Diomes2 Posted December 3, 2023 Share Posted December 3, 2023 I'm getting a CTD when entering the cell containing this script with about a 1/55 chance of this happening during normal gameplay - There is no warning.txt generated after this fail. I know that it has something to do with the "DaysPassed" lines as the crash never happens if I remove them. Also if I wait for several days I can enter the cell and everything functions normally again - has to be the 72hr cleanup 'fixing it'? I can't get it to fail on purpose, so I'm not sure what exactly is causing the issue here. If I rest for extended amount of time in the cell after ( OnDeath == 1 ) nothing happens - Works as intended If I rest for extended amount of time outside the cell after ( OnDeath == 1 ) when I re-enter everything is reset and the Boss is there again - Works as intended If I do a combination of both when I re-enter everything is reset and the Boss is there again - Works as intended Somehow I'm just not doing the right 'wrong' thing to get it to fail consistently. I did notice that with the DayPassed removed from the script, There was 1/1000? chance that a Boss would not respawn after leaving and re-entering a cell. I feel this has something to do with the 72hr maintenance, but I have no ideas on how to fix it. _____________________________________________________________________________________________ Begin Dio_LPBoss030MudcrabDoor short doOnce short WaitDay if ( menumode == 1 ) return endif if ( GetDisabled == 1 ) if ( DaysPassed > ( WaitDay + 1 ) ) if ( CellChanged == 1 ) enable resurrect RA ;MWEdit doesn't like this, but IDK why, works simple and effective Dio_LPbossdoor05->enable Dio_LPbossdoor06->enable set doOnce to 0 endif endif endif if ( OnDeath == 1 ) if ( doOnce == 0 ) PlaceAtMe "sprigganup" 1 1 1; Visual effect PlaySound "Door Stone Open" set doOnce to 1 set WaitDay to DaysPassed disable endif endif if ( doOnce == 2 ) return endif if ( doOnce == 1 ) PlaySound "Door Stone Open" Set doOnce to 2 Dio_LPbossdoor05->disable Dio_LPbossdoor06->disable endif End Dio_LPBoss030MudcrabDoor Link to comment Share on other sites More sharing options...
ZWolol Posted December 4, 2023 Share Posted December 4, 2023 You don't need to use "resurrection" in the script on the creature. It should disappear after 2 days. If "resurrection" coincides with the disappearance, CTD occurs. Link to comment Share on other sites More sharing options...
Diomes2 Posted December 5, 2023 Author Share Posted December 5, 2023 (edited) I think I'm starting to wrap my mind around it. Once Morrowind performs its clean-up after 72 hrs, does it delete the dead body reference and any scripts directly attached to the creature itself?.. or does it just delete the body? That's probably the real heart of the question here. I'm still not sure what exactly gets removed when Morrowind does its clean-up. There was a great conversation about it years ago on a probably long dead forum, but I can't for the life of me remember what site that came from. Edited December 5, 2023 by Diomes2 Link to comment Share on other sites More sharing options...
Diomes2 Posted December 9, 2023 Author Share Posted December 9, 2023 (edited) Just FYI I Fixed it! The Script was fine, I just forgot to check the 'Corpses Persist'. Rookie mistake that took me way too long to notice... lol Edited December 9, 2023 by Diomes2 Link to comment Share on other sites More sharing options...
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