jamied Posted December 1, 2023 Share Posted December 1, 2023 I've worked out how to make an attacking NPC stop attacking using SetFactionRank and StopCombat commands in a result script and now I'm trying to work out if it's possible to script an NPC or add a result script to a quest stage/topic so they change faction when their health reaches a certain threshold such as 10% remaining. When they have 10% remaining they will change faction which alongside the stop combat command will make a hostile attacking NPC suddenly become non-hostile, holster their weapon and can be engaged in conversation while they execute their AI packages. Is that possible? Thanks! Link to comment Share on other sites More sharing options...
Striker879 Posted December 1, 2023 Share Posted December 1, 2023 In the mod NPCs Yield their confidence and or aggression are temporarily reduced. The low confidence makes them flee (so no interaction is possible) but the aggression drop can allow interaction. It also adds other options. Link to comment Share on other sites More sharing options...
jamied Posted December 6, 2023 Author Share Posted December 6, 2023 Thanks for the mod tip I've had a look at that mod in the CS and learnt about actorRef.GetAV Aggression and SetConfidence which I've started to use with trigboxes. Link to comment Share on other sites More sharing options...
Striker879 Posted December 6, 2023 Share Posted December 6, 2023 There are two versions available ... the original by kuertee and the Refined version by Quabla. The Refined version has even more factors affecting the chances for yielding. Link to comment Share on other sites More sharing options...
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