KaiserMortuus Posted July 4, 2009 Share Posted July 4, 2009 I am working on a series of 'cursed' weapons, possibly with a quest to explain them better. The problem is, however, one of the ideas I had for it. I had planned on the items doing extreme damage, but draining your health for a certain factor over a specific amount of time. Like one of the weapons, a Pistol, doing fourty or so damage, draining twenty health a shot. Ironically(Or not), the name of it is 'Sanguinity'. Tl;dr version:What script do I need to make the pistol drain a certain amount of health each shot? Link to comment Share on other sites More sharing options...
gsmanners Posted July 5, 2009 Share Posted July 5, 2009 Your weapon will need an Object Effect that has a Script effect (the Mesmetron is a pretty good example of a weapon that does this). Your associated Effect Script will then do something like: player.damageav health 5 http://geck.bethsoft.com/index.php/Object_Effect Link to comment Share on other sites More sharing options...
KaiserMortuus Posted July 5, 2009 Author Share Posted July 5, 2009 Alright. Thank you for the information. Link to comment Share on other sites More sharing options...
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