greekrage Posted January 21 Share Posted January 21 You have to extend the navmesh as much as possible and as close to the door as you can. and then FINALIZE Link to comment Share on other sites More sharing options...
Qrsr Posted January 21 Share Posted January 21 8 hours ago, greekrage said: You have to extend the navmesh as much as possible and as close to the door as you can. and then FINALIZE what will happen if i move a door to a differnt place which is not navmeshed? Link to comment Share on other sites More sharing options...
greekrage Posted January 22 Share Posted January 22 NPC's and followers cant get to it... Link to comment Share on other sites More sharing options...
Qrsr Posted January 22 Share Posted January 22 (edited) 7 hours ago, greekrage said: NPC's and followers cant get to it... it? the place the transition is targeting to or the door? im seriously asking because i see various vanilla doors without any navmesh attached. Edited January 22 by Qrsr Link to comment Share on other sites More sharing options...
greekrage Posted January 22 Share Posted January 22 doors dont need navmesh.... Navmesh is always on the surface a NPC walks on... Hence if the door is a trigger to teleport the npc has to be able to touch it.... OFC there are other types of triggers like spheres that teleport you if you get to a certain proximity of the target.... Link to comment Share on other sites More sharing options...
Qrsr Posted January 22 Share Posted January 22 If i click finalize the Navmesh attaches to that door... right? so what if i dont finalize...? would this cause NPCs to stuck where they are ? or would they just be forced to teleport to the targeted cell just like the player char? Link to comment Share on other sites More sharing options...
greekrage Posted January 27 Share Posted January 27 (edited) Always finalize... It literally takes 3 secs... Why not do it ? If the navmesh goes close enough to the door/target so npc can interact...No finalizing isnt an issue..BUT since i personally finalize all my work i havent tested it. Edited January 27 by greekrage Link to comment Share on other sites More sharing options...
Qrsr Posted January 27 Share Posted January 27 i rather would like to avoid it because mod compatibility would be higher without finalizing existing / vanilla navmesh. Link to comment Share on other sites More sharing options...
niston Posted January 27 Share Posted January 27 If the door's destination marker is not linked to navmesh (yellow triangle), NPC will not be able to navigate - even if they can reach the door. For linking, finalization is required. Link to comment Share on other sites More sharing options...
Qrsr Posted January 27 Share Posted January 27 1 hour ago, niston said: If the door's destination marker is not linked to navmesh (yellow triangle), NPC will not be able to navigate - even if they can reach the door. For linking, finalization is required. hmm so i assume all the doors destination marker not on top of the navmesh (yellow, final triangle) in the vanilla game are buggen then? Link to comment Share on other sites More sharing options...
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