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ZWolol

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Everything posted by ZWolol

  1. You should ask about this on Discord OpenMW. And here there is still a fixed topic from 2004 about the impossibility of playing OnLine.
  2. You don't need to use "resurrection" in the script on the creature. It should disappear after 2 days. If "resurrection" coincides with the disappearance, CTD occurs.
  3. If you remove all the files menu_...dds(21pt) and tx_menubook_...dds(18pt), the English menu pictures will be taken from the game archive. You do not need to change anything in the Morrowind.ini file.
  4. Delete the files in the Textures folder: menu_credits.dds ... menu_savegame_pressed.dds tx_menubook_cancel_idle.dds ... Tx_menubook_topics_pressed.dds
  5. This problem can be seen in OpenMW. There is a different processing of collisions. The animations are made without regard to OpenMW. A script is used to disable animated NPC collisions, but I don't work with OpenMW.
  6. CS will mark 9 cells (3*3), even if you have not changed anything in the neighboring cells. "Superfluous" cells can be cleared, for example, by TESTool. (Only in it you can not use "JUST FIX IT!", otherwise you will ruin the mod.)
  7. Changing the landscape automatically marks all neighboring cells with stars.
  8. These lines are formed automatically (except the first 16).Then everyone has a different order. Just delete this line.
  9. @EriBoden > The women in my game have glowing crotches. Compatibility: ==============This version used textures of 'peanut gallery version'.If you use other textures can discrepancy color feminine detailing for Nude version.(In this case, remove the textures: bb_decalf_xx.dds)
  10. There are no responsibilities here. You are better off working in your own language. wiwiland is a dead site. Refer to the fraternity website: https://www.confrerie-des-traducteurs.fr
  11. I also don't have a CD drive because I don't need one. The flash drive is more convenient and doesn't have a scratchy surface. The absence of CDs is compensated by virtual disk drives and the connection of disk images. If I'm not mistaken, QoL is a set of mods for comfortable play. The author of the question wants to quickly install a ready-made set, not to choose mods and solve compatibility problems.
  12. @AndalTheManhunter The deaf do not hear, the blind do not see... I give you one last simple answer to a simple question: > Is there a mod, or something I can do to make it so invisibility effects dont end instantly when you touch something? I have not seen any mods that change invisibility to 100% chameleon. You can change the birth sign yourself in the editor or ask other authors to make you a mod. Instead, you prove that it must be so. Invisibility and chameleon are different things for different purposes and I don't want to argue with you. Why did you tell me you were being abused here? You want me to feel sorry for you and protect you? This conversation is over. Argue to the others.
  13. @AndalTheManhunter I told you that I don't know such a mod. Do you understand my answer? Invisibility is needed to hide and get out of the battle, and for stealing you need a chameleon. > might as well just forget about everything and beat myself over the head until i agree with you. It's a good idea, it will help you.
  14. > I have a totally fresh install, on a new playthrough, and all Tamriel Rebuilt assets are doubled. This happens when multiple versions of mods are connected at the same time. > If the files arent loading right, isnt that the modders fault? The files are uploaded in the order you set.
  15. > Is there a mod, or something I can do to make it so invisibility effects dont end instantly when you touch something? I don't know such a mod. > I mean, what is the point of being invisible if you appear the moment you lift something off a table? It makes sense to become invisible after you've taken something from the table.
  16. Almost no one talks to vampires. There are very few quests. Vampirism is not made for a long game, but for a little fun followed by healing.
  17. Make a copy of the NiTexturingProperty (Copy/Paste). And specify it for NiTriShape in the Properties. Then it will have a different texture.
  18. 4048 - It's for the interior. For the exterior, the size should not exceed the size of the cell.
  19. You need to be able to choose the size and shape at the beginning of the game... :) :) :)
  20. Random, 100 is a calculated random number (each time new). Random100 is a variable calculated in each cycle (will change only in the next cycle). if (Random100 > 80) ... elseif (Random100 > 90) - the second one will never work.
  21. This texture is in bsa-archives. It can be deleted, but the warning will remain. It doesn't affect the game.
  22. NiTriShape->NiTriTexturingProperty->NiSourceTexture: texture.dds deleted the path before the file name. leave only the texture name and place this file in the texture folder.
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