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[LE] Inventing a "soul caster" Machine


MasterAub

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Hi everyone

I would like to built a machine that change empty soulgems to filled soulgems. The idea is as follow:

The player will cast a spell at a given container where you have placed an empty soulgem beforehand . Upon casting on to the container the player will retrieve an identical soulgem but filled with the corresponding soul. 

Can someone help on this concept?

Thanks for your help

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Place a non-respawning, non-resetting container under the ground.  Create whatever appearance object mesh you want.  Assign the object mesh to an activator object.  Attach a script to the activator object.  This script will have the OnActivate and OnHit events.  The OnActivate event will be used to open the container interface for the player to add or remove gems as desired.  The OnHit event will listen for being hit by the designated spell projectile (or form list of multiple allowed spell projectiles).  Once hit with a valid spell projectile, any empty soul gems will be replaced with an equal number of full soul gems.

The script would need to be custom written as there are no stock scripts that do similar. 

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