amokrun1 Posted November 10, 2023 Share Posted November 10, 2023 I'm currently overhauling my entire modlist with some custom leveled lists I created, whereby every NPC will have a condition equipment leveled list in place of the assigned armor/weapon condition they were created with. There is a ridiculous amount of NPCs I am going through, so I'm just wondering if this approach can affect performance. I think it might, seeing as if you have an NPC with headgear item condition at .4 replaced with a LL that roles for a condition between .1 and .5, same with armor and the weapon and done with every NPC on the screen, it could slow things down. Or does this matter with a strong enough PC, which I think I have? Link to comment Share on other sites More sharing options...
laclongquan Posted December 4, 2023 Share Posted December 4, 2023 (edited) You dont. Any time any guy ever boast they have a strong enough rig to handle anything, Fallout New Vegas (with mods) with bash their face in, sooner or later. The ultimate form of it would be some incomprehensible bug/notbug, which I think your case can be list as notbug but still bug up. Reason being, aside from everything else, Embryo engine can only use limited amount of RAM and CPU to process everything. Your strong rig just cant be used to the fullest. Case in point: just look at guys with load order list of 200+ mods coming here asking for helps about incomprehensible bugs of theirs. Edited December 4, 2023 by laclongquan Link to comment Share on other sites More sharing options...
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