I am fairly certain that if/when we take to the stars, we will still be bound to our current earth standard time scale, no matter what the local planetary timescale happens to be. Given that it's been a year (to the day) that WYSIWYG posted this, and there are still no mods (that I can find) that change the sleep/wake cycle to earth standard, I'm going to assume there is some kind of game code related issue that is keeping people from modifying the game to use earth standard sleep/wake cycles. I also look forward to someone finding a tweak for this. Absurd that something like taking a nap on the wrong planet might fail time sensitive missions, etc. Changing default sleep/wait to UT and using a cryobed or something to change local time on slow rotation bodies or other extended sleep/wait utility. Is local weather tied to UT or LT? Link to comment Share on other sites More sharing options...
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