tiger8u2 Posted January 21, 2014 Share Posted January 21, 2014 I've made a mod with multiple masters and at first the load order of the masters in the mod matched my normal load order. Well....I updated one of the masters and then without checking the load order in the data window, I worked on my mod. Now the load order of the mod is out of place and no matter how many times I "set file date" on the offending master, it refuses to get "back-in line" so to speak. My main question is, is there an editor ini command that will force the CK to use my normal load order list? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted January 21, 2014 Share Posted January 21, 2014 TES5Edit can help you. Load only your mod with its masters in proper order. Once TES5Edit is finished loading up, expand the tree for your mod, find the "Header" and select it; on the right pane will be your masterlist. Right click the offending master and move up/down to your desire. Good Luck. Link to comment Share on other sites More sharing options...
lifestorock Posted January 21, 2014 Share Posted January 21, 2014 The main problem is the way plugins are sorted. The CK still uses the old timestamp method and not the new method the game uses. To avoid fiddling with Tes5Edit every time you edit your mod, you can change the dates of your master files according to their normal loadorder. Link to comment Share on other sites More sharing options...
tiger8u2 Posted January 26, 2014 Author Share Posted January 26, 2014 The main problem is the way plugins are sorted. The CK still uses the old timestamp method and not the new method the game uses. To avoid fiddling with Tes5Edit every time you edit your mod, you can change the dates of your master files according to their normal loadorder.Well......I've tried that numerous times and no matter how many times I change the date timestamps of the files to match the order I want them to be in under the data window in the CK they don't move. <sigh> Link to comment Share on other sites More sharing options...
lifestorock Posted February 6, 2014 Share Posted February 6, 2014 The main problem is the way plugins are sorted. The CK still uses the old timestamp method and not the new method the game uses. To avoid fiddling with Tes5Edit every time you edit your mod, you can change the dates of your master files according to their normal loadorder.Well......I've tried that numerous times and no matter how many times I change the date timestamps of the files to match the order I want them to be in under the data window in the CK they don't move. <sigh> But it works. The same time stamp based system all previous games and Skyrim in early versions (1.0-1.2) used. You can use BOSS v3 to sync the the CK loadorder with your real game loadorder. Just open it up, go to files and click on "Redate Plugins". Link to comment Share on other sites More sharing options...
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