DitzyDez666 Posted November 23, 2023 Share Posted November 23, 2023 (edited) and it's BS! I can't believe I never noticed this. I started using the "getav carryweight" command to monitor all my companions carryweight everytime I equip them with an item that increases their carryweight, and sure enough, a Fallout 4 vanilla companion can only receive ONE bonus at a time. The very next carryweight item u equip on them, will erase the bonus of the last item. So I can equip a backpack, a satchel, and have "Deep Pocketed" upgrades on each piece of armor I wear, but my companions can only get one of those? Is it modded items? If I use vanilla armor pieces is it different? I'm not sure. It's almost as if the "enchantments" (as they're called in xEdit) have their own slot system. Please...OOOOOOOO...please O Nexus, tell me there is a mod that changes this? lol Otherwise, Ima just go into xEdit, add ALLLLL the companions to a new esp of my creation and set their carryweight to a number it would be if I equipped the maximum number of carryweight increasing items on them and make that their base carryweight, all except for maybe the 50-100 bonus added by some backpack mods. That seems to be the quickest way around this. But has anyone ever heard of this being addressed in a mod? Edited November 23, 2023 by DitzyDez666 Link to comment Share on other sites More sharing options...
hereami Posted December 10, 2023 Share Posted December 10, 2023 I don't watch their stats closely, but once noticed that weapon Ench cancels armor Ench, last equipped wins as i remember. Concept of a single Ench slot seems be sad true then. Spells/Abilities/Perks don't seem to have limitation, it might be convenient to make a Perk with all necessary Abilities, then add said Perk to Comps either in editor or in game, just without touching npc records. Link to comment Share on other sites More sharing options...
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